Bozilas Posted May 30, 2018 Share Posted May 30, 2018 Is there some sort of issue with a tank driving laterally (perpendicular) over a train track? For some reason, my tank decided to bug out and choose another route... he was on fast command. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted May 30, 2018 Share Posted May 30, 2018 It is a slower path. Could simply be the TAC AI deciding you wanted fast then let’s use better terrain. 0 Quote Link to comment Share on other sites More sharing options...
Kozlice Posted May 30, 2018 Share Posted May 30, 2018 If that's our PBEM, there is no way around the track (goes across the map). I do wonder where he went 0 Quote Link to comment Share on other sites More sharing options...
Bozilas Posted May 30, 2018 Author Share Posted May 30, 2018 1 hour ago, Kozlice said: If that's our PBEM, there is no way around the track (goes across the map). I do wonder where he went Haha yeah it's a disaster behind that smoke! Lol, haven't been that pissed off in CM in a long time. 0 Quote Link to comment Share on other sites More sharing options...
Bozilas Posted May 30, 2018 Author Share Posted May 30, 2018 2 hours ago, sburke said: It is a slower path. Could simply be the TAC AI deciding you wanted fast then let’s use better terrain. Makes sense to me. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted May 30, 2018 Share Posted May 30, 2018 You will see that with both tanks and infantry re terrain, that they choose "the path of least resistance" rather than your waypoints, often with disasterous effects. The only way I know of how to deal with it is to plot many short waypoints rather than one long path. Same goes for crossing hedges, fences and walls. 0 Quote Link to comment Share on other sites More sharing options...
StieliAlpha Posted May 30, 2018 Share Posted May 30, 2018 (edited) 2 hours ago, sburke said: It is a slower path. Could simply be the TAC AI deciding you wanted fast then let’s use better terrain. Hmmmm, sometimes the tanks seem to expose their soft belly, when crossing tracks. I always wondered if that would make difference. Does anybody know about lucky shots in such situations? Edited May 30, 2018 by StieliAlpha 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted May 30, 2018 Share Posted May 30, 2018 40 minutes ago, Bozilas said: Makes sense to me. Just for clarification, are you crossing the tracks or following? If crossing I have never had an issue with that. Could be something else like underlying terrain. 0 Quote Link to comment Share on other sites More sharing options...
Bozilas Posted May 30, 2018 Author Share Posted May 30, 2018 Just now, sburke said: Just for clarification, are you crossing the tracks or following? If crossing I have never had an issue with that. Could be something else like underlying terrain. Crossing. They eventually found a spot to go over, but the part I tried to fast move over was tracks over a pristine concrete road. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted May 30, 2018 Share Posted May 30, 2018 That is odd. I have never had them choose an alternate path when crossing. 0 Quote Link to comment Share on other sites More sharing options...
banned Posted May 30, 2018 Share Posted May 30, 2018 (edited) I don´t know if tracks are own tiles in the editor or placed "over" other tiles but when you select a movement order and go over the specific track tile you want to cross with your mouse does it show a yelllow/red striped cursor which stands for impassable terrain, thats how I judge if vehicles can do the job. Edited May 30, 2018 by MANoWAR.U51 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted May 31, 2018 Share Posted May 31, 2018 I never really understood why tanks drive so slowly when going over train tracks in this game.. 0 Quote Link to comment Share on other sites More sharing options...
Bozilas Posted June 3, 2018 Author Share Posted June 3, 2018 On 5/31/2018 at 4:31 AM, Bulletpoint said: I never really understood why tanks drive so slowly when going over train tracks in this game.. Ditto. I also don't understand how after 1000's of hours and maybe even a 1000 CM games, I don't recall ever crossing over train tracks with a tank. To say that I was shocked when it failed is an understatement.... because I had thrown a HUGE smoke screen in front of 2 panthers aimed directly down the tracks, so I was trying to get over those tracks with 3 shermans, and 2 deuce tons as quickly as possible. The rage was real. 0 Quote Link to comment Share on other sites More sharing options...
Badger73 Posted June 3, 2018 Share Posted June 3, 2018 On 5/31/2018 at 4:31 AM, Bulletpoint said: I never really understood why tanks drive so slowly when going over train tracks in this game.. In real life, so as not to crack a torsion bar or break track linkages when the road wheels snap back. The rails are a raised surface; the rail-bed slopes away from them. A tank needs to ease over such things if you don't want it's suspension to fail. 5 Quote Link to comment Share on other sites More sharing options...
StieliAlpha Posted June 5, 2018 Share Posted June 5, 2018 On 3.6.2018 at 8:24 PM, Badger73 said: In real life, so as not to crack a torsion bar or break track linkages when the road wheels snap back. The rails are a raised surface; the rail-bed slopes away from them. A tank needs to ease over such things if you don't want it's suspension to fail. You may add, that tracks are a fairly high strength obstacle, with a fairly tiny surface area. I.e., the tank tracks, wheels and mechanics get a huge point load while crossing such 3 or 4 inch wide „razorblades“. 1 Quote Link to comment Share on other sites More sharing options...
Badger73 Posted June 5, 2018 Share Posted June 5, 2018 Indeed! 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted June 6, 2018 Share Posted June 6, 2018 Tank on the Line. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 6, 2018 Share Posted June 6, 2018 15 hours ago, StieliAlpha said: You may add, that tracks are a fairly high strength obstacle, with a fairly tiny surface area. I.e., the tank tracks, wheels and mechanics get a huge point load while crossing such 3 or 4 inch wide „razorblades“. In the pic the tank is crossing those "razor blades" at a high angle to maximise surface area in contact with them. Your theory may be correct. 0 Quote Link to comment Share on other sites More sharing options...
StieliAlpha Posted June 6, 2018 Share Posted June 6, 2018 2 hours ago, Erwin said: In the pic the tank is crossing those "razor blades" at a high angle to maximise surface area in contact with them. Your theory may be correct. Well, I am mechanical engineer, building 600tons machines which travel on rails. So, yes, my idea may have a fairly solid base.😎 I, too, found it remarkable, how the guys try to aling the tracks with the rails. I would describe the same in a method statement. Good engineering practice. And good to see that not all is just theory.🙂 2 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 7, 2018 Share Posted June 7, 2018 9 hours ago, StieliAlpha said: Well, I am mechanical engineer, building 600tons machines which travel on rails. So, yes, my idea may have a fairly solid base.😎 KABOOM...! That put me in my place. 1 Quote Link to comment Share on other sites More sharing options...
ASL Veteran Posted June 7, 2018 Share Posted June 7, 2018 In game the tracks should just slow movement down with a small chance of bog as I recall. Whether the vehicle crosses the tracks or not I suppose would depend upon the layout of the tracks. If the tracks went all the way from one end of the map to the other with no break then I can't see why the vehicle would choose a different path since it would be impossible to avoid crossing the tracks. If the tracks ended or turned near where you were trying to cross them I suppose the AI might choose to go around the tracks instead of over them. Without a screen shot or at a minimum the name of the map if a QB or scenario title there really is no way to know one way or another what was going on with the situation being described. It does sound odd or out of the ordinary though. Perhaps there is some odd or prohibited terrain along the path chosen that is in the vicinity of the proposed crossing point that is affecting the movement path rather than the exact point where the path crosses the tracks and so the tracks might not be causing the path alteration but rather something else nearby might be instead. 1 Quote Link to comment Share on other sites More sharing options...
StieliAlpha Posted June 7, 2018 Share Posted June 7, 2018 (edited) 16 hours ago, Erwin said: KABOOM...! That put me in my place. No worries. I am well aware that not everybody is an engineer. And living with an engineers reputation is not always easy. You know Scot Adam‘s „Dilbert“ cartoons? They describe our short comings frightenly precise.😱😎 Edited June 7, 2018 by StieliAlpha 2 Quote Link to comment Share on other sites More sharing options...
Sublime Posted June 8, 2018 Share Posted June 8, 2018 18 hours ago, StieliAlpha said: ...You know Scot Adam‘s „Dilbert“ cartoons? They describe our short comings frightenly precise.😱😎 big whoop. my lifes a Calvin and Hobbes cartoon. Just like the comic Hobbes is in my head 2 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted June 8, 2018 Share Posted June 8, 2018 What no, Hobbs is real! 1 Quote Link to comment Share on other sites More sharing options...
Sublime Posted June 8, 2018 Share Posted June 8, 2018 My god man. Then Im but a figment of a stuffed animals imagination? My life just segued into a Farside cartoon 0 Quote Link to comment Share on other sites More sharing options...
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