Sgt.Squarehead Posted September 22, 2019 Share Posted September 22, 2019 1 hour ago, 37mm said: I've added a few more chimneyless huts to the [boonies] tag... Nice.....I like the partial wooden construction, it fits well in between the two broader types (huts & not huts). 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 25, 2019 Share Posted September 25, 2019 On 9/19/2019 at 1:18 AM, 37mm said: Playing around with the new [burnt] tag, our invisible vehicle and some extra buildings for the war torn cities. That shouldn't only be for the townies mate.....So I'm making you a new 'countryside residence' for these wonderful items, it's called 'The Hill'. 0 Quote Link to comment Share on other sites More sharing options...
37mm Posted September 25, 2019 Author Share Posted September 25, 2019 7 minutes ago, Sgt.Squarehead said: That shouldn't only be for the townies mate.....So I'm making you a new 'countryside residence' for these wonderful items, it's called 'The Hill'. The [burnt] tag can be used anywhere... I'm hoping 0.92 will be ready soon, perhaps even later tonight, then you can review the changes yourself. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 25, 2019 Share Posted September 25, 2019 Sweet.....I want to get that brick building placed on a few of my maps and I'm itching to try out the tags too. We should have quite a wide spectrum of terrain before too long.....I was surprised at how different the former 'Lair' map looked from its parent with just a change of tag, a few terrain tweaks and some bending of the elevations here & there. 0 Quote Link to comment Share on other sites More sharing options...
37mm Posted September 25, 2019 Author Share Posted September 25, 2019 1 minute ago, Sgt.Squarehead said: We should have quite a wide spectrum of terrain before too long.....I was surprised at how different the former 'Lair' map looked from its parent with just a change of tag, a few terrain tweaks and some bending of the elevations here & there. That's the idea... compare say Hit & Run (default, no tags) with the Boondocks ([Boonies] & [mountains] tags) or One Street at a time ([ikke] & armed locals tag). 0 Quote Link to comment Share on other sites More sharing options...
Aquila-SmartWargames Posted September 26, 2019 Share Posted September 26, 2019 I´ve made some H&E forces preview videos: You can find additional H&E forces under recent videos. 2 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 26, 2019 Share Posted September 26, 2019 Seems like we're still getting som Arabic voices? 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 27, 2019 Share Posted September 27, 2019 Perfectly understandable if set in a heavily Muslim nation like Indonesia - people say it's "somewhere in SE Asia". 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 27, 2019 Share Posted September 27, 2019 Thing is, I don't think they should be there, something has got swapped incorrectly I reckon.....The guys went to a lot of effort with the voice files, this is a really comprehensive mod, I just can't emphasize that enough! I went for a separate install because it feels like a separate game. @37mm Thought you might want to investigate.....The anomalous sound file appears to originate with the swapped out truck in @Aquila-CM's video. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 27, 2019 Share Posted September 27, 2019 One more postcard of the delta, featuring the very latest mod set: 1 Quote Link to comment Share on other sites More sharing options...
Tony12w09 Posted September 27, 2019 Share Posted September 27, 2019 Hi, Where could we download this mod? 1 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted September 27, 2019 Share Posted September 27, 2019 3 hours ago, Sgt.Squarehead said: One more postcard of the delta, featuring the very latest mod set: +1. Looking good. 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 28, 2019 Share Posted September 28, 2019 9 hours ago, Tony12w09 said: Hi, Where could we download this mod? Here, eventually.....I couldn't say exactly when just yet, but @37mm might be able to give you an idea. 0 Quote Link to comment Share on other sites More sharing options...
borg Posted September 28, 2019 Share Posted September 28, 2019 15 hours ago, Sgt.Squarehead said: One more postcard of the delta, featuring the very latest mod set: What’s that yellow dome at the back ? 0 Quote Link to comment Share on other sites More sharing options...
37mm Posted September 28, 2019 Author Share Posted September 28, 2019 15 hours ago, Sgt.Squarehead said: @37mm Thought you might want to investigate.....The anomalous sound file appears to originate with the swapped out truck in @Aquila-CM's video. If the arabic sounded a bit like "Hara, hara, hara"... then that was fixed in 0.92. 0 Quote Link to comment Share on other sites More sharing options...
37mm Posted September 28, 2019 Author Share Posted September 28, 2019 11 hours ago, Tony12w09 said: Hi, Where could we download this mod? I estimate we'll have a public release before Christmas. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 28, 2019 Share Posted September 28, 2019 (edited) Here's a preview of the current iteration of the mod in action courtesy of @Aquila-CM: PS - Worth noting that this video really shows CM:SF2's Spies utter reluctance to perform buddy-aid.....I really wanted to have Clark Griswold running around with a Kalashnikov, but it just doesn't seem to happen in the new game (the original CM:SF & CM:A's Spies are avid gun collectors). Edited September 28, 2019 by Sgt.Squarehead 2 Quote Link to comment Share on other sites More sharing options...
37mm Posted September 28, 2019 Author Share Posted September 28, 2019 Put's my own little video to shame... 3 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 28, 2019 Share Posted September 28, 2019 (edited) 7 hours ago, 37mm said: If the arabic sounded a bit like "Hara, hara, hara"... then that was fixed in 0.92. That's the one. 31 minutes ago, 37mm said: Put's my own little video to shame... Dude.....Yours has a Pibber! And you made it sink! That rocks! Edited September 28, 2019 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted September 29, 2019 Share Posted September 29, 2019 On 9/28/2019 at 9:52 AM, 37mm said: Put's my own little video to shame... +1. Now that's a first for CM. A patrol boat that moves, shoots and can be sunk. Wow. 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted September 29, 2019 Share Posted September 29, 2019 (edited) On 9/28/2019 at 7:35 AM, Sgt.Squarehead said: PS - Worth noting that this video really shows CM:SF2's Spies utter reluctance to perform buddy-aid.....I really wanted to have Clark Griswold running around with a Kalashnikov, but it just doesn't seem to happen in the new game (the original CM:SF & CM:A's Spies are avid gun collectors). Yep. It seems the ability of spies to do Buddy Aid was removed. I have attempted it repeatedly in a WIP scenario and I can't get it to work. I'm afraid my below linked post may have unintentionally lead to said removal. I thought it was a useful ability for scenario designers..... Edit to add - Click on the MOS:96B2P replied to a topic below to be taken to the actual post. Clicking in a different spot will often take you to the opening post of a very long thread. Edited September 29, 2019 by MOS:96B2P 0 Quote Link to comment Share on other sites More sharing options...
37mm Posted September 30, 2019 Author Share Posted September 30, 2019 11 hours ago, MOS:96B2P said: +1. Now that's a first for CM. A patrol boat that moves, shoots and can be sunk. Wow. Not entirely accurate. I always planned to have a Riverine element in H&E... but the new models, combined with the Jungle terrain & ambience, should make that element a lot more immersive than I originally envisioned. 0 Quote Link to comment Share on other sites More sharing options...
Aquila-SmartWargames Posted September 30, 2019 Share Posted September 30, 2019 What definitely will be a first is that this Riverine element and the many other unique aspects shown of this mod will bring a complete new way of experiencing CM. 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted October 1, 2019 Share Posted October 1, 2019 On 9/29/2019 at 7:01 PM, MOS:96B2P said: Yep. It seems the ability of spies to do Buddy Aid was removed. I have attempted it repeatedly in a WIP scenario and I can't get it to work. I'm afraid my below linked post may have unintentionally lead to said removal. I thought it was a useful ability for scenario designers..... It was and IMHO, still would be. @Battlefront.com.....Is there a chance you might reconsider on this? Same goes for the T-72M1V(2001) while we're at it.....It's no more inappropriate than the T-90SA. PS - Some Uncon Breach Teams would be good too! 1 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted October 2, 2019 Share Posted October 2, 2019 I was going to suggest a PT-76 but can't think of any vehicle in Shock Force to Mod that would make a good fit . 0 Quote Link to comment Share on other sites More sharing options...
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