ChrisND Posted May 16, 2016 Author Share Posted May 16, 2016 5 hours ago, sandman2575 said: I am *delighted* by this one. Probably my biggest pet peeve about CM. Any chance the change also applies to unbuttoned gunners -- i.e. not just vehicle commanders - ? Only vehicle commanders without a weapon to man will button this quickly in the face of incoming fire. If the guy has something useful to do, like a dude manning an MG on a halftrack, he's going to still attempt to fire back instead, like he does now. This is a "damned if you do, damned if you don't" situation. If we made MG gunners button this quickly, people would complain about how they can't get their cowardly HT gunners to fire back. A few shots and they'd button up to hide. The best solution is to keep your halftracks out of effective small arms range if you don't want to lose any gunners. 5 hours ago, sandman2575 said: (Any chance we can get this change incorporated in all CMx2 modules? ) It should be, yes. 5 hours ago, sandman2575 said: EDIT -- I somehow overlooked this similarly excellent bit of news: "* The posture of passengers in most 250 and 251-series German halftracks were adjusted slightly to make them less vulnerable to enemy fire from outside the vehicle. " Note that the enemy firing on your halftracks from the side (or the front, really) while they are full of troops is still going to be a bad time. It's just going to be a slightly less bad time. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted May 17, 2016 Share Posted May 17, 2016 1 hour ago, ChrisND said: In the patch this has been replaced with an M1903A4. Only at Excellent equipment level or for all levels? Michael 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted May 17, 2016 Author Share Posted May 17, 2016 4 minutes ago, Michael Emrys said: Only at Excellent equipment level or for all levels? Michael At all levels, everywhere. Snipers/marksmen now always, in all circumstances, have the M1903A4 scoped rifle. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted May 17, 2016 Share Posted May 17, 2016 Thank you, Chris. Michael 0 Quote Link to comment Share on other sites More sharing options...
sandman2575 Posted May 17, 2016 Share Posted May 17, 2016 All good changes, Chris. And glad to hear some of the improvements may make their way into RT, FI, BN... 0 Quote Link to comment Share on other sites More sharing options...
Anthony P. Posted May 17, 2016 Share Posted May 17, 2016 Ah, shame about the M-1C! I do know of one case of them being used in the ETO, in the hands of a sniper team that had blazed away so much, and so inaccurately (the German sniper who was the source had nothing bad to say about the rifle, he attributed it all to the use of it) at the Germans that they earned the dubious distinction of becoming one of the few snipers of WW2 to actually survive being taken prisoner! 0 Quote Link to comment Share on other sites More sharing options...
Lille Fiskerby Posted May 17, 2016 Share Posted May 17, 2016 Looking forward to the new sounds in the patch. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted May 18, 2016 Share Posted May 18, 2016 Just noticed that the game turns off shaders after each restart, despite the setting "on" in the "advanced" menu. Too late to get fixed in this patch? 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted May 18, 2016 Author Share Posted May 18, 2016 54 minutes ago, rocketman said: Just noticed that the game turns off shaders after each restart, despite the setting "on" in the "advanced" menu. Too late to get fixed in this patch? This appears to be a problem specific to you, because I can't reproduce this and I haven't seen any reports of this yet. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted May 18, 2016 Author Share Posted May 18, 2016 We have some more items that will make it into the patch as we squeeze another couple of items in at the last minute (one of them is a fix for StuGs expending their whole crew trying to man the loader MG. Another is a fix to mortar HTs not being able to perform fire missions with the default loading while HQs are in the vehicle). 0 Quote Link to comment Share on other sites More sharing options...
Kuderian Posted May 18, 2016 Share Posted May 18, 2016 1 hour ago, rocketman said: Just noticed that the game turns off shaders after each restart, despite the setting "on" in the "advanced" menu. Too late to get fixed in this patch? I am having exactly the same problem. Each time I start the the game for the first time, I have to manually hit ALT-R to get the shaders on despite them being 'On' in the 'advanced' menu. Running Win 7 on PC. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted May 18, 2016 Share Posted May 18, 2016 59 minutes ago, ChrisND said: We have some more items that will make it into the patch as we squeeze another couple of items in at the last minute (one of them is a fix for StuGs expending their whole crew trying to man the loader MG. Another is a fix to mortar HTs not being able to perform fire missions with the default loading while HQs are in the vehicle). 0 Quote Link to comment Share on other sites More sharing options...
Lille Fiskerby Posted May 18, 2016 Share Posted May 18, 2016 When you fix the StuG crew item then I will get a suntan while I drink wine and eat cheese 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted May 18, 2016 Share Posted May 18, 2016 That Skorzeny sure was a master of disguises 0 Quote Link to comment Share on other sites More sharing options...
CM-Kane Posted May 18, 2016 Share Posted May 18, 2016 Hello guys, did someone notice moving tracks on abandoned tanks? I had that in two QBs (Panther and Sherman). 0 Quote Link to comment Share on other sites More sharing options...
sandman2575 Posted May 18, 2016 Share Posted May 18, 2016 2 hours ago, Kuderian said: I am having exactly the same problem. Each time I start the the game for the first time, I have to manually hit ALT-R to get the shaders on despite them being 'On' in the 'advanced' menu. Running Win 7 on PC. Yup, I get this too. (Win 7 x64) 0 Quote Link to comment Share on other sites More sharing options...
PanzerPajamas Posted May 18, 2016 Share Posted May 18, 2016 4 hours ago, rocketman said: Just noticed that the game turns off shaders after each restart, despite the setting "on" in the "advanced" menu. Too late to get fixed in this patch? ^I have the same issue. 0 Quote Link to comment Share on other sites More sharing options...
Abbasid111 Posted May 18, 2016 Share Posted May 18, 2016 Rocketman and PanzerPajamas, What operating system are you using? I haven't seen that shader problem on my Win 10 system. 0 Quote Link to comment Share on other sites More sharing options...
PanzerPajamas Posted May 18, 2016 Share Posted May 18, 2016 Win 10. 0 Quote Link to comment Share on other sites More sharing options...
Abbasid111 Posted May 18, 2016 Share Posted May 18, 2016 Thank you PanzerPajamas, that blew my initial theory that it might be operating system based. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted May 18, 2016 Share Posted May 18, 2016 Win 10 as well. Nvidia card. Could that be it? 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted May 18, 2016 Share Posted May 18, 2016 I can't reproduce it. Shaders are ON every time I start. Win7 64-bit, Nvidia GPU. 0 Quote Link to comment Share on other sites More sharing options...
Abbasid111 Posted May 18, 2016 Share Posted May 18, 2016 I am using an Nvidia card as well on Win 10 and it hasn't happened to me. 0 Quote Link to comment Share on other sites More sharing options...
Cobetco Posted May 18, 2016 Share Posted May 18, 2016 I'm on Win 7 and i too have the shader issue... although i never noticed it until now 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted May 19, 2016 Author Share Posted May 19, 2016 Here's the last of the items that we are getting into v1.01: * Vehicles plot more direct paths when crossing barbed wire * Halftracked vehicles destroy wire when crossing it * Mortar gunners will operate correctly when other teams are in the mortar halftrack * StuG loaders don’t keep opening up their hatches under heavy fire 0 Quote Link to comment Share on other sites More sharing options...
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