Sgt.Squarehead Posted October 30, 2017 Share Posted October 30, 2017 43 minutes ago, Oleksandr said: got vision what can be described as half-thermal 43 minutes ago, Oleksandr said: and can be optionally equipped with full scale thermal sight. In other words, it didn't happen. Link to comment Share on other sites More sharing options...
JohnO Posted October 30, 2017 Share Posted October 30, 2017 Is anybody putting this great information down in writing, for future references? I need all the help I can get just so that I can beat HerrTom Link to comment Share on other sites More sharing options...
Oleksandr Posted October 30, 2017 Author Share Posted October 30, 2017 1 hour ago, BTR said: Again not such a lifehack, but if you want to "infantry à la russe" consider always acquiring all the RPG-26s from purchased IFV or APC that are provides at your deployment phase. Originally discardable launchers were introduced as replacement to handled AT grenades so it is accurate to use them en-masse when they are available. MG team takes 1, sniper team can be loaded with 2, and platoon HQ can take 2 as well. A BMP squad can take 3 and BTR/MTLB squad can take a rather hefty load of 4. As such, a typical BMP load of 4 RPG-26s can be fully distributed between its most likely occupants of MG or sniper section and a squad (which already comes with 1 RPG-26 by default). If you split your squad into equal teams the team with RPG-7 operator will always get 1 RPG-26 and the rest of discardable tubes will go to the second team. To illustrate how my infantry squads always try to look - Man most of the posts you've made had good sense and logic behind it. So even if you have a small thing to share - please do. By the way those are your reskins? I see thats a different pattern of EMR - I think VDV units of Western Military Okrug using them right? Link to comment Share on other sites More sharing options...
HerrTom Posted October 31, 2017 Share Posted October 31, 2017 2 hours ago, JohnO said: Is anybody putting this great information down in writing, for future references? I need all the help I can get just so that I can beat HerrTom Oh, I'm taking my own notes Link to comment Share on other sites More sharing options...
BTR Posted October 31, 2017 Share Posted October 31, 2017 13 hours ago, Oleksandr said: Man most of the posts you've made had good sense and logic behind it. So even if you have a small thing to share - please do. By the way those are your reskins? I see thats a different pattern of EMR - I think VDV units of Western Military Okrug using them right? Thank you and yes, those are my reskins of Vein's excellent Ru infantry reskins brought up to 2017 standard. 6Sh122 dual pattern overall is now standard issue to every soldier as a mid-season (autumn/spring) wearable. Our forces love them so much that they wear them throughout the exercises no matter the season because they provide better camo than regular EMR and because they are much more durable than issued EMR and thus help to save it from wear and tear. 1 Link to comment Share on other sites More sharing options...
Erwin Posted October 31, 2017 Share Posted October 31, 2017 Are your reskins on CMMODS? (What date posted?) Can't recall if I have em (but keen to compare with Olek's recently posted uniforms for UKR forces). Link to comment Share on other sites More sharing options...
BTR Posted October 31, 2017 Share Posted October 31, 2017 I don't know what CMMODS is so I doubt they are there :). All of my stuff is in "testing". Link to comment Share on other sites More sharing options...
Erwin Posted October 31, 2017 Share Posted October 31, 2017 When your mods are ready this is the best place to upload em to: http://cmmodsiii.greenasjade.net/ Link to comment Share on other sites More sharing options...
General Jack Ripper Posted October 31, 2017 Share Posted October 31, 2017 On 10/30/2017 at 4:40 PM, BTR said: I do the same thing in Shock Force, pass out all available LAWs and AT-4's at the start of every scenario. There's no reason whatsoever to let them sit in the vehicles. Link to comment Share on other sites More sharing options...
Erwin Posted October 31, 2017 Share Posted October 31, 2017 Ditto here. Altho' I always wonder what is a RL loadout? In RL do squads take an extra 1000 rounds plus all the AT weapons they can carry? My sense is that troops weighed down with so much extra weapons and ammo do not suffer sufficient movement penalties in the game (in any CM2 title). Link to comment Share on other sites More sharing options...
Rinaldi Posted November 1, 2017 Share Posted November 1, 2017 (edited) 1 hour ago, Erwin said: Ditto here. Altho' I always wonder what is a RL loadout? In RL do squads take an extra 1000 rounds plus all the AT weapons they can carry? My sense is that troops weighed down with so much extra weapons and ammo do not suffer sufficient movement penalties in the game (in any CM2 title). You take 1000 extra rounds of 5.56/5.45 on top of a full combat load in-game and you are unable to move faster than "move" for units. Considering GPMG and AGL and ATGM teams start the mission incapable of moving faster than 'quick' (or worse, for some AGL units) I am not exactly sure what you're basing this on. Certainly nothing empirical. Edited November 1, 2017 by Rinaldi Link to comment Share on other sites More sharing options...
Erwin Posted November 1, 2017 Share Posted November 1, 2017 In the game, have often acquired an extra 1000 rounds plus all the AT a squad can carry. Playing a game like that right now. The squads seem to move QUICK or FAST just fine and do not tire as fast as I would have expected. Have always thought that a greater penalty should apply. Link to comment Share on other sites More sharing options...
BTR Posted November 1, 2017 Share Posted November 1, 2017 (edited) I can confirm that for a BMP squad of 6 (regular/fit) acquiring 2 RPG-26s to a total of 3, 1000 and even 2000 rounds of 5.45 does not disable quick or fast commands in CMBS on Elite or Warrior. Overall ammo levels are pretty accommodating. If you basically acquire nearly all available ammo from a BMP you will end up with squads carrying 3200 of 545mm, 1900 of 762mm, 20 or 40mm, 13 grenades, 6 HEAT rounds for RPG-7, 1 HE round for RPG-7 along with 3 RPG-26s. That squad will still be able to execute fast and quick commands. Naturally a BTR squad will be able to carry more than this and still be mobile due to its extra member, Edited November 1, 2017 by BTR Link to comment Share on other sites More sharing options...
BTR Posted November 1, 2017 Share Posted November 1, 2017 10 hours ago, Erwin said: Ditto here. Altho' I always wonder what is a RL loadout? In RL do squads take an extra 1000 rounds plus all the AT weapons they can carry? My sense is that troops weighed down with so much extra weapons and ammo do not suffer sufficient movement penalties in the game (in any CM2 title). The broad answer is that it depends. Our recent and not so recent conflicts have demonstrated that taking twice or thrice the normative load outs is quite a regular occurrence. Naturally our latest wars have rarely been conventional mechanized and thus squads hoarded ammo for stationary checkpoint duty. No information is available on 080808, but the nature of warfare and the urgency with which the battle-groups were assembled tells me that no one carried 3x the normal load out, at least initially. Link to comment Share on other sites More sharing options...
Erwin Posted November 1, 2017 Share Posted November 1, 2017 (edited) I think we are in agreement: In the game, there should be greater movement/fatigue penalties for "overloading" squads. Edited November 1, 2017 by Erwin Link to comment Share on other sites More sharing options...
BTR Posted November 1, 2017 Share Posted November 1, 2017 I am pretty happy with the current system tbh. Link to comment Share on other sites More sharing options...
Erwin Posted November 1, 2017 Share Posted November 1, 2017 I am pretty happy as well. But, I could be happier... Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted November 1, 2017 Share Posted November 1, 2017 Do these overloaded units fatigue faster? Has anyone tried a back to back with loaded & unloaded troops? Link to comment Share on other sites More sharing options...
Marwek77 aka Red Reporter Posted November 1, 2017 Share Posted November 1, 2017 (edited) I am tired after clicking - sorry loading of ammo for several companies. Can we have copy paste ammo settings option? Can we also have some save favourite group option when building our army? Edited November 1, 2017 by Marwek77 aka Red Reporter Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted November 1, 2017 Share Posted November 1, 2017 2 minutes ago, Marwek77 aka Red Reporter said: Can we also have some save favourite group option when building our army? Save it as a core units file, like you would make for a campaign, but you can load it onto any map you have in the editor. 1 Link to comment Share on other sites More sharing options...
BTR Posted November 1, 2017 Share Posted November 1, 2017 37 minutes ago, Sgt.Squarehead said: Do these overloaded units fatigue faster? Has anyone tried a back to back with loaded & unloaded troops? My understanding is that units who have more on them tire faster than lighter equipped units. Link to comment Share on other sites More sharing options...
Marwek77 aka Red Reporter Posted November 2, 2017 Share Posted November 2, 2017 21 hours ago, Vergeltungswaffe said: Save it as a core units file, like you would make for a campaign, but you can load it onto any map you have in the editor. +100! This i have to try, thanx a lot for good information! 1 Link to comment Share on other sites More sharing options...
Marwek77 aka Red Reporter Posted November 2, 2017 Share Posted November 2, 2017 2 hours ago, Marwek77 aka Red Reporter said: +100! This i have to try, thanx a lot for good information! Its not working for Quick Battles where i wanted it to have... Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted November 2, 2017 Share Posted November 2, 2017 (edited) You could make it work easily enough, just open the QB map that you want to play in the scenario editor, drop in your force from the core file (import feature) and then add the force you want to fight against. Set up your force how you want them and just drop your opponents into their setup zone. Then save the file in your scenarios folder (I'd recommend renaming it too, to avoid accidents). When you start the new scenario the AI should set up your opponents randomly and take over from there. PS - Congratulations you (& a map designer) just made a scenario. PPS - I create a Core Units Files sub-folder in all my CM Game Files folders. Edited November 2, 2017 by Sgt.Squarehead 1 Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted November 3, 2017 Share Posted November 3, 2017 (edited) I should have included much more detail in my statement. Thanks SS for clarifying. Edited November 3, 2017 by Vergeltungswaffe 1 Link to comment Share on other sites More sharing options...
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