Badger73 Posted August 6, 2019 Share Posted August 6, 2019 24 minutes ago, Oddball-47 said: <snipped> So it is obvious to me that the same bug which has been previously discussed has indeed, not been fixed. <snipped> Your experience corroborates the observations of others and is noted in several active threads. The 4.02 patch seems to have resolved this problem in other titles but it remains an issue in the bocage of CMBN. Cautious optimism hopes for remedy sometime soon . . . 1 Quote Link to comment Share on other sites More sharing options...
PIATpunk Posted December 1, 2019 Share Posted December 1, 2019 Can I please enquire @BFCElvis - now that the R2V tome has been released, will we see some attention directed into squashing the bocage infantry TacAI bug in CMBN at some point in the near future? cheers! 6 Quote Link to comment Share on other sites More sharing options...
Falaise Posted December 10, 2019 Share Posted December 10, 2019 here is over a week past and I see no answer to this question! did you progress about it ? 0 Quote Link to comment Share on other sites More sharing options...
PIATpunk Posted December 10, 2019 Share Posted December 10, 2019 Still patiently waiting on a status update from @BFCElvis or @Battlefront.com .... 0 Quote Link to comment Share on other sites More sharing options...
BFCElvis Posted December 10, 2019 Author Share Posted December 10, 2019 2 hours ago, PIATpunk said: Still patiently waiting on a status update from @BFCElvis or @Battlefront.com .... There have been long threads about this and, unless something new has come up since I last saw anything, there is nothing duplicatable and the issue has been considered fixed. Did I miss something? 0 Quote Link to comment Share on other sites More sharing options...
PIATpunk Posted December 10, 2019 Share Posted December 10, 2019 (edited) Yes you sure did @BFCElvis. Please see below. What happened to the lodged bug report, was it not looked at? If you read comments on the forum a lot of people have stopped playing CMBN because of this game breaker. Please fix or do sumfink! @Battlefront.com @Battlefront Charles Edited December 10, 2019 by PIATpunk 0 Quote Link to comment Share on other sites More sharing options...
BFCElvis Posted December 11, 2019 Author Share Posted December 11, 2019 2 hours ago, PIATpunk said: Yes you sure did @BFCElvis. Please see below. What happened to the lodged bug report, was it not looked at? If you read comments on the forum a lot of people have stopped playing CMBN because of this game breaker. Please fix or do sumfink! @Battlefront.com @Battlefront Charles Thanks. I'll check out the status of the bug report. The last coupla/few months have had my testing eyes (and brain) pretty focused on R2V. As a peek behind the curtain, it isn't unusual to post a report and then lose track of it's status unless 1 of 2 things happen...1) I'm asked a follow up question. 2) a new beta patch is available to be tested and you review posted bugs to see if the patch took care of them. 0 Quote Link to comment Share on other sites More sharing options...
Badger73 Posted December 11, 2019 Share Posted December 11, 2019 Right. This is the "run towards the enemy" bug. Here a two threads mentioning it but there are other places it's been noted too; Irrational Behaviour and Annoying withdrawal towards the enemy behaviour. As I best recollect, it was fixed in all the titles except CMBN and has something to do with the TacAI in bocage terrain. 4 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted December 11, 2019 Share Posted December 11, 2019 2 hours ago, Badger73 said: Right. This is the "run towards the enemy" bug. Here a two threads mentioning it but there are other places it's been noted too; Irrational Behaviour and Annoying withdrawal towards the enemy behaviour. As I best recollect, it was fixed in all the titles except CMBN and has something to do with the TacAI in bocage terrain. That is spot on. Sadly, I haven't heard anything new about the possibility of a hedgerow fix since July. 0 Quote Link to comment Share on other sites More sharing options...
PIATpunk Posted December 12, 2019 Share Posted December 12, 2019 @BFCElvis , how did you go with your query on our bug status? 1 Quote Link to comment Share on other sites More sharing options...
BFCElvis Posted December 12, 2019 Author Share Posted December 12, 2019 56 minutes ago, PIATpunk said: @BFCElvis , how did you go with your query on our bug status? I found the bug report. Interestingly enough, it has attached to it a test scenario that you created. Or at least has your name on it. It does not show as "resolved" yet is the current status. 0 Quote Link to comment Share on other sites More sharing options...
PIATpunk Posted December 12, 2019 Share Posted December 12, 2019 (edited) ok thanks Elvis. For other players out there that find this bug annoying/show stopping, can you please post here with a quick one-liner? I'd really like to get Battlefront's attention and get this one fixed so we can continue playing CMBN. cheers! Edited December 12, 2019 by PIATpunk 0 Quote Link to comment Share on other sites More sharing options...
Badger73 Posted December 13, 2019 Share Posted December 13, 2019 1 hour ago, PIATpunk said: ok thanks Elvis. For other players out there that find this bug annoying/show stopping, can you please post here with a quick one-liner? I'd really like to get Battlefront's attention and get this one fixed so we can continue playing CMBN. cheers! This bug ruins bocage scenario's. It made @Holdit's beautifully crafted Ad Hoc at Chef-du-Pont unplayable for the Germans 2 Quote Link to comment Share on other sites More sharing options...
Myles Keogh Posted December 13, 2019 Share Posted December 13, 2019 A bit surprised and disappointed that this bug, which I thought was received and acknowledged by BF months ago, apparently fell through the cracks and, as a result, nothing has been done about it. Yeah, it's not as bad as it was with the "01" patch, but play any CMBN scenario that has bocage and you'll probably still see this very undesirable TacAI behavior with the 02 patch. (I'm playing a CMBN campaign right now and I've run into it a number of times already.) So, I'm joining the chorus: Please fix.... 1 Quote Link to comment Share on other sites More sharing options...
BFCElvis Posted December 13, 2019 Author Share Posted December 13, 2019 1 hour ago, Myles Keogh said: A bit surprised and disappointed that this bug, which I thought was received and acknowledged by BF months ago, apparently fell through the cracks and, as a result, nothing has been done about it. I am seriously hoping this doesn't come as insulting because that is the furthest from what I am saying. No one here has any idea how much or how little work has been done on this, right? As a point of conversation.....based on what was said in the R2V AAR threads, how long did it take to fix the the Sihk greatcoat issue? And that wasn't even recoding the TacAI. 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted December 13, 2019 Share Posted December 13, 2019 I ended up uninstalling engine 4, and going back to playing the game on 3. It's shame, but there you go, accidents will happen as some Limey singer once said. 0 Quote Link to comment Share on other sites More sharing options...
Falaise Posted December 13, 2019 Share Posted December 13, 2019 It is true that it is a frustrating bug, personally, I'm ironed in 04 (I do not have the 03) In view of what I see with RV2 which works admirably, it is true that I would like it to be resolved 2 Quote Link to comment Share on other sites More sharing options...
PIATpunk Posted December 13, 2019 Share Posted December 13, 2019 Quote No one here has any idea how much or how little work has been done on this, right? No Elvis , this [aim] is true. All I am asking for is that it _is_ being looked at and we can enjoy a patch in the future. 1 Quote Link to comment Share on other sites More sharing options...
BFCElvis Posted December 13, 2019 Author Share Posted December 13, 2019 2 hours ago, PIATpunk said: No Elvis , this [aim] is true. All I am asking for is that it _is_ being looked at and we can enjoy a patch in the future. All reported bugs are being looked at........and there's always a patch. 0 Quote Link to comment Share on other sites More sharing options...
Txema Posted December 13, 2019 Share Posted December 13, 2019 I am also very interested in having that important bug solved. Please, BFCElvis, you acknowledged the bug at the beginning of July... CMBN v4 needs a solution for that bug soon! 4 Quote Link to comment Share on other sites More sharing options...
Peter Panzer Posted December 13, 2019 Share Posted December 13, 2019 Thanks to everyone for resurrecting this topic, as well as to @Elvis for being present and hopefully bumping it closer to the top of the internal Please Fix or Do Sumfink List. I know the R2V module took on a developmental life of it's own over the last months! CMBN is my favorite title and I too have held off starting any new games due to the counter logical infantry/bocage behavior. 7 Quote Link to comment Share on other sites More sharing options...
JoMac Posted December 13, 2019 Share Posted December 13, 2019 As a Side note @peter Panzer, there happens to be 10mm WWII miniatures under your name. Not sure if they’re being produced anymore, but I remember them back in the day. Joe 0 Quote Link to comment Share on other sites More sharing options...
Peter Panzer Posted December 13, 2019 Share Posted December 13, 2019 @JoMc67 - interesting, I've never heard of that line. Advanced Squad Leader is as far back as I go - the notion of tiny cardboard StuG III's still brings joy to my soul. As I see it, ASL lives on as Combat Mission - how fortunate we are! 2 Quote Link to comment Share on other sites More sharing options...
Holdit Posted January 11, 2020 Share Posted January 11, 2020 On 12/13/2019 at 9:26 PM, Peter Panzer said: @JoMc67 - interesting, I've never heard of that line. Advanced Squad Leader is as far back as I go - the notion of tiny cardboard StuG III's still brings joy to my soul. As I see it, ASL lives on as Combat Mission - how fortunate we are! As a result of the Ad Hoc at Chef du Pont experience, and for other reasons, I've rediscovered ASL. ASL does live on, independently of CM. 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted February 5, 2020 Share Posted February 5, 2020 like also to remind of the pillbox issues when mortars and artillery can easily penetrate and kill any occupants within single game turn. This holds up some my scenario creations from getting further since 2-3 years now. 6 Quote Link to comment Share on other sites More sharing options...
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