JM Stuff Posted April 26, 2021 Share Posted April 26, 2021 On 4/24/2021 at 5:32 AM, MOS:96B2P said: Partisans have arrived in the area of operations. All eyes are on you, and mine specially... and I think your mod with mixing helmets (hats) will be welcome ! 1 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted May 9, 2021 Author Share Posted May 9, 2021 Below is a mod @Falaise made for the Flavor Object Drum. It goes very well with supply dumps. 4 Quote Link to comment Share on other sites More sharing options...
zmoney Posted May 15, 2021 Share Posted May 15, 2021 Is this one ready to go? 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted May 16, 2021 Author Share Posted May 16, 2021 On 5/14/2021 at 8:11 PM, zmoney said: Is this one ready to go? Just about. The place holders have been replaced with the correct units. A few new FR vehicles were added. I'm mostly just testing the four AI plans to make sure they are still working as intended. Then I need to update the briefing (which would only take a few hours). Then compile it and test that. There has been so much new stuff released by BFC recently that players are probably swamped with content anyway. Which is a nice problem to have. Speaking of new units. An SS detachment is now in the Area of Operations. From the briefing: SS Detachment – SS Detachment is in the reserve bivouac area in the southwest corner of the Area of Operations (AO). The detachment is a corps level, anti-partisan, unit that is temporarily bivouacked while it passes through the AO. An SS liaison officer is in the 2. Bn. CP to facilitate C2. The SS troops are experienced soldiers in good health. They are trained, equipped and have expertise in the use of flamethrowers. They have earned a reputation for being efficient at anti-partisan operations. If needed these troops could be committed to battle, however they are a 200-point spot unit objective for the Soviets. Air attack against this unit will not earn the enemy spot unit objective points. An overhead shot of part of the reserve / bivouac area. The player can activate two units from this area at the cost of Victory Points. 3. Zug (platoon) of the alarmeinheiten and the SS Detachment. 4 Quote Link to comment Share on other sites More sharing options...
Falaise Posted May 16, 2021 Share Posted May 16, 2021 apart from the obvious interest of this mini-campaign I find the screenshots splendid I wonder how I passed by the explosion of Pack 38 is superb it seems to me that you don't use shadows or shaders ? 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted May 16, 2021 Author Share Posted May 16, 2021 1 hour ago, Falaise said: apart from the obvious interest of this mini-campaign I find the screenshots splendid I wonder how I passed by the explosion of Pack 38 is superb it seems to me that you don't use shadows or shaders ? Thank you. I sometimes turn off the shadows and/or shaders for various reasons and forget to turn them back on. I generally play with both on. 0 Quote Link to comment Share on other sites More sharing options...
Falaise Posted May 16, 2021 Share Posted May 16, 2021 for some image I think it's a + I will try 1 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted May 16, 2021 Share Posted May 16, 2021 5 hours ago, MOS:96B2P said: Just about... 2 Quote Link to comment Share on other sites More sharing options...
Glubokii Boy Posted May 16, 2021 Share Posted May 16, 2021 Instant download ! Thanks for making these cool things... 1 Quote Link to comment Share on other sites More sharing options...
evilman222 Posted July 22, 2021 Share Posted July 22, 2021 Any ETA on this? Always look forward to a new MOS scenario. 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted July 31, 2021 Author Share Posted July 31, 2021 On 7/22/2021 at 2:07 AM, evilman222 said: Any ETA on this? Always look forward to a new MOS scenario. PM sent. I just finished updating everything (as far as I know). Just have to compile the scenarios. Unless some unexpected problem is found it will be off to Bootie soon after the compilation. 4 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted July 31, 2021 Share Posted July 31, 2021 Yaaaaas! 2 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted August 1, 2021 Author Share Posted August 1, 2021 Partisan ambush triggered. 5 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted August 1, 2021 Author Share Posted August 1, 2021 From the briefing: AI PLAN BUILDINGS: In the southwest area of the map are four “AI Plan Buildings”. The buildings have no doors or windows. The buildings are labeled AI Plan One, Two, Three and Four. To reveal which Soviet AI plan is active a friendly unit is moved next to a plan building. The plan building which displays a tentative Soviet contact inside is the current AI plan. A friendly scout team is in the area and can be used to identify the AI plan if desired. If a player does not wish to know which AI plan is active the buildings are easily avoided. This feature may assist with the replay value. Since this is a mini-campaign instead of a stand alone scenario it is more complicated than just opening the editor to turn off / on AI plans. In the above example if a player has already fought against Plan #3 he can choose to start over. Starting over is a little of a PITA but might be easier than trying to use the scenario de-compiler and then opening the editor. Even after all that you would still need to know which plan to turn off. As the briefing states if a player does not wish to know which AI plan is active the buildings are easily avoided. 2 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted August 1, 2021 Share Posted August 1, 2021 1 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted August 7, 2021 Author Share Posted August 7, 2021 A new flavor object mod created by @Aquila-SmartWargames is pending upload to CMMODS IV. Aquila gave his permission to use and upload the mod of a German BF109. It is recommended for use in the mini-campaign Alarmeinheiten. This flavor object mod was added to an extra CMRT Flavor Object slot, telephone pole, slot seven. 4 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted August 8, 2021 Author Share Posted August 8, 2021 Luftwaffe troops battle partisans at the airfield. An Elefant from the reserve / bivouac area reports for duty at 3. Kompanie CP. 3. Kompanie HQ team relays enemy tentative contacts to the crew. 4 Quote Link to comment Share on other sites More sharing options...
Anonymous_Jonze Posted September 16, 2021 Share Posted September 16, 2021 Is this available? 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted September 19, 2021 Author Share Posted September 19, 2021 On 9/16/2021 at 4:00 PM, Anonymous_Jonze said: Is this available? Sorry my friend. RL got busy. This Friday, September 24th, I'll make time to send it to Bootie. 4 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted September 20, 2021 Share Posted September 20, 2021 5 hours ago, MOS:96B2P said: Sorry my friend. RL got busy. This Friday, September 24th, I'll make time to send it to Bootie. RL is like that, but your announcement makes me VERY happy. 2 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 20, 2021 Share Posted September 20, 2021 On 4/24/2021 at 4:32 AM, MOS:96B2P said: Partisans have arrived in the area of operations. Gotta love it when that happens! 1 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted September 24, 2021 Author Share Posted September 24, 2021 The mini-campaign Alarmeinheiten has been posted at the FGM Scenario Depot III. Link below. https://www.thefewgoodmen.com/tsd3/cm-red-thunder/cm-red-thunder-campaigns/cmrt-mini-campaign-alarmeinheiten/ From the Scenario Depot description: It is late World War Two on the Eastern front. You command a German alarm unit (alarmeinheiten) and are tasked to counter and destroy multiple Soviet breakthroughs in order to hold the front line. Your alarm unit will maneuver in multiple battles on a 13.5 square kilometer map while protecting rear area logistics from partisans. Decide if you want to command units of mostly common German vehicles or a more exotic mix of German vehicles to include some limited, rare and unique vehicles. Make decisions on how you will employ your limited resources to hold the line. Will you call up a weakened reserve unit or maybe an SS unit specializing in anti-partisan operations? Should you rely on vehicles from the battalion repair shop? The battalion aid station contains weakened, unfit, low morale troops. Maybe these troops could form a blocking force while the alarm unit struck the flank of the latest breakthrough? There are a handful of Luftwaffe security troops at the airfield that you might use somewhere. These are all your decisions to make Commander. As you look up from the map board and radios in your command track the sound of combat comes from the east. Which of the four avenues of approach is it this time………? Good luck! 8 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted September 24, 2021 Share Posted September 24, 2021 Friday release much appreciated to milk every ounce of pleasure all through the weekend. 1 Quote Link to comment Share on other sites More sharing options...
Glubokii Boy Posted September 24, 2021 Share Posted September 24, 2021 Many thanks ! 1 Quote Link to comment Share on other sites More sharing options...
zmoney Posted October 6, 2021 Share Posted October 6, 2021 Anyone given this a shot yet? 0 Quote Link to comment Share on other sites More sharing options...
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