z1812 Posted February 24, 2015 Share Posted February 24, 2015 I have been playing CM since 1999. I have always enjoyed playing PBEM as well as against the A.I. With the previous games, I have found the A.I. gave me some tense moments but usually I prevailed and won. CMBS is much more challenging for me. I have played the small battles up to "Object Delta" and have not won once. I don't mind as I find the scenarios very interesting and the challenge to be fun. How are you all doing against the A.I. ? 0 Quote Link to comment Share on other sites More sharing options...
antaress73 Posted February 24, 2015 Share Posted February 24, 2015 usually winning at least tactical at warrior level.. lots of major and total. Then I get my ass kicked in Objective Delta, more than once... 0 Quote Link to comment Share on other sites More sharing options...
domfluff Posted February 24, 2015 Share Posted February 24, 2015 I've always done a lot better with the modern titles, so I got up to speed with CMBS pretty quickly I think. It helps that I've spent a fair amount of time thinking about how best to use Motor Rifle Troops - the difference here is that the Russians (unlike the Syrians) actually have the tools to make use of them, relatively speaking. In terms of the small battles, August Morning took a fair few attempts to get the hang of, but the last time I ran through it I only took one casualty, and that was probably unnecessary. Part of the issue I'm finding (against the AI and in PBEM) is that being stationary for more than a few minutes can be a death sentence - precision artillery, AGL's and missiles can all cause havoc out of nowhere. 0 Quote Link to comment Share on other sites More sharing options...
Jammersix Posted February 24, 2015 Share Posted February 24, 2015 I play at iron, the A.I. is easy to beat on any Quick Battle, even with a 30% reduction in forces. It is much tougher to beat in the Battles. 0 Quote Link to comment Share on other sites More sharing options...
Saferight Posted February 24, 2015 Share Posted February 24, 2015 on warrior i'm getting stomped for the most part which i'm not used too in the other titles. the modern battlefield is a very unforgiving place... 0 Quote Link to comment Share on other sites More sharing options...
z1812 Posted February 24, 2015 Author Share Posted February 24, 2015 I play at iron, the A.I. is easy to beat on any Quick Battle, even with a 30% reduction in forces. It is much tougher to beat in the Battles. I find the QB's are quite winnable...............as you say the battles are harder. I usually play at Elite level. Iron confuses the hell out of me. 0 Quote Link to comment Share on other sites More sharing options...
Zveroboy1 Posted February 24, 2015 Share Posted February 24, 2015 Most of the scenarios are quite challenging, it is fun. The victory conditions are often pretty tight, the AI rarely auto surrenders like in CMSF and with triggers it often has a couple of surprises up its sleeve. 0 Quote Link to comment Share on other sites More sharing options...
agusto Posted February 24, 2015 Share Posted February 24, 2015 I mostly play vs. the AI. Campaigns and Scenarios are significantly more difficult and fun than QBs IMO. In QBs the AI occasionally does weird things. Most of the time the QB AI does OK, but sometimes it just really feels like something went wrong. 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted February 24, 2015 Share Posted February 24, 2015 I am currently getting my ass kicked in Going to Town battle scenario playing as Russians. It's defenitely cool to see those triggers in play - gets the immersion factor up and makes the game harder. Not playing quickbattles ever since I had WTF moments with them in CMBN. 0 Quote Link to comment Share on other sites More sharing options...
Atago Posted February 25, 2015 Share Posted February 25, 2015 I'm doing better at CMBS than I had done with the WW2 titles. Now that I have the 'don't watch the clock' attitude going though I may go back to WW2 titles. I find I was hurrying too much and getting killed by not scouting nearly as well as I should. 0 Quote Link to comment Share on other sites More sharing options...
z1812 Posted February 25, 2015 Author Share Posted February 25, 2015 I'm doing better at CMBS than I had done with the WW2 titles. Now that I have the 'don't watch the clock' attitude going though I may go back to WW2 titles. I find I was hurrying too much and getting killed by not scouting nearly as well as I should. I find patience is one of the keys to success. Once I understood that I started to have better results. It is interesting how things can seem to move along slowly and then within 5 or 10 minutes everything starts to resolve....................unfortunately it is sometimes not in my favour............................ 0 Quote Link to comment Share on other sites More sharing options...
pnzrldr Posted February 25, 2015 Share Posted February 25, 2015 Beaten? What is that? Oh, you mean like when you play UKR BMP-2s against Bil's BMP-3s and T90s! Oh, no I haven't seen any of that against the AI! 0 Quote Link to comment Share on other sites More sharing options...
dan/california Posted February 25, 2015 Share Posted February 25, 2015 Holding the technology short end in a given battle against a human is just devastating. once somebody figures out they are holding a reusable ace, they play it a lot. The Ukrainians have lot of very stubby sticks, alas. The AI just can't be that selectively ruthless for the most part. 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted February 25, 2015 Share Posted February 25, 2015 I have played "Going to Town" at least 4 times now and been beaten by the AI every time. But I know I will come back for more! That scenario is like Stalingrad for the modern era! 0 Quote Link to comment Share on other sites More sharing options...
Daroc Posted February 25, 2015 Share Posted February 25, 2015 (edited) I find patience is one of the keys to success. Once I understood that I started to have better results. It is interesting how things can seem to move along slowly and then within 5 or 10 minutes everything starts to resolve....................unfortunately it is sometimes not in my favour............................ The build up to the full contact is about the same. Once contact been made the time factor I think is compressed by about x2-2.5. Death comes faster and not much sloppiness. Edited February 25, 2015 by Daroc 0 Quote Link to comment Share on other sites More sharing options...
slysniper Posted February 25, 2015 Share Posted February 25, 2015 (edited) Really, if you struggling winning the AI. Then you really do need to rethink the tactics you are playing with. Because the AI really is not different than it has been in all the other games. It is hard to say what your problems might be without actually watching you play.. I disagree with the fact that slowing down your game play is the answer, I see that comment a lot. I find CMBS actually requires faster moving and decisions if you are playing a good opponent. Gaining firepower advantages need to done more quickly than ever before because the amount of fire power units can produce will win a battle very quickly.. So you do not want to be on the wrong end of that, so being slow will lead to that problem. I think the problem most people have is understanding how to move troops. You need forward scouting units that risk their life to find what is out there. Stop trying to keep them alive, the best thing you can do for them is make sure they have covering fire. Then at least you can kill anything they expose and maybe if you have enough covering units. they might live to see a few more minutes in combat. learning this trick is the best offensive tool. On defense, the best tool is learning how to have reserve units that can be moved into place once you know what the enemy is trying to do. Do not pin all your units on the defensive front line. That is a good way to lose. Just two tips I see a major portion of players not do correctly. SO maybe two areas for you to work on also. Edited February 25, 2015 by slysniper 1 Quote Link to comment Share on other sites More sharing options...
Wodin Posted February 25, 2015 Share Posted February 25, 2015 Elite WEGO playing scenarios and campaigns and as usual find the AI a challenge. I really don't understand why solo players bother with QB..there are plenty of scenarios and alot are a challenge. I see QB as a multiplayer feature of the game. 0 Quote Link to comment Share on other sites More sharing options...
Stagler Posted February 25, 2015 Share Posted February 25, 2015 QB is the basis of multiplayer and should be expanded as such. QB variety is what makes the game so replayable. 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted February 25, 2015 Share Posted February 25, 2015 Extended in what way? 0 Quote Link to comment Share on other sites More sharing options...
Sulman Posted February 25, 2015 Share Posted February 25, 2015 It's a much tougher game than CMSF. Much tougher. There's some real difficulty spikes that require several retries. I think the enhanced spotting (NVG and TIS on both sides) and the fact that scenario designers have really got to grips with CMx2 contributes. Some of the scenarios fall on the side of frustration-by-design rather than enjoyment, but that's something that started with CMBN. 0 Quote Link to comment Share on other sites More sharing options...
z1812 Posted February 25, 2015 Author Share Posted February 25, 2015 Really, if you struggling winning the AI. Then you really do need to rethink the tactics you are playing with. Because the AI really is not different than it has been in all the other games. It is hard to say what your problems might be without actually watching you play.. I disagree with the fact that slowing down your game play is the answer, I see that comment a lot. I find CMBS actually requires faster moving and decisions if you are playing a good opponent. Gaining firepower advantages need to done more quickly than ever before because the amount of fire power units can produce will win a battle very quickly.. So you do not want to be on the wrong end of that, so being slow will lead to that problem. I think the problem most people have is understanding how to move troops. You need forward scouting units that risk their life to find what is out there. Stop trying to keep them alive, the best thing you can do for them is make sure they have covering fire. Then at least you can kill anything they expose and maybe if you have enough covering units. they might live to see a few more minutes in combat. learning this trick is the best offensive tool. On defense, the best tool is learning how to have reserve units that can be moved into place once you know what the enemy is trying to do. Do not pin all your units on the defensive front line. That is a good way to lose. Just two tips I see a major portion of players not do correctly. SO maybe two areas for you to work on also. Thanks for the advice Slysniper. I have been using the approaches you mention for a long time now but they are not serving me well in CMBS. Perhaps I will need to do some fine tuning for this title. I am sure it has also has to do with combat survivability on the modern battlefield where everyone is armed to the teeth. I am glad to find it so challenging. It makes you think a lot about what you are doing. I hope not to pull out to much hair in frustration as mine is already thinning quite nicely. 0 Quote Link to comment Share on other sites More sharing options...
Chevalier Bayard Posted February 25, 2015 Share Posted February 25, 2015 I did the first 5 scenarios and only won 2 on first try (iron). But each were epic fights ! Finished "Brutal" scenario yesterday and it was for me maybe the best defensive scen I've played in CM. There's one thing that would help the AI a lot I think (if possible). It would be the use by AI of "blind" supressive fire on key areas. For exemple, in brutal scenario, I had mid game at least 10 russian vehicles overwatching the town for more than 5 minutes. But none of them fired a single round while overwatching and then died when they entered the town (ambushed by my hidden RPG teams). If those vehicles had supressed (blindly) most of the buildings they could see from their overwatch positions it would have been a lot harder for me. I'll try this idea in the scen editor and report if this work well. Anyway, AI is better than most other similar games ! 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted February 25, 2015 Share Posted February 25, 2015 Computer controlled side can't use area fire. 0 Quote Link to comment Share on other sites More sharing options...
Chevalier Bayard Posted February 25, 2015 Share Posted February 25, 2015 Computer controlled side can't use area fire. Sad news... If it was possible to use target commands while making AI plans I'm sure the AI would be far more lethal ! 1 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted February 25, 2015 Share Posted February 25, 2015 I disagree with the fact that slowing down your game play is the answer, I see that comment a lot. I find CMBS actually requires faster moving and decisions if you are playing a good opponent. Gaining firepower advantages need to done more quickly than ever before because the amount of fire power units can produce will win a battle very quickly. ^^^ This. Listen to what he says. He is doing this to my guys right now! My men open fire on some of his and the next thing I know my guys are taking from from multiple locations and just getting hammered. I thought I actually had a plan to allow me to create fire power advantages. I need a new plan. The slowing down comment works when applied to finding the enemy. If you just send the platoon down the road at full speed when the unknown enemy ambushes you it will be a bad scene. Where as if you do some scouting when you trip the ambush way less of your guys get caught and the bulk of them can figure out how to quickly respond. 0 Quote Link to comment Share on other sites More sharing options...
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