Madmatt Posted March 10, 2002 Share Posted March 10, 2002 Okay, I hate waiting as much as everyone so I figured I would lob this bone a few days early. So without further ado, here is yet another new CMBB feature. Collapsed and damaged buildings with partially rubbled walls. You can ask questions but I am going to be away for the next week. For now just ENJOY! Click the thumbnail to view pictures in FULL SIZE. Now I am going to be gone for about a week or so but when I get back I will explain all about how the following "sneak peak" bone is now made possible in CMBB... Madmatt [ March 11, 2002, 10:03 AM: Message edited by: Madmatt ] Link to comment Share on other sites More sharing options...
Mace Posted March 10, 2002 Share Posted March 10, 2002 Marry me! Mace Link to comment Share on other sites More sharing options...
Bruno Weiss Posted March 10, 2002 Share Posted March 10, 2002 Your a schwell feller. Take yer hat off, lemme rub dat fer good luck. Ah postcards from Stalingrad. Wish you was here. The tension rises. Link to comment Share on other sites More sharing options...
flammenwerfer Posted March 10, 2002 Share Posted March 10, 2002 Mattmad- You are right- Charles is god! Stalingrad here we come... Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted March 10, 2002 Share Posted March 10, 2002 What a beautiful mess! Link to comment Share on other sites More sharing options...
André Posted March 10, 2002 Share Posted March 10, 2002 I sure hope that last picture isnt CMBB trenches... Link to comment Share on other sites More sharing options...
IronChef4 Posted March 10, 2002 Share Posted March 10, 2002 looks great!!! Link to comment Share on other sites More sharing options...
SLAP Posted March 10, 2002 Share Posted March 10, 2002 Seems inadequate really, but I'll say it anyway... Wow. Link to comment Share on other sites More sharing options...
citizen Posted March 10, 2002 Share Posted March 10, 2002 OK, actual question for when you return: Are we seeing some smoking buildings that aren't on fire, but instead, are just quietly smoldering? Can you enter a smoldering building? Great pics! :eek: citizen Link to comment Share on other sites More sharing options...
kmead Posted March 10, 2002 Share Posted March 10, 2002 Yes, I wamt the weapon that fires in such tight carefully controlled patterns. Oh, as for the other mundane shots of ruined Europe... Very, very nice. Yet another wonderful upgrade for deepening the player immersion. [ March 10, 2002, 04:17 PM: Message edited by: kmead ] Link to comment Share on other sites More sharing options...
voidhawk Posted March 10, 2002 Share Posted March 10, 2002 Just a minor criticism: the contours of the damaged buildings are a little to "jagged", which make them look like pieces of glass. The contours would look better if they had mostly horizontal and vertical lines to them, i.e. following the lines of the bricks and beams etc. Link to comment Share on other sites More sharing options...
The Commissar Posted March 10, 2002 Share Posted March 10, 2002 I don't know what we were thinking before...CMBB won't just be evolutionary - it will be as revolutionary as CMBO! Link to comment Share on other sites More sharing options...
Speedy Posted March 10, 2002 Share Posted March 10, 2002 That's some really accurate artillery fire there Madmatt. Link to comment Share on other sites More sharing options...
Madmatt Posted March 10, 2002 Author Share Posted March 10, 2002 Originally posted by The Commissar: I don't know what we were thinking before...CMBB won't just be evolutionary - it will be as revolutionary as CMBO!We know... As to the other questions, here are some quick questions. There are some new "tricks" that you can do in the editor to have pre-flamming rubble (as shown in some of the pics above) but for now it keeps the tile from being occupied. We do indeed now have smaller smouldering fires that can grow and spread, just not in rubble...yet. After looking at TONS of war damaged building pics we saw that the 'jagged' edges are just as common as breaks along seams and joints of a more even nature. It all depends on what sort of structural failure caused the damage and collapse. This implementation of collapsed building damage was able to be incorporated because it doesn't require any additional textures or VRAM. To make damage textures or the "edges" more naturally follow each other would require too much overhead. We will probably tweak the damage pattern mask some more though, as with everything else. Madmatt [ March 10, 2002, 04:39 PM: Message edited by: Madmatt ] Link to comment Share on other sites More sharing options...
Cpl Carrot Posted March 10, 2002 Share Posted March 10, 2002 Originally posted by voidhawk: Just a minor criticism: the contours of the damaged buildings are a little to "jagged", which make them look like pieces of glass. The contours would look better if they had mostly horizontal and vertical lines to them, i.e. following the lines of the bricks and beams etc.I would have to agree. Looks like someone has taken to them with a laser. Link to comment Share on other sites More sharing options...
Bigdog Posted March 10, 2002 Share Posted March 10, 2002 WOOF WOOF Matt you're scracthing my belly! Happy Dog Link to comment Share on other sites More sharing options...
Panzer_Meyer Posted March 11, 2002 Share Posted March 11, 2002 WOW, amazing, simply amazing! Link to comment Share on other sites More sharing options...
LGMB Posted March 11, 2002 Share Posted March 11, 2002 Soldiers, Let me the first to say- My God! CMBB has already blown away my expectations, and THERES STILL MORE Matt ain't showing us! WOW! :eek: Not to mention sounds, of which we haven't heard any, or how the game with actually play out. Take all the time you guys need with CMBB, it will be well worth it! Link to comment Share on other sites More sharing options...
Louie the Toad Posted March 11, 2002 Share Posted March 11, 2002 Dear MadMatt, Are the great destroyed building pics and rubble you made going to be the result of player shots fired at buildings? So we won't use the * ** boom system anymore? Or are the buildings going to be on the map in the rubbled state at the beginning of a game? Construction Destruction .. Toad Link to comment Share on other sites More sharing options...
Madmatt Posted March 11, 2002 Author Share Posted March 11, 2002 Originally posted by Louie the Toad: Dear MadMatt, Are the great destroyed building pics and rubble you made going to be the result of player shots fired at buildings? So we won't use the * ** boom system anymore? Or are the buildings going to be on the map in the rubbled state at the beginning of a game? Construction Destruction .. ToadBoth, I will explain more when I get back. Madmatt Link to comment Share on other sites More sharing options...
Michael Emrys Posted March 11, 2002 Share Posted March 11, 2002 Originally posted by Madmatt: After looking at TONS of war damaged building pics we saw that the 'jagged' edges are just as common as breaks along seams and joints of a more even nature. It all depends on what sort of structural failure caused the damage and collapse. This implementation of collapsed building damage was able to be incorporated because it doesn't require any additional textures or VRAM. To make damage textures or the "edges" more naturally follow each other would require too much overhead. We will probably tweak the damage pattern mask some more though, as with everything else. Okay, understood. Although I tend to agree with The Commissar that you're not quite there yet, this is a great step forward. Especially like the news about spreading fires. This game is going to be a great improvement! Thanks to all on the BTS team! Michael Link to comment Share on other sites More sharing options...
Panzer Leader Posted March 11, 2002 Share Posted March 11, 2002 Great! Cool! WOW! Best news yet! Now all we need is the horses and I am satisfied! Heh heh, I have a sneaking suspicion that Madmatt's "teasers" mean that we can place rubble and damaged buildings and MAYBE even artillery shell holes in the scenario editor. Hmm, I wonder about burned out tanks... I think that this stuff is all going to be in the scenario editor, and that they are re-vamping it to add more options. Link to comment Share on other sites More sharing options...
Michael Emrys Posted March 11, 2002 Share Posted March 11, 2002 Originally posted by Madmatt: After looking at TONS of war damaged building pics we saw that the 'jagged' edges are just as common as breaks along seams and joints of a more even nature. It all depends on what sort of structural failure caused the damage and collapse. This implementation of collapsed building damage was able to be incorporated because it doesn't require any additional textures or VRAM. To make damage textures or the "edges" more naturally follow each other would require too much overhead. We will probably tweak the damage pattern mask some more though, as with everything else. Okay, understood. Although I tend to agree with The Commissar that you're not quite there yet, this is a great step forward. Especially like the news about spreading fires. This game is going to be a great improvement! Thanks to all on the BTS team! Michael Link to comment Share on other sites More sharing options...
AFLC Posted March 11, 2002 Share Posted March 11, 2002 The rubble looks great. I just have a tiny little question about it...Shouldn't there some stone pieces in the ruins. As it is it looks like as if the buildings are completly made of wood. They look as if they were attacked by an army of giant termites. Sorry for the criticism....keep up the great work! Link to comment Share on other sites More sharing options...
aka_tom_w Posted March 11, 2002 Share Posted March 11, 2002 I thought I guessed Something like this when I posted this: in this post: http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=1;t=023825;p=3 Some one must have surely already figured this out BUT if there are multipleskins/textures on buildings now maybe partial rubble will look something like this: (Only WAY better!) (After Partial destruction texture swap....) Before Partial Destruction: this should be easy to do by using more and more pink transparency in the Wall .bmps that make up the building as it becomes progressively more destroyed. This is possible now in CMBO BUT then all the buildings look destroyed of "pinked -out" if you start you use transparency on their walls not just the ones you want to see as partial rubble. If there is a different texture for the building to show it in a more destroyed state, why not design walls and roof textures with lots of that lovely transparent pink in them to show the partial walls and roofs missing. the above effort was a quickly mocked up photoshop trick using an image from Tom's Bulge mod and some new rubble pasted in from the new CMMB pics to simulate a building in partial decay. OK I know its rough but I just wanted to try to quickly simulate some transparency on partially destroyed building walls. Yes, it looks real ugly but the potential for partially destroyed buildings in CMBB may be on the WAY!! your comments.. {Hi Dan, Hope you don't mind I "re-purposed" your CMBB rubble for this demonstration. (Good looking RUBBLE by the way!)} -tom w [ March 10, 2002, 05:35 PM: Message edited by: aka_tom_w ] Link to comment Share on other sites More sharing options...
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