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v1.01 Patch almost here. Patch notes inside!


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We are in Final Candidate testing for the first patch (PC and Mac) for Combat Mission Final Blitzkrieg. Here are the patch notes. This patch will be released shortly after we have finished testing the installers.

 

v1.01 PATCH NOTES:

Content

* Several scenarios and Quick Battle maps were updated to fix typos and other minor errors.

Gameplay

* Heavy Woods is now impassable to vehicles at all times, even when there is Heavy Snow.
* VT-fuze artillery can now perform General missions with ground impact.
* Bushes less likely to stop cannon fire.
* Vehicle commanders now button much faster in response to small arms fire.

Weapons and Equipment

* Corrected bugs with US 90mm ammo performance and availability.
* Corrected ammo allocation for US 57mm antitank guns.
* JagdPanzer IV(A) and (V) no longer carry smoke shells.
* JagdPanzer IV/70 now has 79 main gun rounds, up from 55.
* JagdPanzer IV/70(A) and (V) now have 1,200 rounds of 7.92 MG ammo, up from 600.
* Bunker fixes: vulnerability to mortars fixed, occupants no longer have perfect 360 vision.
* 57mm AT gun should no longer waste APDS rounds on infantry targets.
* Greyed-out and unusable MGs for some M4A1(76) Shermans in American campaign have been fixed.
* APHE ricochets should not explode when they hit the ground again.
* Fixes to targeting logic of M36B1 tank destroyer when using machine guns.

TO&E and Formations

* German Straggler formations added.
* All US armored infantry platoon halftracks now have the choice of M3A1 halftrack, instead of just the platoon HQ halftrack.
* LG 40 recoilless gun now uses an Infantry Gun floating icon instead of an AT floating icon.
* US B.A.R specialist teams now use the LMG floating icon.
* Scoped M1 Garand rifle removed, replaced with scoped Springfield M1903A4.
* Fixed typo in Gewehrgranaten Team title.

Audio

* New day background soundtrack.
* New radio squawk for American artillery and air support voices.

Bug Fixes

* Floating trenches and moving fortifications in TCP/IP fixed.
* Vehicle rubberbanding across bridge fixed.
* Vehicle struck under bridge fixed.
* Fixed "bad" action spots in training campaign mission 2 and Trouble with Seigfried that would trap units in them.
* Problem selecting between 82nd and 101st Airborne uniforms in editor/QB purchase screen fixed.
* Corrected a small issue where the time limit on some quick battles was 5 minutes off from what was chosen.

Art Fixes

* Shadows toned down when sky is overcast
* The posture of passengers in most 250 and 251-series German halftracks were adjusted slightly to make them less vulnerable to enemy fire from outside the vehicle.
* Fallschirmjäger troops have a more unique portrait.
* Adjustments to the gear positions of US soldiers in Winter uniforms.
* Waffen-SS battalion commanders now always wear the proper cap for their uniform.
* Panzer IVJ (late) will no longer sometimes be missing turret skirt armor.
* Tiger I tank commanders now stand a bit higher in the cupola when unbuttoned.
* Brummbar LoD fixed.
* King Tiger LoD fixed.
* Sherman 105mm showing gear shadows when there is no gear fixed.
* GMC truck, SPW 250/3, and SPW 250/7 crew postures adjusted so that crew are not clipping through vehicle.
* StuG, SPW 250s, and SPW 251 had some overly reflective pieces fixed.
* Adjustments to position of a variety of soldier gear items such as ammo pouches.
* Towed German AT guns, especially the PaK 40, link up better visually to the Opel Blitz.

Misc

* Optimized sound effect streaming to reduce graphics "stutter" for systems with less than optimal harddrive throughput.
* Intro screen displays any BRZ files that were expected but not found. 

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Just now, PanzerPajamas said:

Very nice list. The quicker TC reaction will be a welcomed change for us reckless COs!

It is definitely more forgiving now, but won't guarantee the safety of your poor TCs. :D If you are within 200m or less there is still substantial danger, although your chances are much better now. Previously, it took on average 6-10 seconds for a TC to button up in the face of aimed, sustained rifle fire. That reaction time is now on average about 2-4 seconds.

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what about halftrack mortars not firing when they have their HQ team in them? or the lack of halftracks for the mortar teams of Panzergrenadier (panzer brigade)'s weapon platoons? or the creepy pink clowns that keep popping up in the forest and ambushing my dudes?   also  ""Scoped M1 Garand rifle removed, replaced with scoped Springfield M1903A4"" never even noticed it was not a m1904

Edited by Cobetco
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1 hour ago, ChrisND said:

It is definitely more forgiving now, but won't guarantee the safety of your poor TCs. :D If you are within 200m or less there is still substantial danger, although your chances are much better now. Previously, it took on average 6-10 seconds for a TC to button up in the face of aimed, sustained rifle fire. That reaction time is now on average about 2-4 seconds.

No TC is safe when you are in command Chris. Lol!!!

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Good list of fixes. I guess some of them will make their way into the other games as well.

However, what about the texures/LOD for the "M4A1 late Sherman" that I reported in the thread about patch fixes? I can be seen in "A muddy affair".

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10 hours ago, Cobetco said:

what about halftrack mortars not firing when they have their HQ team in them?

Still present, and appears to be a byproduct of loading order.  Dismount and remount the HQ during setup so that a mortar team member takes the gunner position and it works fine. 

 

Quote

the lack of halftracks for the mortar teams of Panzergrenadier (panzer brigade)'s weapon platoons?

 

fixed.

Edited by akd
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On 13.5.2016 at 5:31 AM, Cobetco said:

what about halftrack mortars not firing when they have their HQ team in them? or the lack of halftracks for the mortar teams of Panzergrenadier (panzer brigade)'s weapon platoons? or the creepy pink clowns that keep popping up in the forest and ambushing my dudes?   also  ""Scoped M1 Garand rifle removed, replaced with scoped Springfield M1903A4"" never even noticed it was not a m1904

I double checked, and the 3d model is a Springfield rifle. I do remember there was a thread that the sniper in the tutorial scenario uses an M1 Garand. I checked this and both icon and model are unscoped, but maybe there was an oversight and the rifle was coded at using optics? Note that there was a scoped version of the M1, but as far as I know it was not used in combat in WW2 (only in the Korean and Vietnam wars).

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5 hours ago, Ts4EVER said:

I double checked, and the 3d model is a Springfield rifle. I do remember there was a thread that the sniper in the tutorial scenario uses an M1 Garand. I checked this and both icon and model are unscoped, but maybe there was an oversight and the rifle was coded at using optics? Note that there was a scoped version of the M1, but as far as I know it was not used in combat in WW2 (only in the Korean and Vietnam wars).

That seems correct. Bruce Canfield and Scott Duff both say some M1C arrived in the Philippines before VJ-Day. Not in Europe.

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There was never a scoped Garand model in the game. It was more a TO&E glitch. Originally, for the patch they had planned to bring in a new model to match the TO&E until they discovered scoped M1c Garand introduction date was outside WWII ETO timeframe. Ooops! Back to the old Springfield! ^_^  (Edit - Haw, jtsjc1 types faster than I do and answered first!)

Edited by MikeyD
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Hi

I wonder if this will be fixed with the patch. But I dont know if it is even considered an official bug?

 

On 24/04/2016 at 11:59 PM, umlaut said:

I come across a really annoying problem with mod tags:

I really like the game's stock vehicles - except I think they look too "clean" in snowy conditions in games before 1945. That is why I have made snowy versions of all the US vehicles (so far)

All these vehicles of course have the mod tag [snow] in the end of the file name, but now I have come across this problem:

Whenever I now load a snow scenario with a 1945 date only the snowy vehicles show up - never the whitewashed ones.

The manual clearly says that the whitewashed one should load in scenarios with a date from january 1st 1945 - but the [snow] mod tag seems to override this.

And this is bad, because I really prefer the whitewashed vehicles to my own snowy ones - but I'd rather not have to shuffle my mods in and out of the mods folder, depending on the date of the game.

Is there some kind of workaround - or is this a bug to be fixed?

 

 

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The tag [snow] always takes precedence. That is as intended. 
Plain vehicles in December will often have [snow] tagged wheels. You need to combo-up the tag names [snow whitewash] to get whitewash to overwrite those snow tags in January. There's also a [winter] tag that gets used on terrain. I haven't tried but it may work on vehicles too. You might experiment with that tag instead of [snow] for your December vehicles.

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On 5/13/2016 at 9:38 PM, ChrisND said:

* Vehicle commanders now button much faster in response to small arms fire.

I am *delighted* by this one. Probably my biggest pet peeve about CM. Any chance the change also applies to unbuttoned gunners -- i.e. not just vehicle commanders - ?

(Any chance we can get this change incorporated in all CMx2 modules? ;) )

EDIT -- I somehow overlooked this similarly excellent bit of news:

"* The posture of passengers in most 250 and 251-series German halftracks were adjusted slightly to make them less vulnerable to enemy fire from outside the vehicle. "

 

Looking forward to this patch!

 

 

Edited by sandman2575
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On 5/13/2016 at 8:31 PM, Cobetco said:

what about halftrack mortars not firing when they have their HQ team in them? or the lack of halftracks for the mortar teams of Panzergrenadier (panzer brigade)'s weapon platoons?

Still looking into these, they may be added to patch list.

On 5/13/2016 at 8:31 PM, Cobetco said:

or the creepy pink clowns that keep popping up in the forest and ambushing my dudes?

My suggestion is to lay off the booze.

On 5/13/2016 at 8:31 PM, Cobetco said:

also  ""Scoped M1 Garand rifle removed, replaced with scoped Springfield M1903A4"" never even noticed it was not a m1904

At "Excellent" equipment levels, there was supposed to be an M1 Garand with a scope, however this got cut and then the soldier just had a regular Garand. In the patch this has been replaced with an M1903A4.

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On 5/13/2016 at 0:43 AM, womble said:

What about the barbed wire bug? Currently wheeled vehicles can drive straight over barbed wire in some circumstances, and tracked vehicles will not, in others. There's a thread about it.

 

I don't have any word of a fix on this yet, sorry. It may get in at the tail end of this patch or have to wait for the next patch.

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On 5/13/2016 at 5:02 AM, rocketman said:

However, what about the texures/LOD for the "M4A1 late Sherman" that I reported in the thread about patch fixes? I can be seen in "A muddy affair".

I checked them out in the scenario and I don't see anything wrong, so it must be fixed.

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