sburke Posted July 17, 2016 Author Share Posted July 17, 2016 A grenade flies at 3rd platoon B company from an unknown assailant. Sgt Peters 1st squad, 3rd pltn B Co. loses a man from an insurgent ambush. The alley had been considered cleared a few minutes earlier. The insurgent RPG team as Sgt Peter's man goes down. 3rd Platoon responds with a volley of automatic fire that eliminates them. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted July 17, 2016 Author Share Posted July 17, 2016 (edited) Sgt Calhoun 2nd Sq 3rd Pltn C company engaged in a firefight with insurgents while advancing on the Al Qadr Al Kilami Mosque. C Company has managed to move forward even less than B Company and is now receiving the call to send their reserve Lt Van Wyk's 3rd Platoon up route Michigan to hit the insurgents at the Gay Palace from the rear. On the floor above another team provides additional support. Despite the amount of fire from multiple teams an insurgent manages to fire an RPG at the building. Fortunately no one is hurt and the assailant is put down. Edited July 17, 2016 by sburke 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted July 17, 2016 Author Share Posted July 17, 2016 Cpt Heverly (3rd from left) of A company and his XO Lt McAndrews (2nd from left) report back to Bn that the Madrassa has been secured. He's lost 7 men and a Stryker. He does not know that at that moment he lost an 8th soldier to a sniper in the Saddam Mosque. Sgt Garcia and 2nd platoon infantry firing on the sniper. 0 Quote Link to comment Share on other sites More sharing options...
Aurelius Posted January 30, 2017 Share Posted January 30, 2017 Just another day in a life of an insurgent sniper 0 Quote Link to comment Share on other sites More sharing options...
LegateImperator Posted March 31, 2017 Share Posted March 31, 2017 "A marine sniper provides over watch of the village." 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted April 2, 2017 Share Posted April 2, 2017 Been a while since CMSF had a caption contest... Umm, Abdullah, when I said disarm the warhead, I didn't mean it literally. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted April 2, 2017 Share Posted April 2, 2017 Looks like my cat when she used to reach under the door... 0 Quote Link to comment Share on other sites More sharing options...
Rinaldi Posted April 26, 2017 Share Posted April 26, 2017 Bumparoo; still haven't gotten the CMSF bug out of me yet. The Dutch campaign is the only one that I left untouched, righting that wrong in my free time. Wish all my attacks went this well. 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted April 26, 2017 Share Posted April 26, 2017 1 hour ago, Rinaldi said: The Dutch campaign is the only one that I left untouched, righting that wrong in my free time. Wish all my attacks went this well. Nice video. Thanks for sharing it. I may have to try this campaign some day. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted April 26, 2017 Share Posted April 26, 2017 I also enjoyed the Dutch Campaign - altho still need to finish it. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted April 26, 2017 Share Posted April 26, 2017 (edited) Coincidentally I'm playing the Dutch campaign at the moment too.....I took a slightly different approach to that mission, doing most of my work at extreme range, IIRC the AI surrendered before I got into the second compound. Edited April 26, 2017 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Rinaldi Posted April 26, 2017 Share Posted April 26, 2017 1 hour ago, Sgt.Squarehead said: Coincidentally I'm playing the Dutch campaign at the moment too.....I took a slightly different approach to that mission, doing most of my work at extreme range, IIRC the AI surrendered before I got into the second compound. I would've liked to have attacked through the complex terrain on my right and just let the Leopards sit there and dominate half the map from the cover of the orchard, but I broke a cardinal rule and spread my recon out into sections rather than keep it concentrated to brush away the Syrians dug-in there. Oppurtunity was lost. Wasn't keen on rooting them out either in a dismounted action where they could actually do some damage. The AI surrendered before I had to breach the second fort as well, which was welcome. I had just finished clearing the enemy astride the road in those marshy areas when the surrender came. Most of the second half of the mission was at range, using the captured fort to ping away at the enemy. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted April 26, 2017 Share Posted April 26, 2017 (edited) I had quite a squabble for possession of that low orchard covered hill on the right, but luck was with me and my APCs nailed each threat as they emerged allowing my infantry to sweep the area clear. In my game the RR team that you took out with the Leopoards had almost a full infantry platoon descend on him, point-blank in hail of gunfire (he didn't last too long at all). The clattering they took up there and in the first compound, plus all the little gifts I dropped on the second compound were enough for the AI and it showed the white flag. Did you have trouble with the ATGM teams on the little mounds? The one on the left gave one of my Leopards a nasty scare! Edited April 26, 2017 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Rinaldi Posted April 26, 2017 Share Posted April 26, 2017 No I actually had very little trouble from ATGMs; most of the Saggers were KO'd by Apache's gun-running and the AT-4s were either out of ammo or taken at close range at the rear of the map when I got into the second fort. Most of the trouble came from RPGs and those two pesky SPG-9s. Then again, I spent almost 40 minutes destroying spotted weaponry with the recon platoon. Again, much welcome luck. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted April 26, 2017 Share Posted April 26, 2017 (edited) I don't recall what type it was, but it must have got supressed early on and I'd discounted it as a target. The Leopard must have been sat side/rear on to it for best part of a quarter-hour before it suddenly popped up and loosed off a missile (which makes it an AT-4 as Saggers can't fire at targets under 500m and I was a lot closer than that) which missed fortunately.....I play real-time so it didn't get to launch another. Edited April 26, 2017 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Rinaldi Posted May 21, 2017 Share Posted May 21, 2017 I wish I can say the rest of the firefight went as well; but my opponent wisely pulled back into a reverse slope defense after the first nasty surprise. My local success has helped to 'reset the board' as my reinforcements come in so, hope remains for a Syrian upset. From a PBEM of "Armour Attacks" 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted May 21, 2017 Share Posted May 21, 2017 Great to see this thread spring back to like, great screenshot too. 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted May 22, 2017 Share Posted May 22, 2017 (edited) From a recently finished PBEM against @IICptMillerII: (What is it with people making un-taggable usernames?) Talk about your cliffhanger endings! Edited May 22, 2017 by SLIM 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted May 22, 2017 Share Posted May 22, 2017 Is that a Red CV-90.....You play interesting games Slim-San. 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted May 22, 2017 Share Posted May 22, 2017 17 hours ago, Sgt.Squarehead said: Is that a Red CV-90.....You play interesting games Slim-San. There's going to be an AAR on my YouTube channel, feel free to stop by. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted May 26, 2017 Share Posted May 26, 2017 MOUT in lightly armoured vehicles can be really nasty: The horror! 0 Quote Link to comment Share on other sites More sharing options...
jtsjc1 Posted May 26, 2017 Share Posted May 26, 2017 That's ugly! 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted May 26, 2017 Share Posted May 26, 2017 I hope you are talking about the outcome there.....Fortunately it's just something from a testing session, the vehicles were left sat in their starting positions while I monitored the AI Plans, but all those red crosses popping up at once really caught my eye, so I thought I'd see what happened and get a screenie! 0 Quote Link to comment Share on other sites More sharing options...
jtsjc1 Posted May 26, 2017 Share Posted May 26, 2017 Yes the outcome not the screenshot. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted May 27, 2017 Share Posted May 27, 2017 (edited) Yes, fighting up to a T junction is one of the most lethal MOUT problems you can face in RL* as well as CM life. Compound walls give you some protection vs shooters either side, but defilade along a street means only parked cars protect you. This attacker is paying the appropriate price for his incaution and lack of overwatch/ suppression. * I haven't personally tried it in RL, but I doubt I am wrong.... Edited May 27, 2017 by LongLeftFlank 0 Quote Link to comment Share on other sites More sharing options...
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