emccabe Posted October 20, 2014 Share Posted October 20, 2014 illumination rounds for arty 0 Quote Link to comment Share on other sites More sharing options...
GhostRider3/3 Posted October 21, 2014 Share Posted October 21, 2014 Street lamps for Night Settings... right now I use vehicles on fire.. and put a house over it.. but not sure how that would work, as they are only flavor objects. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted October 21, 2014 Share Posted October 21, 2014 Street lamps for Night Settings... right now I use vehicles on fire.. and put a house over it.. but not sure how that would work, as they are only flavor objects. But they wouldn't be turned on - blackout .... 0 Quote Link to comment Share on other sites More sharing options...
poesel Posted October 23, 2014 Share Posted October 23, 2014 Well, that sounds just like what I´ve always been doing with F12 - unless I misunderstand you? A follow up idea on the very useful F12 key: a keyboard shortcut that activates the last waypoint of the currently selected unit. That would be tremendously helpful and save a lot of panning and clicking. 0 Quote Link to comment Share on other sites More sharing options...
Hellas Posted October 23, 2014 Share Posted October 23, 2014 +1 Maybe a toggle-function (select/deselect last waypoint) instead of a switch would be even better? But my biggest wish for interface enhancement would be that clicking a movement path selects the corresponding unit. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted October 23, 2014 Share Posted October 23, 2014 +1 Maybe a toggle-function (select/deselect last waypoint) instead of a switch would be even better? But my biggest wish for interface enhancement would be that clicking a movement path selects the corresponding unit. This one has been suggested a couple times. My only issue with it is when you have a bunch of movement points crossing at a location, how do you move a specific one instead of grabbing whatever random one gets selected. As it is now if I select a unit and click on that area I can only select that unit's waypoint. Personally I like that... 0 Quote Link to comment Share on other sites More sharing options...
Hellas Posted October 23, 2014 Share Posted October 23, 2014 This one has been suggested a couple times. Here goes the hope... :mad: My only issue with it is when you have a bunch of movement points crossing at a location, how do you move a specific one instead of grabbing whatever random one gets selected. As it is now if I select a unit and click on that area I can only select that unit's waypoint. Personally I like that... If a unit is selected, then endpoint pyramides between the segments do appear. When clicking ofcourse these elements should get the preference over selecting a different path. From the UI point of view I see no big problem, if paths were so bunched up, that the player first selects the unit directly to make the pyramid appear. It would stay the same as it is now with the difference, if the player does not click the pyramid, he probably would select another unit automatically. And I imagine that would be extremely handy especially when it comes to manage the paths of many units. Readjusting or finetuning the paths of half a dozen units moving over a bridge without any jumping back and forth and camera repositioning between each unit and the brige. That would be so :cool: ! 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted October 24, 2014 Share Posted October 24, 2014 Here goes the hope... :mad: Don't take it so personally. It was simply to say it isn't a new suggestion and had no connotation to good or bad. I could just have easily said "This one has already been suggested a couple times. And I like it." Would I still have gotten the little frowny face? 0 Quote Link to comment Share on other sites More sharing options...
Hellas Posted October 24, 2014 Share Posted October 24, 2014 I didn't take it personally at all. No problem. I wanted to express if it's nothing new anyway then it probably will never be implemented. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted October 24, 2014 Share Posted October 24, 2014 I didn't take it personally at all. No problem. I wanted to express if it's nothing new anyway then it probably will never be implemented. I wouldn't infer that either. There are plenty of features that have been added in after fairly long term requests. BF isn't blind to the requests, they simply do not implement anything quickly even when they want it. It takes time and effort to make sure they work as intended. 0 Quote Link to comment Share on other sites More sharing options...
Jorge MC Posted October 24, 2014 Share Posted October 24, 2014 I just want to see the german m43 cap in the game!! thats all I want 0 Quote Link to comment Share on other sites More sharing options...
Lt Belenko Posted October 24, 2014 Share Posted October 24, 2014 KIA/WIA reports for OB Arty 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted October 24, 2014 Share Posted October 24, 2014 ...if it's nothing new anyway then it probably will never be implemented. Wrong assumption. Many, many user suggestions have been implemented, some for new features and some for alteration of old ones. Small changes usually get implemented fairly quickly (within months), but addition of new features can take a couple of years or even more to program, test, and de-bug. Michael 0 Quote Link to comment Share on other sites More sharing options...
Manolovitch Posted October 24, 2014 Share Posted October 24, 2014 Ability for soldiers that are out of ammo to take weapons on dead ennemy bodies. 0 Quote Link to comment Share on other sites More sharing options...
Shorker Posted October 25, 2014 Share Posted October 25, 2014 My wish list for CMx2: 0 Quote Link to comment Share on other sites More sharing options...
Lt Belenko Posted October 25, 2014 Share Posted October 25, 2014 My wish list for CMx2: - a camo net to hide AT guns and Flaks YES!! until 1st shot is fired by the gun. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted October 26, 2014 Share Posted October 26, 2014 YES!! until 1st shot is fired by the gun. Is already factored in if the gun hasn't moved. Camo nets (or a similar concealment bonus) for fortifications would be nice though. Currently you're better having your ATGs with no sandbag walls in most cases, since those things stand out like sore thumbs and draw fire, even if the ATG hasn't yet been spotted. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted October 26, 2014 Share Posted October 26, 2014 Ability for soldiers that are out of ammo to take weapons on dead ennemy bodies. Not gonna happen. 0 Quote Link to comment Share on other sites More sharing options...
Whiterider Posted November 10, 2014 Share Posted November 10, 2014 I´d love to see the cost of units in the editor. It´s a good option to balance scenarios. 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted November 13, 2014 Share Posted November 13, 2014 Half-destroyed buildings, with the roof gone and most of the walls still standing like a hollow shell. (instead of either lightly damaged or completely razed to the ground). Not sure if this is already in the newer versions of the game, I only played CMBN so far. 0 Quote Link to comment Share on other sites More sharing options...
AlexUK Posted November 13, 2014 Share Posted November 13, 2014 Half-destroyed buildings, with the roof gone and most of the walls still standing like a hollow shell. (instead of either lightly damaged or completely razed to the ground). Not sure if this is already in the newer versions of the game, I only played CMBN so far. Yes, definitely! Umlaut's mods are fantastic, if they could somehow be incorporated into the main game it would be a major improvement. 0 Quote Link to comment Share on other sites More sharing options...
Lacroix Posted November 13, 2014 Share Posted November 13, 2014 steady 30 fps on huge maps better voices ( i know there are mods but still) steady non moving/flickering shadows from every angle Tracers being show not* every time(not including tanks) and better quality tracers little faster turret rotation and tank moving little faster pixeltrupen movement/rotation/responsivnes less strange physics of pixeltrupen movement Patch every month Disabling of Activation keys Merging with steam Much bigger marketing (even if it means some cod kids coming) Multiplayer Lobby (its 2014, Anno domini) well those are my wishes, i know some of them are not realistic, or more precisely 80% of them but still 0 Quote Link to comment Share on other sites More sharing options...
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