sburke Posted January 17, 2021 Share Posted January 17, 2021 On 12/16/2020 at 3:46 PM, Sgt.Squarehead said: I remember something along those lines being reported right back when CM:SF2 was first released.....Sounds like one for @IanL or @MOS:96B2P to check out (wondering if it's because the map was ported directly fom CM:SF1). I know I ran into that in map design, but once you saved and opened it was normal. Never saw it during an actual game. On 1/14/2021 at 8:22 AM, Sgt.Squarehead said: Cool.....I've never actually played it all the way through in CM:SF2, so I'll be interested to see how it looks as the battle progresses. I went for a certain atmosphere when designing this, IIRC @sburke described it as "A descent into Hell!" Yeah that was a pretty good description. Fun scenario. May have to go try it again. Have had almost no CM time for a while and am going through withdrawal. 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 18, 2021 Author Share Posted January 18, 2021 (edited) On 1/16/2021 at 5:25 PM, Erwin said: You still working on Hornets Nest or is this the final version? Anything I'm still working on has the preface [Test] in the title.....As I explained before, this is the (long ago finished) original scenario, ported to CM:SF2 and slightly modified to make sure that it works as intended (Hence 'Min-Fix'). There is also a [Test] Ashsh-Al-Dababir (SF2), which is a full re-write using all the CM:SF2 scripting toys.....That one's a long way from done (it will be completely different, possibly not even featuring CTS, possibly moved to my OSIRIS mileu). Edited January 18, 2021 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 19, 2021 Author Share Posted January 19, 2021 (edited) Apparently my CM maps are too small! Do you see the little 'village' on the horizon here: That would be Bishr: They can take quite a while to finish off for some reason.....I must be slow or something. PS - Full Disclosure.....I didn't make the basic map, it was done by some crazy genius for CM:SF1 (and left with a note saying he'd run out of steam and hoped someone would finish it off, so I am).....My hat is off to him. Edited January 19, 2021 by Sgt.Squarehead 1 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted January 20, 2021 Share Posted January 20, 2021 On 1/19/2021 at 5:23 AM, Sgt.Squarehead said: Apparently my CM maps are too small! Do you see the little 'village' on the horizon here: That would be Bishr: They can take quite a while to finish off for some reason.....I must be slow or something. PS - Full Disclosure.....I didn't make the basic map, it was done by some crazy genius for CM:SF1 (and left with a note saying he'd run out of steam and hoped someone would finish it off, so I am).....My hat is off to him. +1. I didn't see this post until today. Looks like it would be good for an amphibious operation among others. 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 21, 2021 Author Share Posted January 21, 2021 1 hour ago, MOS:96B2P said: Looks like it would be good for an amphibious operation among others. Yup, there's a fairly big 'bay' a kilometer or so down the coast.....USMC for the use of. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 2, 2021 Author Share Posted February 2, 2021 A pro-NATO Sunni Militiaman investigates an 'Unusual Ocurrence' in an occupied city. Anyone (with all the modules) want to give him (& me) a hand (for about thirty-five turns)? 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 2, 2021 Author Share Posted February 2, 2021 (edited) Imam Ahmad issues the Sunni call to prayer, while his driver & bodyguard attempt to fix the motor of his old taxi: His melodic but haunting chant reaches the ears of the local garrison & militia forces, many of them devout Sunnis: Will their commander allow them to attend prayers, with rumours that the infamous OSIRIS Black Brigades are active in the vicinity? Edited February 2, 2021 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted February 2, 2021 Share Posted February 2, 2021 You get used to it, back in Perth I still woke up at 6 am. Don't make jokes either, like Halal Fried Egg. Sunni Side Up they can't take a joke. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 2, 2021 Author Share Posted February 2, 2021 (edited) TBH I find the call to prayer rather beautiful. Edited February 2, 2021 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted February 2, 2021 Share Posted February 2, 2021 12 hours ago, Sgt.Squarehead said: A pro-NATO Sunni Militiaman investigates an 'Unusual Ocurrence' in an occupied city. Anyone (with all the modules) want to give him (& me) a hand (for about thirty-five turns)? Looks interesting but got too much in the basket already! Haven't really got to continuing with the Hornets nest, but when I have a couple of free CM hours without turns etc to do I'll surely continue it. 0 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted February 2, 2021 Share Posted February 2, 2021 9 hours ago, chuckdyke said: You get used to it, back in Perth I still woke up at 6 am. Don't make jokes either, like Halal Fried Egg. Sunni Side Up they can't take a joke. Not everyone appreciates the same jokes, but I can guarantee that their are a lot of people inside your 'they' group that can take jokes very well. Anyway very off topic. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 2, 2021 Author Share Posted February 2, 2021 (edited) 26 minutes ago, Lethaface said: Looks interesting but got too much in the basket already! It's kinda violent and features very small units.....One of the issues I face with testing scenarios is 'How daunting does this look to the player?' As the designer I know there are dozens of potential avenues of approach through convoluted streets and blocks of interconnected buildings and I know where they are too.....But the player won't, he'll have to discover them by trial and error. What I'm trying to get right now is giving the player the tools to avoid making too many errors and balancing the cost of any errors that they do make, to avoid inducing a 'rage-quit'. Population Density is set to Very Heavy, so units can get very close without making contact.....The scout in the image above entered some buildings with a short 1800 frontal target arc and saw some very scary things, so he left pronto with the arc still up. In the next turn he wound up running down an alley, following about 3m behind an OSIRIS gunman! The gunman never saw him and he never opened up because of the target arc which was now 1800 behind him, by the end of the turn they had gone their seperate ways! The biggest issue I'm having with this scenario right now is the lack of radios (Again! ).....I'm adding a provisional rule for this whereby, Spies & Spy Forward Observer units are deemed to be in mobile phone contact with all other units. Any unit may act on information gathered by one of these units. @Battlefront.com This Red radio/C2 thing really needs to be addressed. Edited February 2, 2021 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted February 2, 2021 Share Posted February 2, 2021 26 minutes ago, Sgt.Squarehead said: It's kinda violent and features very small units.....One of the issues I face with testing scenarios is 'How daunting does this look to the player?' As the designer I know there are dozens of potential avenues of approach through convoluted streets and blocks of interconnected buildings and I know where they are too.....But the player won't, he'll have to discover them by trial and error. What I'm trying to get right now is giving the player the tools to avoid making too many errors and balancing the cost of any errors that they do make, to avoid inducing a 'rage-quit'. Population Density is set to Very Heavy, so units can get very close without making contact.....The scout in the image above entered some buildings with a short 1800 frontal target arc and saw some very scary things, so he left pronto with the arc still up. In the next turn he wound up running down an alley, following about 3m behind an OSIRIS gunman! The gunman never saw him and he never opened up because of the target arc which was now 1800 behind him, by the end of the turn they had gone their seperate ways! The biggest issue I'm having with this scenario right now is the lack of radios (Again! ).....I'm adding a provisional rule for this whereby, Spies & Spy Forward Observer units are deemed to be in mobile phone contact with all other units. Any unit may act on information gathered by one of these units. @Battlefront.com This Red radio/C2 thing really needs to be addressed. That is interesting, because the Arab Spring is unthinkable without mobile phones. You need to have an urban setting with the infrastructure still functioning. Their headquarters can have a more expensive satellite phone. They can even communicate through social media. It should be accessible in that case for the Blue Side as they have their intelligence services. Thanks for keeping us updated. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted February 2, 2021 Share Posted February 2, 2021 3 hours ago, Sgt.Squarehead said: TBH I find the call to prayer rather beautiful. It wears a bit thin five times a day every day. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 2, 2021 Author Share Posted February 2, 2021 24 minutes ago, Combatintman said: It wears a bit thin five times a day every day. Yeah, I'd imagine it might at that. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted October 16, 2021 Author Share Posted October 16, 2021 (edited) The (minimally fixed for CM:SF2) version of 'Ashsh Al Dababir' can be found here: https://www.dropbox.com/s/xquinou6isabytd/Ashsh al-Dababir (CMSF2-MinFix).btt?dl=0 @Bootie Could I trouble you to add this one to TSD (in the absence of a more fully updated version).....This one still works OK and it's primal savagery from start to finish, but I can & will do it (& further Mosul stuff) better in due course. @mjkerner You still up for some CTS uniforms at some point (Probably based on Canadian Infantry), @37mm You still up for a basic Canadian to Arabic voice mod and a couple of (trivial by your standards) weapon swaps? Edited October 16, 2021 by Sgt.Squarehead 1 Quote Link to comment Share on other sites More sharing options...
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