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Patch 3.12 change log


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From the 3.12 readme that's now in the CMBN folder:

 

v3.12 Features:

Content
* Market Garden module scenario "MG Counterattack at Son" has been updated: the Canal Bridge has been replaced with a bridge that can support more weight for tanks.
* Market Garden module campaign "The Road to Nijmegen has been updated: Improved Experience level of friendly aircraft throughout the campaign. Concrete bunker changed to wood bunker in Heuman Lock Bridge mission. Reduced morale of German troops in Heuman Lock Bridge mission.
* Commonwealth module campaign "Kampfgruppe Engel" has been updated: fixed an issue where core tanks would disappear after Mission 1.
* Commonwealth module campaign "The Scottish Corridor" has been updated: Replaced three tanks missing from player force in one mission.

Updates
* Some micro terrain, such as rocky ground, now provides more protection from high explosives.

Bug Fixes
* Fixed a bug that caused players to swap sides in a 2-player Quick Battle.
* Fixed some issues with vehicles interacting with bridges.
* Fixed some issues with AI purchasing logic in Quick Battles.
* Fixed a problem where units from a module that was not owned by the player could be added to a scenario after a 2-player Quick Battle, resulting in the scenario being inaccessible to the player later.
* Fixed a bug where a towed anti-tank gun could disappear or get left behind by the towing vehicle.
* Fixed a bug where an anti-tank gun could take up to 15 minutes to Pack Up, instead of the time indicated by the UI.
* M8 and M20 scout car driver and radio operator, when commander is unbuttoned, should no longer be hit by small arms fire that does not first penetrate the vehicle.
* King Tiger (Henschel turret) mantlet armor protection increased.
* Fixed a bug that could cause a unit's pause orders to be change to a one-second pause if a waypoint was repositioned.
* Anti-tank guns now rotate more slowly.

TO&E
* The Grille is now available to the Waffen-SS service.
* Waffen-SS motorized Panzergrenadier formations have more Panzerfausts stored in their Opel Blitz trucks.
* PSW U304(f) halftracks now carry Panzerfausts like other German halftracks.
* Bedford QLT TT trucks assigned to Lorried Battalions and carrying infantry platoons are now stocked with extra PIAT ammunition.
* Fixed an issue where if an entire Panzergrenadier battalion was purchased, sometimes one platoon would be left without available halftrack transport.
* Adjusted ammunition counts for various artillery units.
* These vehicles will now properly have a full crew when they are purchased as individual vehicles: Firefly, Stuart III, Stuart V, Stuart VI, and Crusader AA.
* The imposter "Vickers" team that is actually a 2IC team available for purchase as a Specialist Team has been removed.
* Commonwealth service QB Infantry branch once again has Observer teams available for purchase as Specialist Teams.
* Some Kriegsmarine Specialist Team troops were being improperly equipped with the Gewehr 43 rifle. These troops are now equipped with the Kar 98K.
* Adjustments to ranks of various Kriegsmarine troops.
* German Heer once again have a Panzer Division Escort Company.
* SS Panzer Division Escort Company in Quick Battles now has three subordinate ATG squads assigned, instead of three subordinate ATG platoons.

Art
* Fixed a misaligned passenger in White Scout Car.
* Fixed an issue with 105mm-armed M4 Sherman turret rotation on slopes.
* Fixed normal maps on Humber IV and Daimler tires.
* Adjustments to assignment of uniform textures for Luftwaffe infantry NCOs, Commanders, and Kriegsmarine troops.
* Replaced missing brittleness indicator dot.
* Adjustments to King Tiger model and texture (Henschel turret variant).
* Adjustments to airborne 6 pounder ATG model.

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Yes, it does.  I just found the readme...it ended up on my desktop. It has something to do with trying to run it from my SSD.  It only seems to install and run properly from my documents folder.  I had a bunch of errors when it installed that said the filenames were too long.  I hit retry a couple times and it seemed to work.  But I think I am missing QB maps and scenarios.

 

I am am going to, once again, scrap the entire install and install to the documents folder.  It's never easy.

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It is Win10...gotta tell ya, this is the only app I have that has this problem consistently in Windows of any variety.

What I usually do is install to my doc folder and then move it to my SSD.  But every time I have to update or add on, I have to move everything back to doc and then copy back to my SSD.  I just didn't do it this time.  I forgot.

I have apps that store user files in doc, but the main program can be on the SSD or anywhere else.

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Yes, it does.  I just found the readme...it ended up on my desktop. It has something to do with trying to run it from my SSD.  It only seems to install and run properly from my documents folder.  I had a bunch of errors when it installed that said the filenames were too long.  I hit retry a couple times and it seemed to work.  But I think I am missing QB maps and scenarios.

 

I am am going to, once again, scrap the entire install and install to the documents folder.  It's never easy.

yeah I'd have to see to be able to advise, but basically CM installs consist of your exe, for the actual game, the brz files for data, maps, scenarios, qb maps etc for your game folders and the hotkeys file.  As long as you move all those to the correct location you should be fine.

Edited by sburke
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yeah I'd have to see to be able to advise, but basically CM installs consist of your exe, for the actual game, the brz files for data, maps, scenarios, qb maps etc for your game folders and the hotkeys file.  As long as you move all those to the correct location you should be fine.

The main issue is that CMSF, CMBN, and then the follow on games each seem to behave differently.   CMFI and CMRT only put data files in documents.  CMBN seems to require ALL files in the same folder, preferably in documents.

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The main issue is that CMSF, CMBN, and then the follow on games each seem to behave differently.   CMFI and CMRT only put data files in documents.  CMBN seems to require ALL files in the same folder, preferably in documents.

CMBN was developed before Microsoft changed the rules for Windows.  Starting with CMFI all CM games comply with that change.  I assume it was just too much to try and correct CMBN to match.  CMSF if it ever gets upgraded to the new engine will most likely comply with the current structure.

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Bah! nope still taking casualties from the mp-40 after ducking back in and not exposing (9mm :rolleyes:) at all at times.. I'll see if my patch went through ok..

Is that when shooting at the side, and does it say "Penetration"?

Because the bug I reported was the crew inside the vehicle getting hit when shot from the front, with the commander unbuttoned.

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From the 3.12 readme that's now in the CMBN folder:

 

v3.12 Features:

Updates
* Some micro terrain, such as rocky ground, now provides more protection from high explosives.

 

I'm surprised by this. Shouldn't rocky terrain cause more casualties from high explosives? As  all the rocks and pebbles would be thrown out like shrapnel? 

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