PIATpunk Posted April 10, 2018 Share Posted April 10, 2018 Haven't seen anyone mention this yet so .. new FPS Market Garden game. Check out some gameplay vids on youtube; it's rather engaging. I'm going to buy it just to stroll around the 1:1 historical maps. http://postscriptumgame.com/ Out 'fairly soon' (ahem). 1 Quote Link to comment Share on other sites More sharing options...
Trooper117 Posted April 10, 2018 Share Posted April 10, 2018 I've been following this for months... As an ex airborne soldier it's a must have for me! 0 Quote Link to comment Share on other sites More sharing options...
PIATpunk Posted April 10, 2018 Author Share Posted April 10, 2018 egads! Another one in development! https://www.hellletloose.com/ 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted April 10, 2018 Share Posted April 10, 2018 4 hours ago, Trooper117 said: I've been following this for months... As an ex airborne soldier it's a must have for me! If you don't mind me asking, what unit were you in? I was 313th MI Bn. / 82 Airborne back in the 1980's. (My avatar is the crest of the 313th.) 0 Quote Link to comment Share on other sites More sharing options...
Trooper117 Posted April 10, 2018 Share Posted April 10, 2018 Hi mate, I did our airborne course when I was in 5AB brigade in the mid 80's... we were providing the brigades Medium recce element. I left the military in 1989, but the following year I joined again and went into the the parachute regiment reserves and served 20 yrs or so 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted April 10, 2018 Share Posted April 10, 2018 @Trooper117 my friend. I did four active ending in 1987. The 5AB Brigade has an interesting history. Nice to have one of their paras on the forum. AATW!!! 0 Quote Link to comment Share on other sites More sharing options...
DerKommissar Posted April 10, 2018 Share Posted April 10, 2018 Looks like a fun game. Curious about the tank combat. This being said, I'm always cautious about all these multiplayer-only games that come out. Can't really play them if the servers are down or if the community is dead. Unless they introduce good bots, I'll wait for a steam sale. 0 Quote Link to comment Share on other sites More sharing options...
snarre Posted April 11, 2018 Share Posted April 11, 2018 well PS is like squad if you are playet , same core problems , it is same cake whit differend decoration. 0 Quote Link to comment Share on other sites More sharing options...
weapon2010 Posted April 11, 2018 Share Posted April 11, 2018 the graphical bar is set very high by , BF will have to "up their game" or face potential loss of new market share 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted April 11, 2018 Share Posted April 11, 2018 1 hour ago, weapon2010 said: the graphical bar is set very high by , BF will have to "up their game" or face potential loss of new market share considering this is a multi player FPS shooter game I doubt that. Mostly a different audience. Not that I don't think BF will or should up their game, just this isn't the same exact customer base. Personally I'd never buy this game, just not my cup of tea even if Combat Mission didn't exist. 0 Quote Link to comment Share on other sites More sharing options...
PIATpunk Posted April 12, 2018 Author Share Posted April 12, 2018 Two completely different game systems, difficult to compare them at all as sburke mentions. These new games have the graphics but they certainly don't have the historical TOE/tactics/FOW etc. I expect that a grog mod will be required before I get serious with it ( I mean, the AFV system uses health points at the moment for example). They are a hoot to play though (eg Red Orchestra) 1 Quote Link to comment Share on other sites More sharing options...
Bearstronaut Posted April 12, 2018 Share Posted April 12, 2018 On 4/10/2018 at 10:14 AM, MOS:96B2P said: If you don't mind me asking, what unit were you in? I was 313th MI Bn. / 82 Airborne back in the 1980's. (My avatar is the crest of the 313th.) Ah another MI guy! What kind of analyst is 96B? I was in from 2010 to 2015 and was a 35P. I believe my MOS used to be known as 96G. 1 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted April 12, 2018 Share Posted April 12, 2018 51 minutes ago, Bearstronaut said: Ah another MI guy! What kind of analyst is 96B? I was in from 2010 to 2015 and was a 35P. I believe my MOS used to be known as 96G. Good to see you here my friend. +1 There are several of us on the forum that were MI. 96B was intelligence analyst. I worked in the G2 SCIF on base and was part of the Tactical Operations Center (TOC) when deployed. I think the MOS was reclassified to 35F at some point after my ETS. 0 Quote Link to comment Share on other sites More sharing options...
Bearstronaut Posted April 12, 2018 Share Posted April 12, 2018 1 hour ago, MOS:96B2P said: Good to see you here my friend. +1 There are several of us on the forum that were MI. 96B was intelligence analyst. I worked in the G2 SCIF on base and was part of the Tactical Operations Center (TOC) when deployed. I think the MOS was reclassified to 35F at some point after my ETS. I didn't interact much with you guys. I was tucked away in the SIGINT shop at the SCIF in Korea for 3 years. 1 Quote Link to comment Share on other sites More sharing options...
DerKommissar Posted April 12, 2018 Share Posted April 12, 2018 18 hours ago, weapon2010 said: the graphical bar is set very high by , BF will have to "up their game" or face potential loss of new market share It's the old graphics versus content dilemma. Do you want a beautiful tech demo that has 2 hours of content? Or a 2d game that has inexhaustible units and campaigns? Or something, in-between? Different strokes for different folks and there are plenty of examples of "bad graphics" games being incredibly successful. Even in the same genre, I prefer CM over Graviteam games. Graviteam games are prettier, but are generally made up of a few samey campaigns. 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted April 12, 2018 Share Posted April 12, 2018 It might be me, but this just looks like a rehash of other FPS games, e.g. Verdun, Tannenburg. They look great, but they are totally unrealistic in regards to the battles that they are trying to recreate. 1 Quote Link to comment Share on other sites More sharing options...
weapon2010 Posted April 13, 2018 Share Posted April 13, 2018 On 4/11/2018 at 7:32 PM, sburke said: considering this is a multi player FPS shooter game I doubt that. Mostly a different audience. Not that I don't think BF will or should up their game, just this isn't the same exact customer base. Personally I'd never buy this game, just not my cup of tea even if Combat Mission didn't exist. Yes I agree, it is a different audience, but the entire gaming audience is where you get new customers from.You can't flourish without a new customer base.Some may look at the Post scriptum game and try the demo because the game "looks so pretty".They get hooked, buy the game and start playing, now CM is cut out.They are cut out do to time constraints, customers only have a finite amount of time in a day to enagage in video games.These customers wont even try CM now, sadly because most humans buy based on looks.And I have no problem at all with CM graphics, BF just needs to "up their game" (like they did from CM1 to CM2 )for the potential customer who does. Im sure this is no great revelation to BF. 1 Quote Link to comment Share on other sites More sharing options...
Erwin Posted April 13, 2018 Share Posted April 13, 2018 It's one of the reasons am hoping that CM3 is well in the works. Most grog players are not primarily concerned about graphics - that is a different market. The gamers concerned mostly with graphics may never enjoy the complexity/sim quality of CM2. But, yes, the CM2 graphics are essentially from 2007 CMSF. By now BF must have collated a huge list of improvements and wish list items that may not be practicable with CM2. CM1 was obsolete (altho still fun to play) in 8 years. CM2 is now 11 years old. Say no more... 1 Quote Link to comment Share on other sites More sharing options...
DerKommissar Posted April 13, 2018 Share Posted April 13, 2018 (edited) 1 hour ago, weapon2010 said: Yes I agree, it is a different audience, but the entire gaming audience is where you get new customers from.You can't flourish without a new customer base.Some may look at the Post scriptum game and try the demo because the game "looks so pretty".They get hooked, buy the game and start playing, now CM is cut out.They are cut out do to time constraints, customers only have a finite amount of time in a day to enagage in video games.These customers wont even try CM now, sadly because most humans buy based on looks.And I have no problem at all with CM graphics, BF just needs to "up their game" (like they did from CM1 to CM2 )for the potential customer who does. Im sure this is no great revelation to BF. What about Minecraft, Terraria, Clash of Clans, CS:GO, WoW? Just to name a few games with massive audiences and inferior graphics. Betting your money on graphics is betting your money on a moving train. That's why a lot of similar FPS's become obsolete quickly, and often get abandoned. Even if we assume that the average consumer buys games based on looks. Is that the end of your revenue? Will they play it for 4 hours and stop? Getting them hooked is one thing -- the challenge is keeping them hooked. Companies try to make the bulk of their money, these days, on DLC, micro-transactions and loot-boxes. BF knows what their customers want, that's why they have lasted eons more than Postscript will. Their current audience will pay for upgrades, new titles and extended content. Stuff that keeps us hooked. Edited April 13, 2018 by DerKommissar 3 Quote Link to comment Share on other sites More sharing options...
weapon2010 Posted April 13, 2018 Share Posted April 13, 2018 41 minutes ago, DerKommissar said: Their current audience will pay for upgrades, new titles and extended content. Stuff that keeps us hooked. Edited 10 minutes ago by DerKommissar Oh please don't misinterpret, I am hooked. My original point is to stay graphically competitive so we can get more "hooked",just like they have with shot damage on tanks.Wall damage and rubble could really use a boost, its not even upto current BF standards, because alot of the stuff in CM is beautiful, they do a great job with trees and vegetation. 0 Quote Link to comment Share on other sites More sharing options...
Josey Wales Posted April 28, 2018 Share Posted April 28, 2018 I was interested in this until I saw the 'GPS' maps used in game. I realise the developers want to maximise their customer base but games like this are the reason kids ask WW2 vets questions like 'how did you charge your mobile?' 2 Quote Link to comment Share on other sites More sharing options...
snarre Posted April 29, 2018 Share Posted April 29, 2018 well let see what PS bring to tabel , big worry is that if its going to suffer same core problems like squad. 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted April 29, 2018 Share Posted April 29, 2018 21 hours ago, Josey Wales said: I was interested in this until I saw the 'GPS' maps used in game. I realise the developers want to maximise their customer base but games like this are the reason kids ask WW2 vets questions like 'how did you charge your mobile?' Agreed, but I'd overlook that if they manage to crack the old problem of how to make a tactical multiplayer shooter, well... tactical. Instead of a random chaos mess. 1 Quote Link to comment Share on other sites More sharing options...
Josey Wales Posted April 29, 2018 Share Posted April 29, 2018 20 minutes ago, Bulletpoint said: Agreed, but I'd overlook that if they manage to crack the old problem of how to make a tactical multiplayer shooter, well... tactical. Instead of a random chaos mess. Also agreed. I think that restricting access to information for individual players would go a long way to help that. The GPS map is a good example as it gives everyone way too much info which devalues it and negates the requirement for Command & Control. By restricting access to info, leaders have to work harder to get it and ensure they communicate it to their subordinates, making info more valuable as it should be. This will require full use of contact reports, sit reps and land navigation techniques and the ability to disseminate this info. In turn individual players will be reliant on C2 from their superiors in a way that is not yet required in most FPS games. Now whether people would find that fun or not is up to individual taste and will likely only appeal to a minority hence the devs reason for access to a GPS map. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted April 29, 2018 Share Posted April 29, 2018 On 4/13/2018 at 9:42 AM, weapon2010 said: Oh please don't misinterpret, I am hooked. My original point is to stay graphically competitive so we can get more "hooked",just like they have with shot damage on tanks.Wall damage and rubble could really use a boost, its not even upto current BF standards, because alot of the stuff in CM is beautiful, they do a great job with trees and vegetation. Agreed. Love the game but it could always use just a bit more here and there on the maps. Especially on building damage. Would also be nice to see damaged vehicles on map etc. Just think of the screenshots we'd get. A wrecked tank with the treads spilling off perched awkwardly on a rubble pile..... 0 Quote Link to comment Share on other sites More sharing options...
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