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the Fighting Seabee

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About the Fighting Seabee

  • Birthday 06/23/1975

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  • Location
    Los Angeles
  • Interests
    all things military, the earth, global politics
  • Occupation
    Unemployed, not going to school student

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  1. The military has a tendency to photocopy photocopies of photocopies of training manuals. I've received some that were copied so many times that I couldn't even make out what the line drawing was supposed to be. But I think that is the main reason they use simple black and white line drawings; regular photos or more detailed drawings wouldn't survive many copies.
  2. I haven't really had problems downloading from cmmod. Usually pretty quick. :confused:
  3. Can you make Realtree? I want to make a Tenessee family reunion scenario.
  4. Again, I have to agree with Lampshade111. If this F/A-18 can land these rockets so closely, a slow moving chopper can too... http://www.liveleak.com/view?i=5d9_1213489672 More accurate chopper fire, pounding ground positions... http://www.liveleak.com/view?i=322_1213457415 http://www.liveleak.com/view?i=e3f_1193438830 I really do beleive that these brave warrior pilots would rather be shot down than fire rockets indiscriminately across dense urban areas where both innocent people and friendly forces are located. No one is asking them to drop rockets "5-10 meters" from friendlies. 5-10 meters in the game is within the same 8x8m tile or an adjacent one. I call in airstrikes as far away as possible, but never that close. Hell, the kill radius of a grenade is 5 meters. I'm sure as hell not going to call in an airstrike that close. http://www.liveleak.com/view?i=6f9_1208376411
  5. If you were making a mission and you want your guys to be jinking all over the place because of heavy ground fire, my idea would let you. If you want to simulate an insurgent fight, you would also be able make them very accurate, due to no effective enemy ground fire.
  6. Great scenario! I really loved this one and will probably play it several more times. I took 3 kia and twenty some wia. I never took the stronghold and 2 farms, but got everything else. Those walled compounds are a bitch to take. Very well placed ambushes also. It is very similar to a lot of the battles going on right now in the valleys of Afghanistan. I felt like I was there! Well done!
  7. Bigduke, When did you get out of law school? Obviously different environmental variables will be in place for any number of different situations. But as a GENERAL rule of thumb, the chances of dying while flying a helicopter full of fuel and explosives, high enough off the ground that the fall would kill you, and when people are shooting at you and want to drag your corpse through their streets, are significantly better than, say, sitting on your ass in front of your computer. These increased odds of dying would have an affect on any human. But these videos show, without a shadow of a doubt, clear, comprehensive and irrefutable evidence, that these pilots are highly capable of scoring a high percentage of direct hits. Every rocket attack in CMSF is shot across the map. This would be great if we could call a linear rocket attack. Also, many of the pilots fighting this Syrian War would be highly experienced veterans. I agree with almost everything else. My vote is for more accurate rockets from helos. Idea: let the scenario designer decide just how accurate the pilots get to be. This would simulate enemy air defenses and pilot braveness according to the situation the scenario designer is trying to portray. [ June 13, 2008, 11:53 PM: Message edited by: the Fighting Seabee ]
  8. Yeah bigduke, those videos do infact show a much higher degree of accuracy than in the game. Insurgency or not, those apache pilots are putting their lives on the line just going up in a chopper full of explosives and fuel, thousands of feet over the heads of lots of people who want them dead. Those guys are gonna put the rockets on target whether it kills them or not.
  9. Really? I've won all of the scenarios so I must have missed a few. Dang. For me, the last battle was a large city battle where you get so many reinforcements that you end up surrounding the enemy without really having to try.
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