ARRPEEGEE Posted April 8, 2003 Share Posted April 8, 2003 “Instead of asking for wholesale code-rewrites you could, of course, try out the actual solution(s) that was developed during the war ...” I could not agree more. I think the CMBB engine models the problems of attacking with infantry very well. One solution, in part, is take it slowly. actual soulutions? got those, but, what about illum rounds and flares? Seriously, though..No problems with it, I'm sure it'll be good, but-one thing I want to hear more of is improved 'platoon' commands-More pure armored battles in NA, and I'd like to see more group move commands to keep the suckers in formation with less click work. Link to comment Share on other sites More sharing options...
Eric Alkema Posted April 8, 2003 Share Posted April 8, 2003 If vehicles are going to raise dust, will artillery do the same? Or did miss that? Link to comment Share on other sites More sharing options...
Moon Posted April 8, 2003 Share Posted April 8, 2003 Eric, yes, you missed that Arty will create dust as well... tsk tsk, this might be a not-full-price title, but we do care Martin Link to comment Share on other sites More sharing options...
Moon Posted April 8, 2003 Share Posted April 8, 2003 Double post devil... [ April 08, 2003, 05:05 PM: Message edited by: Moon ] Link to comment Share on other sites More sharing options...
JonS Posted April 8, 2003 Share Posted April 8, 2003 Originally posted by mch: actual soulutions? got those, but, what about illum rounds and flares? From what I can tell flares were used mostly for communications. Since you already have god-like omni-presence, improved communications aren't really necessary I'm not so sure about illum rounds, but I don't believe they were super-abundant anyway. In principle, I too would like to see improvements in lighting (in particular dynamic lighting) and the inclusion of flares, illum, fires, etc. But it's not really a game-breaker IMHO. Some combination of smoke, night, HE generated dust, vehicle generated dust, lowered vis at dawn, lowered vis at dusk, lowered vis due to dust storms (i.e. fog), good use of terrain, rapid approach in armoured or soft vehicles, good suppressive fires, etc., should see infantry attacks able to succeed. Well, some of the time anyway , And they don't require much in the way of code re-writes (except for the dust thing, which is already being done). Regards JonS Link to comment Share on other sites More sharing options...
gibsonm Posted April 9, 2003 Share Posted April 9, 2003 Something I just thought of. Will we have access to those bunkers based on Panther turrets? If I recall correctly they were used a fair bit in the Gothic Line. Link to comment Share on other sites More sharing options...
SuperSulo Posted April 9, 2003 Share Posted April 9, 2003 I wasn't too hot for this one, for some reason... But then I read dust clouds from arty?! Yey! You got yourself another buyer! Just make sure it doesn't only work in the desert... Link to comment Share on other sites More sharing options...
JonS Posted April 9, 2003 Share Posted April 9, 2003 Originally posted by gibsonm: Will we have access to those bunkers based on Panther turrets?You have had access to these since CMBO. Link to comment Share on other sites More sharing options...
gibsonm Posted April 9, 2003 Share Posted April 9, 2003 Originally posted by JonS: </font><blockquote>quote:</font><hr />Originally posted by gibsonm: Will we have access to those bunkers based on Panther turrets?You have had access to these since CMBO. </font> Link to comment Share on other sites More sharing options...
JonS Posted April 9, 2003 Share Posted April 9, 2003 Ye, I know what you meant. As I said, you have had access to those since CMBO. Link to comment Share on other sites More sharing options...
MrNoobie Posted April 9, 2003 Share Posted April 9, 2003 oh my dust trailing vehicles! this is sweet! Link to comment Share on other sites More sharing options...
gibsonm Posted April 9, 2003 Share Posted April 9, 2003 Originally posted by JonS: Ye, I know what you meant. As I said, you have had access to those since CMBO. Jon, Well I've just started both CMBO and CMBB and looked in the fortification catergory and all that I can see is the generic grey concrete bunker with a firing slit (a la "The Longest Day"). Is there a mod that I need to get in order to see the Panther turret version?? Link to comment Share on other sites More sharing options...
JonS Posted April 9, 2003 Share Posted April 9, 2003 Nope. What you need to do is stop looking in the fortification category, and start looking in the tank category What is left above ground when you 'dig in' a tank? Link to comment Share on other sites More sharing options...
Priest Posted April 9, 2003 Share Posted April 9, 2003 I believe Jon means Dug...in...tank... Link to comment Share on other sites More sharing options...
gibsonm Posted April 9, 2003 Share Posted April 9, 2003 Originally posted by JonS: Nope. What you need to do is stop looking in the fortification category, and start looking in the tank category What is left above ground when you 'dig in' a tank? Fair enough. I guess we could argue about point values but I guess a specialised emplacement such as this would probably have a high point value anyway. Link to comment Share on other sites More sharing options...
Guest Mike Posted April 9, 2003 Share Posted April 9, 2003 Originally posted by Firefly: </font><blockquote>quote:</font><hr />Originally posted by Stalin's Organ: Of course it's a marketing decision - the AK is the single most recognisable formation of hte Mediterranian war from all sides. Maybe where you are, but I think a lot of people probably remember the Desert Rats just as well and they did see action in Sicily as well . Still plucky losers are always popular. </font> Link to comment Share on other sites More sharing options...
CombinedArms Posted April 9, 2003 Share Posted April 9, 2003 I dunno. Though CMAK is all right and CMDR appeals to the underdog (or rat) in all of us, I still think they should have called it CMCC. Doesn't "Combat Mission: Cairo to Cremona" have that certain, classic ring? Link to comment Share on other sites More sharing options...
Stalin's Organ Posted April 9, 2003 Share Posted April 9, 2003 No - not really!! Cremona is a brand of porridge! Link to comment Share on other sites More sharing options...
Engel Posted April 9, 2003 Share Posted April 9, 2003 Originally posted by gibsonm: specialised emplacement such as this would probably have a high point value anyway. With a Panther turret probably, but the gun pits apparently mostly used turrets from Somuas, Renaults and other tanks that weren't deemed fit for combat duty. So most were equipped with somewhat obsolete weaponry that was of no use elsewhere, which would bring the point value down. Link to comment Share on other sites More sharing options...
Unlucky Luc Posted April 9, 2003 Share Posted April 9, 2003 Originally posted by Battlefront.com: Hi all, Well, besides someone who woke up on the wrong side of the bed this morning, I am happy to see the responses for you all. Just to clarify two things: 1. The French were accidentally left off the list. We are planning on including Free French forces. Always were too. Just an oversight when typing up the webpages. Vichy French are on the back burner since it might prove more work than it is worth (their time was short and not all that worthy of CM sized battles) YAAAAAAAAAAOOOUUUUUUUUUUUUUH ! ! ! Merci beaucoup ! ! Link to comment Share on other sites More sharing options...
phil stanbridge Posted April 9, 2003 Share Posted April 9, 2003 This is excellent news, but one question - taking into account it will use more or less the same engine, ie similar directx routines and such like, will we suffer the same 'techy' problems we have now? How do BFC intend to rectify this situation? Link to comment Share on other sites More sharing options...
Scipio Posted April 9, 2003 Share Posted April 9, 2003 If there's a wishlist, I would like to add a few things for the terraine. - Stream : a stream represents a small body of running water that hinders movement of most units, but is not deep or wide enough to prohibit movement over it without a bridge. - Path : this represents a cart path or wide foot path. An ideal way for infantry to move through wooded terraine. - Gully : A small, dry ravine that acts as an impediment to movement and provides cover to infantry. And BTW, it would be nice if gullys/trenches could be represnted in 3D. Well, maybe that's one for the engine rewrite. [ April 09, 2003, 11:04 AM: Message edited by: Scipio ] Link to comment Share on other sites More sharing options...
Sgt Joch Posted April 9, 2003 Share Posted April 9, 2003 Other possible replacement names: -Combat Mission: Alexandria to the Alps; -Combat Mission: Rommel to Rome; -Combat Mission: Sand storm to San Marino; -Combat Mission: Pyramids to Padua; or my favorite: -Combat Mission: Pita to Pasta! :cool: Link to comment Share on other sites More sharing options...
Ex Bellator Posted April 10, 2003 Share Posted April 10, 2003 Well if the Free French are in then I'm definitely gonna plead for the Indians and South Africans again. There were entire Divisions of them fighting in the desert, as against IIRC only one French Brigade. I also suggested heat haze causing ID problems in high temperatures, and targetting penalties for units facing into the sun at dawn or dusk. These were big problems in the Desert War, and attacks were frequently timed to take advantage of them. These seem possible to include to the layman [ April 09, 2003, 07:00 PM: Message edited by: Rex Bellator ] Link to comment Share on other sites More sharing options...
JonS Posted April 10, 2003 Share Posted April 10, 2003 Originally posted by Rex Bellator: ... IIRC only one French Brigade.You recall wrong. There were (at least) three divisions of FF forces in Italy. Link to comment Share on other sites More sharing options...
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