Kieme(ITA) Posted July 18, 2015 Author Share Posted July 18, 2015 Thanks for your kind words Peter, yes, I forgot about the personal heavy weapons, missile launchers, machine guns, but also AKs etc. It could be interesting, I remember using Aris' weathered weapons mod, maybe something similar could be done for CMBS. 0 Quote Link to comment Share on other sites More sharing options...
kraze Posted July 19, 2015 Share Posted July 19, 2015 (edited) Here are single BRZ packs that I had on my google drive for personal use Kieme's faction re-textures (except for ukr/rus infantry*) Kieme's world re-textures Download and drop them into your Black Sea install dir\Data *I feel like Vein's rus/ukr mod offers a lot more variety and looks more authentic, esp. ukrainian digital camo Edited July 19, 2015 by kraze 0 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted July 20, 2015 Share Posted July 20, 2015 (edited) Great piece of work, both quality and quantity wise! and thanks for the recap post! Edited July 20, 2015 by Lethaface 0 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted July 20, 2015 Share Posted July 20, 2015 Here are single BRZ packs that I had on my google drive for personal use Kieme's faction re-textures (except for ukr/rus infantry*) Kieme's world re-textures Download and drop them into your Black Sea install dir\Data *I feel like Vein's rus/ukr mod offers a lot more variety and looks more authentic, esp. ukrainian digital camo Cheers! Is everything in those? 0 Quote Link to comment Share on other sites More sharing options...
kraze Posted July 21, 2015 Share Posted July 21, 2015 yes, now also includes zveroboy's barns and fences 0 Quote Link to comment Share on other sites More sharing options...
grunt_GI Posted July 22, 2015 Share Posted July 22, 2015 Thank you THANK YOU for the updated UI...especially the white text and white vehicle passenger dots. You and JuJu are the two guys who brought me out of my mod shell...and my games have definitely have been better for it. I will now consider your terrain, UI, and building mods standard on my CMBS. WELL DONE! 0 Quote Link to comment Share on other sites More sharing options...
Krasnoarmeyets Posted August 17, 2015 Share Posted August 17, 2015 (edited) Apologies for bringing it up again, but are You still intending to do the plain green version of the BRM-3K? As it currently is, it is the only vehicle standing out from the rest either by using old camouflage, or by being extraordinarily clean. Thank You. Edited August 17, 2015 by Krasnoarmeyets 0 Quote Link to comment Share on other sites More sharing options...
PanzerPajamas Posted August 18, 2015 Share Posted August 18, 2015 (edited) I've recently installed a number of Kieme's superb mods, but suspected that at least one of them was corrupting the game's (non-modded) UI graphics on my Mac. After removing them one at a time and playing the game, I've found the culprit: the BRDM-2 UA. I'm not sure why as the files look fine. To be sure it was this, I installed the mod on a second Mac and it resulted in the same UI corruption (see attached). If other Mac users have encountered the same problem, this may be the reason why. Simply remove this particular mod and the game works fine. Edited August 18, 2015 by PanzerPajamas 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted August 19, 2015 Author Share Posted August 19, 2015 (edited) Thanks for the heads up, Seems really strange since the BRDM-2 UA mod has no file that gos near to the RPG-7 silhouette or the dead mark, anyway I have no mac so I can't dig this up more than this sorry. Edited August 19, 2015 by Kieme(ITA) 0 Quote Link to comment Share on other sites More sharing options...
Kinophile Posted September 6, 2015 Share Posted September 6, 2015 Keime, your mods are superb.There is a lot of them though...Could the various army mods be conglomerated?Eg all the russian mods in one DL, all the UKR in another, all the landscape in a single DL, etc. 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted September 8, 2015 Author Share Posted September 8, 2015 Thanks. Wish I could, but the files would be too big for my internet speed, the upload would be very difficult and slow for me so I never managed to make compilations. 0 Quote Link to comment Share on other sites More sharing options...
antaress73 Posted September 10, 2015 Share Posted September 10, 2015 Kieme's : anu update on the status of the weapon/ vehicules silhouettes ? 0 Quote Link to comment Share on other sites More sharing options...
Shooty Deluxe Posted October 2, 2015 Share Posted October 2, 2015 First of all, thanks Kieme for these fantastic mods.I have a problem however with the modular buildings. They look fantastic, but when active, the windows in buildings and houses remain permanently closed.I've gone back to vanilla thinking it might have been my imagination and found that windows do get opened when there are troops inside the building.I would love to have this functionality with the modded buildings. Is this something that can be fixed easily? Cheers! 0 Quote Link to comment Share on other sites More sharing options...
Thewood1 Posted October 3, 2015 Share Posted October 3, 2015 I never knew that about the windows...can that be used as a cheat? Just curious. 0 Quote Link to comment Share on other sites More sharing options...
IanL Posted October 3, 2015 Share Posted October 3, 2015 What are you guys talking about regarding windows? I use @Kieme(ITA) s mods and I don't see anything of note about the windows. Can you guys explain witness pictures? Please 0 Quote Link to comment Share on other sites More sharing options...
Shooty Deluxe Posted October 4, 2015 Share Posted October 4, 2015 What are you guys talking about regarding windows? I use @Kieme(ITA) s mods and I don't see anything of note about the windows. Can you guys explain witness pictures? PleaseIn vanilla CM, when a friendly or enemy unit enters a building, they open the windows from the side they are looking from. It seems to not work 100% of the time but it mostly does. With Kieme's mod however this funtionality is lost. It's a small detail but imo it's really nice to have there.I'm still really greatful for the mod, dont get me wrong. I was just wondering if this could be fixed somehow. I tried deleting some of the window files in the mod to no avail. Maybe i should just delete all of them and have the game use the vanilla ones while keeping the modded wall textures.Can't upload any screenshots at the moment. Sorry. 0 Quote Link to comment Share on other sites More sharing options...
Bootie Posted October 4, 2015 Share Posted October 4, 2015 Are you sure... this is something I have never noticed? 0 Quote Link to comment Share on other sites More sharing options...
Shooty Deluxe Posted October 4, 2015 Share Posted October 4, 2015 Are you sure... this is something I have never noticed?here are some screen shots from vanilla version.1st is BLUFOR from inside an occupied building.2nd is OPFOR from outside an occupied building. Notice all windows are opened. 0 Quote Link to comment Share on other sites More sharing options...
IanL Posted October 4, 2015 Share Posted October 4, 2015 Thanks I was not getting it before. The thing is I have never noticed that the windows are closed when no one is inside. Do you have pictures of that? I not in front of my computer now so I can not check myself. I always thought that some windows were opened and some closed bu for game purposes it didn't matter. 0 Quote Link to comment Share on other sites More sharing options...
Shooty Deluxe Posted October 5, 2015 Share Posted October 5, 2015 Thanks I was not getting it before. The thing is I have never noticed that the windows are closed when no one is inside. Do you have pictures of that? I not in front of my computer now so I can not check myself. I always thought that some windows were opened and some closed bu for game purposes it didn't matter. I don't have pictures of that but i can confirm they are all closed until you actually enter yourself or spot an enemy inside. 0 Quote Link to comment Share on other sites More sharing options...
kraze Posted October 9, 2015 Share Posted October 9, 2015 This is because Kieme's windows do not have an alpha (transparency) channel present in their textures. I will try to fix it next week. 0 Quote Link to comment Share on other sites More sharing options...
kraze Posted October 12, 2015 Share Posted October 12, 2015 (edited) Closed windows fixhttp://www63.zippyshare.com/v/7lElIbVQ/file.htmlsimply copy into/merge with the folder of the same name, replacing files Edited October 12, 2015 by kraze 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted October 13, 2015 Share Posted October 13, 2015 There are several download buttons on that link, and I don't want to click on the wrong one and d/l something nasty. Can you be a bit more specific plz. 0 Quote Link to comment Share on other sites More sharing options...
kraze Posted October 13, 2015 Share Posted October 13, 2015 Sorry, I had adblock installed so didn't see all the adsHere's dropbox https://www.dropbox.com/s/0yegvt0cdpcgdhf/kieme_mod_buildings_fix.7z?dl=0 0 Quote Link to comment Share on other sites More sharing options...
TAKODA Posted October 13, 2015 Share Posted October 13, 2015 (edited) Thanks kraze. I just tested your windows fix and it works perfectly. Edited October 13, 2015 by TAKODA 0 Quote Link to comment Share on other sites More sharing options...
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