LongLeftFlank Posted March 21, 2017 Share Posted March 21, 2017 Just curious: is it possible to change the size of objects, at least their visual display even if the game ignores them for LOS, shadows etc.? e.g. crate upsized to shipping container. I also realized the simple post flavor objects in CMSF could make nice abstract minarets or factory chimneys if they could be "gigantified" (I actually dont want units entering them). 0 Quote Link to comment Share on other sites More sharing options...
sbobovyc Posted March 21, 2017 Author Share Posted March 21, 2017 Sure, you can import into Blender, scale up and export. Editing the global transform matrices in the mdr is another way, but right now you would have to do it with a hex editor. Try Blender first and let us know how it goes. 0 Quote Link to comment Share on other sites More sharing options...
sbobovyc Posted March 25, 2017 Author Share Posted March 25, 2017 I am adding numpy as a dependency for the mdr scripts. 0 Quote Link to comment Share on other sites More sharing options...
The Steppenwulf Posted March 26, 2017 Share Posted March 26, 2017 It's a python module right. What's the benefit out of interest? 0 Quote Link to comment Share on other sites More sharing options...
sbobovyc Posted March 26, 2017 Author Share Posted March 26, 2017 Numpy has a matrix datastructure with built in support for calculating matrix transpose, inverse and other matrix operations. Might as well use that instead of writing my own code. As a bonus, it's one of the packages that come with Blender. If you look at the last commit, you will see that the importer script directly takes the transform matrices from the mdr object. TLDR version No reason it reinvent the wheel for storing/manipulating 4x4 matrices. 0 Quote Link to comment Share on other sites More sharing options...
sbobovyc Posted May 12, 2017 Author Share Posted May 12, 2017 In order to make brz_magick tool more user friendly, I am considering distributing it as an executable in addition to script form. I need someone with a Mac to help me package the tool on that platform. If you are interested, PM me. 0 Quote Link to comment Share on other sites More sharing options...
sbobovyc Posted May 12, 2017 Author Share Posted May 12, 2017 In order to make brz_magick tool more user friendly, I am considering distributing it as an executable in addition to script form. I need someone with a Mac to help me package the tool on that platform. If you are interested, PM me. 0 Quote Link to comment Share on other sites More sharing options...
Xorg_Xalargsky Posted May 27, 2017 Share Posted May 27, 2017 @sbobovyc I just discovered your tools, you're doing god's work son! Thank you for your efforts. Reverse-engineering a custom file format must be a hell of a task. 0 Quote Link to comment Share on other sites More sharing options...
sbobovyc Posted May 27, 2017 Author Share Posted May 27, 2017 Thanks! 0 Quote Link to comment Share on other sites More sharing options...
sbobovyc Posted June 17, 2017 Author Share Posted June 17, 2017 0 Quote Link to comment Share on other sites More sharing options...
SchnelleMeyer Posted June 18, 2017 Share Posted June 18, 2017 Amazing! Thanks for a great job on the tools and tutorials! 0 Quote Link to comment Share on other sites More sharing options...
ViperAssassin26 Posted September 23, 2017 Share Posted September 23, 2017 (edited) I'm having issues with this. ive downloaded python 2.7 and went to the command prompt and got the interpreter. I went to your GitHub and clicked on the brz_magick.py file. clicked raw. I saw on the video that you saved it as a text file. I did that as well. but on your video I noticed that when you clicked on a folder that had the file, which was now a python file. how did you change it to a python file? I really need help bad Edited September 23, 2017 by ViperAssassin26 0 Quote Link to comment Share on other sites More sharing options...
The Steppenwulf Posted September 28, 2017 Share Posted September 28, 2017 Open the text file and save it again with .py instead of .txt - that should do it. 0 Quote Link to comment Share on other sites More sharing options...
sbobovyc Posted October 23, 2017 Author Share Posted October 23, 2017 @Battlefront.com Could you move this thread to either CM2 General Discussion or CM2 Scenario and Mod Tips? I created this thread back when the general section did not exist. 0 Quote Link to comment Share on other sites More sharing options...
Ghost of Charlemagne Posted November 11, 2017 Share Posted November 11, 2017 Can you also improve models, by say adding Light Weapon Thermal Sights (LWTS) to US M4 models? 0 Quote Link to comment Share on other sites More sharing options...
BTR Posted November 11, 2017 Share Posted November 11, 2017 You can improve or replace models, but you can't improve their function. 1 Quote Link to comment Share on other sites More sharing options...
Ghost of Charlemagne Posted November 18, 2017 Share Posted November 18, 2017 (edited) On 11/11/2017 at 9:26 AM, BTR said: You can improve or replace models, but you can't improve their function. That's great news. However, I'm afraid I have no modelling skills, so it'll be up to you guys to make something of this new capability. Edited November 18, 2017 by AtheistDane 0 Quote Link to comment Share on other sites More sharing options...
BTR Posted November 18, 2017 Share Posted November 18, 2017 So far I've only done minor things with it because the more advanced the tools, the more knowledge and motivation they require to use. 0 Quote Link to comment Share on other sites More sharing options...
The Steppenwulf Posted November 30, 2017 Share Posted November 30, 2017 (edited) @sbobovyc - Just getting round to making use of your tools over the Christmas period and today attempted to load the import export script into Blender. However, I cannot get your script recognised in user preferences. Could it be that I'm on V2.59 (which is perhaps 3-4 years old now) - I'm aware that you listed version 2.77 in the init. script. Is there some functionality that exists only in 2.77? I find that rather incredulous. So at least I was wondering if you could advise before I go through the time costly process of uninstalling my current version, install new version and get it set up with my own preferences and other scripts etc (I don't think it's possible to merely update blender is it?). Your advice much appreciated. Edited November 30, 2017 by The Steppenwulf 0 Quote Link to comment Share on other sites More sharing options...
sbobovyc Posted November 30, 2017 Author Share Posted November 30, 2017 The python API changed a lot since 2.59, so you will not be able to use my Blender scripts with that version of Blender. If I recall correctly, you can have several versions of Blender installed in parallel. 0 Quote Link to comment Share on other sites More sharing options...
The Steppenwulf Posted November 30, 2017 Share Posted November 30, 2017 18 hours ago, sbobovyc said: The python API changed a lot since 2.59, so you will not be able to use my Blender scripts with that version of Blender. If I recall correctly, you can have several versions of Blender installed in parallel. Thanks for your advice - will upgrade to latest version 0 Quote Link to comment Share on other sites More sharing options...
sbobovyc Posted February 18, 2018 Author Share Posted February 18, 2018 (edited) Anyone interested in testing a special version of the mdr plugins that supports vehicles? Edited February 18, 2018 by sbobovyc 2 Quote Link to comment Share on other sites More sharing options...
Kinophile Posted February 20, 2018 Share Posted February 20, 2018 (edited) On 29/01/2017 at 9:55 PM, sbobovyc said: Thanks! Can't wait to see what he community comes up with. Keep in mind you can use whatever tool you like to model, texture, map, etc and then import your work into Blender then export into MDR. So I could work in Sketch Up, export as 3DS (for proper meshing) then import into this and export out as mdr ? There's a load of civilian stuff (eg buses, trucks) that I'd like to insert. Edited February 20, 2018 by kinophile 1 Quote Link to comment Share on other sites More sharing options...
sbobovyc Posted February 21, 2018 Author Share Posted February 21, 2018 The tools are at a point where you can import a vehicle and modify some parts. I have not fully figured out how wheels and tracks work, but the rest can be played with. 1 Quote Link to comment Share on other sites More sharing options...
Ivan Zaitzev Posted February 21, 2018 Share Posted February 21, 2018 If this games get truly moddable like the old Close Combats, then it's full potential will show. You are doing an amazing job sbobovyc! 0 Quote Link to comment Share on other sites More sharing options...
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