MikeyD Posted February 4, 2008 Share Posted February 4, 2008 A double-treat in time for the V1.06 Patch MikeyD Africa Theatre mod pack, and armor ME scenario The King Copper Mines at our favorite site: www.cmmods.com Since the game first came out I was excited by the prospect of expanding CMSF into more conflict zones around the world. To that end I've assembled a comprehensive CMSF sub-Saharan Africa Theatre mod pack. The mod pack's conveniently assemble in its own 'Z' folder. Just swap the folder for for your present 'Z' mod folder in the Data folder and the Africa game interface is good to go. The mod pack includes: - Replacement splash screens & backgrounds - Replacement CMSF game title - Replacement CMSF module icon - Replacement 'ethnic African' Red infantry control panel portraits - Seven new 'ethnic African' Red infantry face textures I suggest you also pick up VladTemplar's excellent 'Mountains' horizon mod from cmmods.com. Its perfect for my Africa Theatre mod pack. ----- And pick up my newest scenario at cmmods.com too, an Africa theatre armor slugging match ME named "The King Copper mines". The ME's playable either side vs the AI and the forces are reasonably balanced for human vs human play. [ February 04, 2008, 02:56 PM: Message edited by: MikeyD ] 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted February 4, 2008 Share Posted February 4, 2008 What, no free set of steak knives with every download??!! 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted February 4, 2008 Share Posted February 4, 2008 Ripped from today's headlines! 0 Quote Link to comment Share on other sites More sharing options...
Sgt Joch Posted February 4, 2008 Share Posted February 4, 2008 You have been holding out on us MikeyD, when are you going to redo all the armour in game? 0 Quote Link to comment Share on other sites More sharing options...
Rokossovski Posted February 4, 2008 Share Posted February 4, 2008 Wow! I've been toying with scenario ideas involving the Ethiopian/Eritrean conflict, or Libyan forces in Chad. (Or any number of other conflicts in Africa). What a great mod! 0 Quote Link to comment Share on other sites More sharing options...
slug88 Posted February 5, 2008 Share Posted February 5, 2008 Played the King Copper Mine scenario vs ai, first as blue then as red. It was outstanding fun, and quite challenging considering how balanced the forces were. The red ai's assault was probably the best executed assault I've ever seen from the ai. Easily one of my favorite scenarios right now, any plans for a follow up? A campaign of this style would be utterly amazing. 0 Quote Link to comment Share on other sites More sharing options...
hellfish Posted February 5, 2008 Share Posted February 5, 2008 Holy crap. African fighting is the topic I'm most interested in for gaming. If you can somehow mod a Stryker to be a Ratel, I'll be in heaven. 0 Quote Link to comment Share on other sites More sharing options...
the Fighting Seabee Posted February 5, 2008 Share Posted February 5, 2008 WOW, really cool. Great work! This will lead to a somalia mission with lots of crazy dudes and technicals. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted February 5, 2008 Author Share Posted February 5, 2008 After seeing The Louch's 'Chechen Rebel fighters' mod I might screw up my courage and try to tackle 'Combatants' for the Africa Pack. I thought hooded Combatants were going to be hopeless but he proved me wrong 0 Quote Link to comment Share on other sites More sharing options...
z1812 Posted February 5, 2008 Share Posted February 5, 2008 Hi Mikey, Thank you for your work. I am sure many will enjoy it. Regards John 0 Quote Link to comment Share on other sites More sharing options...
yapma Posted February 5, 2008 Share Posted February 5, 2008 This looks very cool. Thank you for your work. I'll see if i can figure out how to use the z folder mods. 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted February 5, 2008 Share Posted February 5, 2008 Question: Who from the blue side is allowed to call in an artillery strike? I seem to get 'denied' even for the batallion HQ. Or am I mistaken? Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted February 5, 2008 Author Share Posted February 5, 2008 The blue FOs are the guys driving the GAZ. If I don't start with an opening barrage I usually try to get them safely to the mine complex for a commanding view. If the one FO sitting in that car gets killed off NO ARTILLERY FOR YOU! 0 Quote Link to comment Share on other sites More sharing options...
Roter Stern Posted February 5, 2008 Share Posted February 5, 2008 This looks interesting! Might even make an exception and uninstall the green grass and hedges mod for this one As for the arty spotters, I've been running into the same problem playing the Chechen theatre - really wish there was a way in the editor to "allow" certain Red units to call in arty. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted February 6, 2008 Share Posted February 6, 2008 And now is the point at which I insist on giraffe and elephant flavour objects! And flimsy shanties and huts as well... especially given how much stronger regular buildings appear to be in 1.06. 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted February 6, 2008 Share Posted February 6, 2008 Originally posted by MikeyD: The blue FOs are the guys driving the GAZ. If I don't start with an opening barrage I usually try to get them safely to the mine complex for a commanding view. If the one FO sitting in that car gets killed off NO ARTILLERY FOR YOU! Thank you for the information! I hope I did not send that car on a suicide recon mission already! Shall have to check my save game tonight! There are contacts all over the horizon ... Best regards, Thomm PS: a question regarding style: I found myself spending considerable time for neatly organizing my forces into platoons of tanks, etc. Is it not kind of unrealistic that tank platoons start all mixed up? 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted February 6, 2008 Share Posted February 6, 2008 Thomm, Depends what you mean by “tank platoons start all mixed up“? In orthodox Armies vehicles are grouped into Troops (Platoons for the yankophiles) and then a Troop is allocated in support of say a Company. That Troop helps the Company but they also provide support for each other, etc. (they don’t need to be on top of each other to do this, they can be a few hundred metres apart and still achieve this) so its unlikely that you would see then spread very thinly (km’s apart) across the battlefield. Unfortunately, I haven’t downloaded MickeyD’s impressive mod yet (or the scenario for that matter) - mea culpa, so I don’t know if its orthodox Army against some rebels or two groups of rebels battling for the Copper mine. Of course people with the skill to man and operate a tank tend to be Army or ex Army (in the case of rebels or an Army splinter group) so they’d probably revert to their training and use the tanks as described above. [ February 06, 2008, 12:55 AM: Message edited by: gibsonm ] 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted February 6, 2008 Share Posted February 6, 2008 Originally posted by gibsonm: That Troop helps the Company but they also provide support for each other, etc. (they don’t need to be on top of each other to do this, they can be a few hundred metres apart and still achieve this) so its unlikely that you would see then spread very thinly (km’s apart) across the battlefield.I have no problem with the platoons being spread out, but with them overlapping/being mixed up. But that is just a detail. Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted February 6, 2008 Share Posted February 6, 2008 Thomm, Sorry you have me confused. Are you talking about two Troops intermingled like: A B B A B A (or similar) as opposed to: A A A B B B Where “A” is a Tk from 1Tp and “B” is a Tk from 2TP? That’s normally not a good idea, but as the C2 issues are simulated it you wont be penalised for it in the game. 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted February 6, 2008 Share Posted February 6, 2008 Yeah, those tank platoons are fans of A B B A! Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted February 6, 2008 Share Posted February 6, 2008 Originally posted by gibsonm: That’s normally not a good idea, but as the C2 issues are simulated it you wont be penalised for it in the game.I re-grouped them, because I thought that they might benefit better from spotting information dispersal this way. Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
gibsonm Posted February 6, 2008 Share Posted February 6, 2008 Originally posted by gibsonm: That’s normally not a good idea, but as the C2 issues are simulated it you wont be penalised for it in the game.Sorry that should read: That’s normally not a good idea, but as the C2 issues are NOT simulated it you wont be penalised for it in the game. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted February 6, 2008 Author Share Posted February 6, 2008 "...so I don’t know if its orthodox Army against some rebels or..." The scenario's two impoverished countries throwing their ill equipped hard-scrabble armies at eachother. So unit cohesion would be an issue, especially after a long march through undeveloped country. Related units shouldn't be TOO spread out from eachother at startup since they're practically spitting distance as it is. Well, now that I think of it after playesting I did shift a couple mgs and rpgs to impoverished units. I think infantry's all on the same setup zone so they can be reshuffled before you hit 'GO'. 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted February 6, 2008 Share Posted February 6, 2008 Fought to a draw (did not get full points for the barracks, although I clearly occupied them). The "better" tank models that appear in the game are quite some nuts to crack. I had them drive on after two tank cannon hits to the rear/side. Interesting battle, thanks for your work! Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
thelmia Posted February 7, 2008 Share Posted February 7, 2008 Oooooh. Neat. Will get. 0 Quote Link to comment Share on other sites More sharing options...
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