Sgt.Squarehead Posted December 11, 2018 Share Posted December 11, 2018 (edited) Dude I have evidence.....You sent me the pictures! Edited December 11, 2018 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted December 11, 2018 Share Posted December 11, 2018 28 minutes ago, Sgt.Squarehead said: If you try in the new editor you are (apparently based on experiments so far) stuck with the US Supply Platoon HQ in Vehicle 1, he can't be dismounted with the editor toggle and thus cannot be separately set to a non-appearing reinforcement slot Seems like you have found a work around by using the old editor. Hmm, I wonder what else we can do with two different editors for the same game? 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 11, 2018 Share Posted December 11, 2018 Lateral thinking FTW.....This is going to be a lot of fun! 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 11, 2018 Share Posted December 11, 2018 (edited) On 12/4/2018 at 11:58 PM, sburke said: It was originally begun as a visual aid in reading The Long Road Home. The TV show images weren't jiving with how the book described things, then I happened to catch an actual pic from the fighting and realized the TV show had taken even more liberties than I'd thought. I think I have identified the location Red 1 went to ground and marked it on the map. 1824 x 2544. Ye gods that's enormous! Which reminded me to transfer this to CM:SF2: That's Bishr, looking south-west, it's over 3.5km to the other map edge: It loads faster in the new game than the old and while we'll need to fix the sea ourselves, it's a goer! PS - Anyone know who created this map in the first place, I'd like to give credit? Edited December 11, 2018 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted December 11, 2018 Author Share Posted December 11, 2018 GREAT MFin' FIND! If it works, it works! Better than where we were a month ago. I was gonna leave SF1 on my comp anyway just for research and comparison purposes, now I have a third validation. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 11, 2018 Share Posted December 11, 2018 Just discovered Sh1tMod: Huge Kudos to @Pete Wenman.....That's the icing on the cake for me, what a great day! I'm gonna have so much fun with all these new toys! 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted December 11, 2018 Author Share Posted December 11, 2018 I opened a thread for this conversation to carry on without derailing the screenshots. Maybe Steve can migrate the posts over there so we can have it all in one spot. http://community.battlefront.com/topic/134159-shock-force-ii-modding-discoveries/?tab=comments#comment-1773538 Mord. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted December 11, 2018 Share Posted December 11, 2018 1 hour ago, Sgt.Squarehead said: On a brighter note, here's ISIS, in Humvees, in CM:SF2 (they were put there in CM:SF1): The file's here if you want to look at it: https://www.dropbox.com/s/jdaj5m6qclvicud/ISIS Patrol Test.btt?dl=0 It's exactly the same one I created before, imported and apparently functional in CM:SF2.....But you can only create it in the OLD editor. If you try in the new editor you are (apparently based on experiments so far) stuck with the US Supply Platoon HQ in Vehicle 1, he can't be dismounted with the editor toggle and thus cannot be separately set to a non-appearing reinforcement slot, as seen above (Unused US Unit is the Supply Platoon HQ). Like I said elsewhere, it's all a bit odd, but odd's good! I was able to create this all in the new editor: https://www.dropbox.com/s/tauwokwzzt2qggy/Terrorists in hummers.btt?dl=0 Using the supply platoon removing everyone but the HQ (and I made him part of a Reinforcement group that will never arrive) and adding unconventional specialist teams as needed. When deploying in the editor: When playing the scenario - no HQ unit: 4 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 11, 2018 Share Posted December 11, 2018 (edited) How did you dismount the supply platoon HQ, that option is greyed out to me when I look at the tab? EDIT - D'oh!....You dismounted him manually in preview didn't you? I didn't actually try that! PS - Yup, that worked! PPS - I just discovered that 'Humvee Wars' are an absolute hoot.....Fill 'em up with infantry and duke it out! So many fun things to mess around with in this game! PPPS - I'd give you a like for your valuable research, but todays excitement has done my whole supply! Edited December 11, 2018 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted December 11, 2018 Share Posted December 11, 2018 47 minutes ago, Sgt.Squarehead said: How did you dismount the supply platoon HQ, that option is greyed out to me when I look at the tab? EDIT - D'oh!....You dismounted him manually in preview didn't you? I didn't actually try that! PS - Yup, that worked! Yep 47 minutes ago, Sgt.Squarehead said: PPS - I just discovered that 'Humvee Wars' are an absolute hoot.....Fill 'em up with infantry and duke it out! So many fun things to mess around with in this game! LOL sounds good 47 minutes ago, Sgt.Squarehead said: PPPS - I'd give you a like for your valuable research, but todays excitement has done my whole supply! Yep - same here. I keep running out. I asked Steve for more (for everyone) but he has a bunch of more important stuff to do. Either that or he is ignoring me 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 11, 2018 Share Posted December 11, 2018 (edited) Just checked to see if we can go further, bud sadly it still isn't possible to put ISIS into an Abrams (or a T-55)! Edited December 11, 2018 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted December 11, 2018 Share Posted December 11, 2018 Just now, Sgt.Squarehead said: Just checked to see if we can go further, bud sadly it still isn't possible to put ISIS into an Abrams! Thank goodness for that. Oh wait you meant in the game 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 11, 2018 Share Posted December 11, 2018 (edited) They captured several fully intact in Iraq, but apparently their usage of them was brief & unspectacular (I suspect many ended their days under a JDAM). Edited December 11, 2018 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted December 12, 2018 Share Posted December 12, 2018 Oh I know I was just kidding. 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted December 12, 2018 Share Posted December 12, 2018 7 hours ago, Sgt.Squarehead said: Sadly in the process of discovering the above, I discovered that my AV hates CM:SF2, just like it hates every other BfC product and patch! It's been told it can't do anything about them, so it can't delete any files, instead it throws a tantrum and locks my PC up until I hit (and hold) the power! Here's what I do, I install all of my BF games into a common directory (D:\BattlefrontGames), then tell my antivirus to ignore that folder. Works like a charm. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted December 12, 2018 Share Posted December 12, 2018 1 hour ago, General Jack Ripper said: Here's what I do, I install all of my BF games into a common directory (D:\BattlefrontGames), then tell my antivirus to ignore that folder. Works like a charm. Same. Well not the same directory but same idea 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 12, 2018 Share Posted December 12, 2018 Sadly that doesn't do the trick with Webroot. 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted December 13, 2018 Share Posted December 13, 2018 Bad news......... the CO's BTR was immobilized. Good news..........in CMSF you can call a taxi . 4 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 13, 2018 Share Posted December 13, 2018 Just don't get in the red ones. 1 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted December 13, 2018 Share Posted December 13, 2018 6 hours ago, Sgt.Squarehead said: Just don't get in the red ones. +1 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted December 15, 2018 Share Posted December 15, 2018 QRF on the move!! 2 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted December 15, 2018 Share Posted December 15, 2018 Defiance!! Or sending armor on a flanking move through side streets and alleys without infantry support.......... 1 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted December 15, 2018 Share Posted December 15, 2018 2 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted December 15, 2018 Share Posted December 15, 2018 +1 @IICptMillerII Wow!! What hit it? 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 15, 2018 Share Posted December 15, 2018 (edited) Sabot if I'm any judge! Played through 'Following The Euphrates' last night, thoroughly enjoyed the fight, so much so that I completely forgot to take screenshots sadly.....There were a couple of moments that I might have posted; a T-62MV with three hit decals from one sabot round (it went clean through the tank, in one side, out the other) and the horrific moment when a single RPG-29 took at a whole infantry squad (in a building), those things are truly devastating! Edited December 15, 2018 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
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