Erwin Posted June 21, 2015 Share Posted June 21, 2015 Love the muddy tires mod. 0 Quote Link to comment Share on other sites More sharing options...
rogue189 Posted June 22, 2015 Share Posted June 22, 2015 Kieme, do your mods override the game textures or are they only available for design your own missions? I downloaded the first two terrain mods and put them in the data folder but didn't notice any difference. Where do they go? 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted June 22, 2015 Author Share Posted June 22, 2015 (edited) The mods change the appearance of all vehicles, terrain etc. in game, in missions, campaigns etc.. Only the mods labelled "add-on" simply add something new, and in that case it will be available to be seen in the editor (such as the case of additional buildings appearances or new flavor objects) or if someone makes a new map with those. Some "add-ons" instead add something to an existing mod, such as the names mod for the M1 Abrams: you download the M1 Abrams mod, then, if you like, you can download the names add on that will simply add names to the gun tubes of the Abrams. Mods must be placed (unpacked from rar compression) inside Z folder, from the manual: go inside your My Documents/../User Data/Mods folder and create a new folder called "Z". Edited June 22, 2015 by Kieme(ITA) 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted June 22, 2015 Author Share Posted June 22, 2015 Still working on the silhouettes for the interface, what is your opinion on this possible solution, national flags on top-right corner of the vehicle spot: 2 Quote Link to comment Share on other sites More sharing options...
TAKODA Posted June 22, 2015 Share Posted June 22, 2015 Perfecto! 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 22, 2015 Share Posted June 22, 2015 Since we already have a flag mod in the LHS soldier face pic, is there any other useful info that could be placed in the pic with the tank? 0 Quote Link to comment Share on other sites More sharing options...
Spycossomatik Posted June 22, 2015 Share Posted June 22, 2015 Love that!! 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted June 22, 2015 Author Share Posted June 22, 2015 (edited) Since we already have a flag mod in the LHS soldier face pic, is there any other useful info that could be placed in the pic with the tank? Wondering that too. There's some space empty on that corner, not sure how it would be used, could also be left empty. What about a modern NATO tactical symbol representing the unit type? Edited June 22, 2015 by Kieme(ITA) 0 Quote Link to comment Share on other sites More sharing options...
Whiterider Posted June 22, 2015 Share Posted June 22, 2015 What about a modern NATO tactical symbol representing the unit type? I like that idea! 0 Quote Link to comment Share on other sites More sharing options...
rogue189 Posted June 23, 2015 Share Posted June 23, 2015 No dice. I created the Z folder and put the .rar file in there but nothing happened. How do you unpack a rar file? I don't see an unpack option. 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted June 23, 2015 Author Share Posted June 23, 2015 Try to install winrar in your computer: http://www.win-rar.com/download.html Then, you'll be able to open all winrar files. Once it has been opened, take the files inside and put them in the Z folder as they are. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 23, 2015 Share Posted June 23, 2015 (edited) What I usually miss in CM2 and CMBS especially is more detailed info regarding the weapons systems capabilities. Hopefully we will eventually get the graphical icon mods in CMBS that we have in the other CM2 series to show ammo type and effective ranges. Also, it must be rare that we need to be reminded what nationality we are playing or what sort of unit we have selected. So, that sort of info is less important to duplicate. However, what other really useful (while playing the game) info would be good to put in that upper rhs space that Kieme mentioned? For just one example: Maybe something to do with passengers, or passenger capability - like how many troops can be carried on the selected tank? Or, perhaps if the vehicle has a weapons system mounted that can be dismounted. (Note: I am NOT talking about weapons that can be AQUIRED.) For example: CMSF has some vehicular-mounted weapons that could be dismounted. But, it was very hard to figure what was dismountable without experimentation. Not sure how many (if any) CMBS has. Edited June 23, 2015 by Erwin 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted June 23, 2015 Author Share Posted June 23, 2015 We must also be careful not to load the interface with too many information. In the end, part of Mastering CM games consists also in personal research, manual reading, experience etc. 0 Quote Link to comment Share on other sites More sharing options...
Imperial Grunt Posted June 23, 2015 Share Posted June 23, 2015 These projects look great! 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 23, 2015 Share Posted June 23, 2015 "...part of Mastering CM games consists also in personal research, manual reading, experience..." I think CM is a game and who has time for research these days? That is work and what one gets paid to do (well some of us). Personally, I want a recreation experience and a simple interface that gives me as much info as possible so that I rarely need to refer to the manual. If you want a game that requires constant consulting of the manual and research, try Grigsby's "War in The Pacific AE". I am currently playing that, and it is a real headache, albeit quite fun as a rare superb strategic level game when I burn out of tactical level games like CM. 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted June 24, 2015 Author Share Posted June 24, 2015 (edited) I wouldn't say that CM games require a constant manual checking, but some from time to time in my opinion is what makes a game more interesting than another. Besides, there is so much information that is required to knowledge the game that filling the actual interface would not be sufficient anyway (try to explain what's what with the T-90AM armor arrangement, where there's ERA and bar armor toghether, for example). Work in progress on the silhouettes, while in-game vehicles will have a picture taken directly from the game, the support units will have silhouettes based on real photographs, example of russian air supports: Edited June 24, 2015 by Kieme(ITA) 0 Quote Link to comment Share on other sites More sharing options...
Whiterider Posted June 24, 2015 Share Posted June 24, 2015 Wow! Amazing work, Kieme. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 24, 2015 Share Posted June 24, 2015 The graphics are truly beautiful. My point is that we don't need extra eye-candy for its own sake. If you want to add anything extra, please make it some useful info that might help speed up play. I would say that speed of play is a major issue due to the complexity of the CM2 game system (compared to CM1) and the micromanaging that is necessary in CM2 in order to "play effectively". I used to ask for larger scenarios akin to CM1. However, I have come to realize that huge scenarios that are eminently playable in CM1 are not practical in CM2. 0 Quote Link to comment Share on other sites More sharing options...
TAKODA Posted June 24, 2015 Share Posted June 24, 2015 Drooling at the air support silhouettes. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted June 24, 2015 Share Posted June 24, 2015 Great looking air support panels. I'd download them in a hurry. 0 Quote Link to comment Share on other sites More sharing options...
rogue189 Posted June 25, 2015 Share Posted June 25, 2015 Thanks Kieme! All good now! 0 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted June 27, 2015 Share Posted June 27, 2015 I have noticed that when I use the vehicle skin mods (specifically the Russians) that it seems to drastically slow down my loading times. On larger scenarios I get to 83% and then get stuck for a while, sometimes longer than 5 minutes before the game is finally able to load everything. Occasionally it will get stuck on 83% and it will take so long that I end up alt+tabbing and closing BS with the task manager (which says BS is not responding) and attempt to load the scenario again. This usually works, but I still get stuck on 83% for a while. I was wondering if anyone else has encountered this? It could very well be an issue on my end, although I'm not sure what that could be. Any insight would be appreciated. Hopefully there is a simple explanation as to why this is happening. If there is not but someone knows what is going on, or is willing to do some trouble shooting, feel free to shoot me a PM so we do not derail the thread or clutter it. Anyways just wanted to say that I really love the mods and appreciate all of the hard work that goes into making them! 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted June 27, 2015 Author Share Posted June 27, 2015 (edited) Thanks. The vehicle mods are all of the very same size of the original ones (but for a few of some US army vehicles roadwheels iirc). Anyway, this means that they have no impact on the game performance. Same goes with all the other standard mods. The mods labelled "HD" are two times (in terrain and highway mods some are 4x) the size of original textures, and those do have an impact on performance, depending on your setup you might notice a few frames drop, a huge frame drop and/or longer loading times. Finally, also the buildings add-ons, which add 8 more building types could cause a slow down if all 16 building types are used in a given scenario (but that's not the case of all the vanilla contents). If I am not mistaken, when loading any map/scenario etc. the last part of the % is dedicated to loading the units (troops/vehicles etc.). Therefore if you wait longer at 97-100% you are waiting longer for the load of units, what comes before that is probably map/terrain and game engine. Edited June 27, 2015 by Kieme(ITA) 0 Quote Link to comment Share on other sites More sharing options...
Wodin Posted June 27, 2015 Share Posted June 27, 2015 WOW you are the Aris mixed with JuJu and a splash of Mord for the CMBS game.. great work. 0 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted June 27, 2015 Share Posted June 27, 2015 Ah ok thank you for the response and clarification. It must be something on my end. I might try asking around in the tech support section. Anyways, thanks for all of the hard work and great content! Looking forward to seeing what you come out with next. 0 Quote Link to comment Share on other sites More sharing options...
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