PanzerPajamas Posted May 19, 2016 Share Posted May 19, 2016 Excellent. Looking forward to it. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted May 19, 2016 Share Posted May 19, 2016 5 hours ago, ChrisND said: Here's the last of the items that we are getting into v1.01: Sounds like you are getting ready to turn it loose on the world. Michael 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted May 19, 2016 Share Posted May 19, 2016 On 2016-05-18 at 7:18 PM, ChrisND said: This appears to be a problem specific to you, because I can't reproduce this and I haven't seen any reports of this yet. We now have a handful of people with this issue (this thread and in the tech forum). It is not a biggie, but it would be a pity if there is a group of people out there who play the game not realizing it doesn't look as good as it potentially can. 0 Quote Link to comment Share on other sites More sharing options...
Fizou Posted May 19, 2016 Share Posted May 19, 2016 1 hour ago, rocketman said: We now have a handful of people with this issue (this thread and in the tech forum). It is not a biggie, but it would be a pity if there is a group of people out there who play the game not realizing it doesn't look as good as it potentially can. @ChrisNDÂ Im also having the same problem. On a 64 bit win 8 laptop. Intel(R) Core(TM) i7-4700HQ CPU @ 240GHz Ram 16 GB GTX 780M 0 Quote Link to comment Share on other sites More sharing options...
Dennis50 Posted May 19, 2016 Share Posted May 19, 2016 On ‎5‎/‎18‎/‎2016 at 0:18 PM, ChrisND said: This appears to be a problem specific to you, because I can't reproduce this and I haven't seen any reports of this yet. Same thing here, full game, win10. Shaders turned on in options, start a battle ..shaders are off. Turn shaders on with hotkeys, exit out and shut game down. Start game back up and check options, shaders are on. Start battle shaders are off ..have to use hotkeys to turn on. Never noticed this until someone pointed it out. So, yes it's happening. 0 Quote Link to comment Share on other sites More sharing options...
Dennis50 Posted May 19, 2016 Share Posted May 19, 2016 Forgot to add ...I am not using a laptop, it's a desk top gaming rig. Also this is not a game breaker by any means, just a little quality of life thingy. Not a big deal at the moment, just a fyi. Â 0 Quote Link to comment Share on other sites More sharing options...
Dennis50 Posted May 20, 2016 Share Posted May 20, 2016 So ..I took another look at the shaders being off when starting the game. I didn't try all of the scenarios but it seems that it only happens with one in particular. Kind of odd but I would say nothing to worry about.  0 Quote Link to comment Share on other sites More sharing options...
BodyBag Posted May 21, 2016 Share Posted May 21, 2016 Will the patch be out in May? 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted May 21, 2016 Share Posted May 21, 2016 On 13/5/2016 at 3:38 AM, ChrisND said: * APHE ricochets should not explode when they hit the ground again. Great! On 13/5/2016 at 3:38 AM, ChrisND said: * Bushes less likely to stop cannon fire. Greater! On 13/5/2016 at 3:38 AM, ChrisND said: * Vehicle commanders now button much faster in response to small arms fire. Greatest! On 13/5/2016 at 3:38 AM, ChrisND said: * The posture of passengers in most 250 and 251-series German halftracks were adjusted slightly to make them less vulnerable to enemy fire from outside the vehicle. Greatester! 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted May 22, 2016 Share Posted May 22, 2016 11 hours ago, BodyBag said: Will the patch be out in May? (checks calendar to see what today is) Yes v1.01 is now released. Here's a link to the final release notes and download links: http://www.battlefront.com/index.php?option=com_content&task=blogcategory&id=350&Itemid=612 Steve 0 Quote Link to comment Share on other sites More sharing options...
AttorneyAtWar Posted May 22, 2016 Share Posted May 22, 2016 (edited) Steve really lets the hype build for the 2 seconds it takes to read his "release thread" replies. Â Thanks guys! Edited May 22, 2016 by Raptorx7 0 Quote Link to comment Share on other sites More sharing options...
BodyBag Posted May 22, 2016 Share Posted May 22, 2016 Thanks, me and my pixeltruppen has been waiting... Cheers, 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted May 22, 2016 Share Posted May 22, 2016 Hoping very much for this patch to be back-ported to CMBN... 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat - was IanL Posted May 22, 2016 Share Posted May 22, 2016 Which is their standard policy. When that will be is anyone 's guess. 0 Quote Link to comment Share on other sites More sharing options...
McAuliffe Posted May 22, 2016 Share Posted May 22, 2016 Can you quickly explain where and how to extract the the files? 0 Quote Link to comment Share on other sites More sharing options...
CMFDR Posted May 22, 2016 Share Posted May 22, 2016 (edited) Heya McAuliffe, from your ".\Battlefront\Combat Mission Final Blitzkrieg\Data" folder, right click on your "final blitzkrieg v101.brz" file, select "Copy" (not "Cut"!)  and navigate to your ".\Battlefront\Combat Mission Final Blitzkrieg\Mod Tools\RezExplode\input" folder, right click and select "Paste". Then go back one level up to your ".\Battlefront\Combat Mission Final Blitzkrieg\Mod Tools\RezExplode\" and double left click on "RezExplode.exe". After a short bit, a folder named "exploded" will be created and you'll find all extracted files in it. Voila. For ref.: http://superdupontzeserveur.fr/cm/finalblitzkriegv101_files.txt Once extracted, you can delete the brz file you pasted in your "input" folder to save some hard drive space.  Edited May 22, 2016 by CMFDR 0 Quote Link to comment Share on other sites More sharing options...
Anthony P. Posted May 22, 2016 Share Posted May 22, 2016 I just extracted the patch and double clicked the setup file, game says it's 1.01 now. That's now how it's supposed to be done? 0 Quote Link to comment Share on other sites More sharing options...
CMFDR Posted May 23, 2016 Share Posted May 23, 2016 (edited) Oh, please ignore my post above, I completely misread McAuliffe's question, I thought that he wanted to open/mod the new brz file. The patch is certainly to be installed just how you did Anthony (extract the "CM Final Blitzkrieg 1.01 Windows Updater.zip" anywhere then run "CMFB_v101_Setup.exe". Edited May 23, 2016 by CMFDR 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat - was IanL Posted May 23, 2016 Share Posted May 23, 2016 2 hours ago, CMFDR said: The patch is certainly to be installed just how you did Anthony (extract the "CM Final Blitzkrieg 1.01 Windows Updater.zip" into an empty folder then run "CMFB_v101_Setup.exe". Fixed that for you. Do not just unzip to anywhere. Make sure you use an empty folder. 0 Quote Link to comment Share on other sites More sharing options...
CMFDR Posted May 23, 2016 Share Posted May 23, 2016 Right Ian, thank you. 0 Quote Link to comment Share on other sites More sharing options...
JSj Posted May 23, 2016 Share Posted May 23, 2016 Why would you need to extraxt the files into an empty folder? I did not, and I had no problems installing the patch anyway. 0 Quote Link to comment Share on other sites More sharing options...
CMFDR Posted May 23, 2016 Share Posted May 23, 2016 (edited) It is my understanding that issues are not uncommon when one does have other brz files in the same folder than a CM installer so an empty folder is recommended just to be on the safe side. That's as far as I know of course. Edited May 23, 2016 by CMFDR 0 Quote Link to comment Share on other sites More sharing options...
JSj Posted May 23, 2016 Share Posted May 23, 2016 Ok, I see. I didn't use an empty folder, but there were no other .brz files in the folder that I used. 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted May 23, 2016 Share Posted May 23, 2016 ChrisND, The list looks great, but I don't understand this business of VT being usable to hit the ground directly. I've read entire books on this technology, and the whole point of VT is a guaranteed airburst, which is why I'm confounded by this peculiar fix. Could you please explain this fix and how it's implemented in terms of game decision logic? I am of two minds on this issue. The first is that the gun, battery or what have you is allotted X number of shells, broken down by type (HE, Smoke, VT), with VT amounting to only a few shells. The second is to give the player the same ammo split as above, but with the option to essentially substitute PD for VT, which ekes out a few more rounds of HE in the familiar artillery mode. As for the TC response time till buttoning in the face of incoming fire, I think it might be interesting to tie the time required to do this to the overall state of the TC. For example,  a TC on the far end of an offensive involving a lot of fighting might well be fried clear to Fatigued and would thus be more vulnerable than a chap in XXX Corps rested and ready for the dash to Arnhem. I have come to believe that the various performance degrading effects of combat on men explain why prompt counterattacks by even small fresh or at least better rested forces seem to be able to exert such enormous leverage when employed properly. Also, I believe that the planned new buttoning logic should be applied to all other crew with hatches open. Regards, John Kettler  0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted May 23, 2016 Share Posted May 23, 2016 24 minutes ago, John Kettler said: The second is to give the player the same ammo split as above, but with the option to essentially substitute PD for VT, which ekes out a few more rounds of HE in the familiar artillery mode. I expect that's it. If you want to do a traditional demolition job, say against a pillbox, you don't want an airburst. Michael 0 Quote Link to comment Share on other sites More sharing options...
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