xian Posted April 13, 2012 Share Posted April 13, 2012 ...and no, I'm not talking about tomorrow's 4:15 from Aintree! So... NUMBER 1. Have you just lost your HQ tank? Did the crew manage to get out okay? Well, once they recover enough to let you give them orders try and get them out of harm's way and quickly order them into a halftrack (or other radio-equipped vehicle). They will soon be back in contact with the rest of their platoon/squadron, and the remaining tanks will be far less brittle. 0 Quote Link to comment Share on other sites More sharing options...
Bradley Dick Posted April 13, 2012 Share Posted April 13, 2012 It's in the manual but I didn't notice it until last night. You can tell the crew of a bren carrier to take the machinegun with them when they dismount. Pretty boss. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted April 13, 2012 Share Posted April 13, 2012 Buy low, sell high. Bradley, I had read that before, but the one time I tried, they left and didn't take the vickers! Maybe it was destroyed (they did get a lot of MG fire, but no casualties). Anyway, I will continue trying it. 0 Quote Link to comment Share on other sites More sharing options...
phil stanbridge Posted April 13, 2012 Share Posted April 13, 2012 How do you tell the crew to take a weapon? Acquire or something else? 0 Quote Link to comment Share on other sites More sharing options...
Bradley Dick Posted April 13, 2012 Share Posted April 13, 2012 How do you tell the crew to take a weapon? Acquire or something else? I'm sorry. I was mistaken. It was the MMG carrier and not the bren. My Hot Tip of the Day is that I cannot be relied upon. 0 Quote Link to comment Share on other sites More sharing options...
slysniper Posted April 13, 2012 Share Posted April 13, 2012 ...and no, I'm not talking about tomorrow's 4:15 from Aintree! So... NUMBER 1. Have you just lost your HQ tank? Did the crew manage to get out okay? Well, once they recover enough to let you give them orders try and get them out of harm's way and quickly order them into a halftrack (or other radio-equipped vehicle). They will soon be back in contact with the rest of their platoon/squadron, and the remaining tanks will be far less brittle. That is a good one, I could use it right now. playing a scenario where I had at least 40 tanks. But I also have a total of about 2 halftracks. So should I use the halftrack for that purpose, I just might. 0 Quote Link to comment Share on other sites More sharing options...
poesel Posted April 13, 2012 Share Posted April 13, 2012 My hot tip of the day: The 'C' - sets your view to wide angle. I played CMBN right from the beginning and somehow missed it. Wide angle is SO useful to get a better overview. Now I can't live without it. 0 Quote Link to comment Share on other sites More sharing options...
Bergerbitz Posted April 14, 2012 Share Posted April 14, 2012 My hot tip of the day: Don't make toast in the bathtub. Second on that "C" command...I recently discovered it and it's making things easy for me, too. 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted April 14, 2012 Share Posted April 14, 2012 There is so much about this game I don't know yet! Just tried "C" command and it really makes a difference when all hell is breaking lose. 0 Quote Link to comment Share on other sites More sharing options...
__Yossarian0815[jby] Posted April 14, 2012 Share Posted April 14, 2012 My hot tip of the day: The 'C' - sets your view to wide angle. I played CMBN right from the beginning and somehow missed it. Wide angle is SO useful to get a better overview. Now I can't live without it. Doh, this has existed since CMSF and i never norticed it, thx! 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted April 14, 2012 Share Posted April 14, 2012 If you want a group of infantry to board a vehicle that is far away: -Plot a set of waypoints for the vehicle. It helps to have the final waypoint near the infantry group. -Plot a waypoint that orders the infantry to board the vehicle. The infantry will then move to the vehicle's final waypoint. When the vehicle reaches its final waypoint, the troops will automatically board the vehicle. 0 Quote Link to comment Share on other sites More sharing options...
Stingray Posted April 14, 2012 Share Posted April 14, 2012 I'm sorry. I was mistaken. It was the MMG carrier and not the bren. My Hot Tip of the Day is that I cannot be relied upon. I just tried and dismounted the crew of the MMG carrier but they left the MMG. Is there an order that will make them dismount with the MMG? Also tried it with the Bren carrier and they also did not bring the Bren with them. The Bren carrier crew could acquire ammo but the MMG carrier crew could not. Any advise is most welcome. Thanks 0 Quote Link to comment Share on other sites More sharing options...
Bradley Dick Posted April 14, 2012 Share Posted April 14, 2012 I just tried and dismounted the crew of the MMG carrier but they left the MMG. Is there an order that will make them dismount with the MMG? Also tried it with the Bren carrier and they also did not bring the Bren with them. The Bren carrier crew could acquire ammo but the MMG carrier crew could not. Any advise is most welcome. Thanks It looks like when you purchase a MMG carrier, the crew for the MMG is already counted as a machine gun team. The difference is that they can fire from the carrier using the MMG whereas other carriers cannot allow this. If you take the MMG and move them to a normal carrier, they won't fire anything but individual weapons or the bren. So, my battered crew that bailed out of the carrier during my disastrous battle against gogol was actually already a MMG crew before they ever bailed. Sorry if I made that confusing for anyone. The MMG carrier is more of a special vehicle with a MMG crew that can fire from the vehicle instead of a vehicle with a removable weapon. 0 Quote Link to comment Share on other sites More sharing options...
Stingray Posted April 15, 2012 Share Posted April 15, 2012 It looks like when you purchase a MMG carrier, the crew for the MMG is already counted as a machine gun team. The difference is that they can fire from the carrier using the MMG whereas other carriers cannot allow this. If you take the MMG and move them to a normal carrier, they won't fire anything but individual weapons or the bren. So, my battered crew that bailed out of the carrier during my disastrous battle against gogol was actually already a MMG crew before they ever bailed. Sorry if I made that confusing for anyone. The MMG carrier is more of a special vehicle with a MMG crew that can fire from the vehicle instead of a vehicle with a removable weapon. Should the MMG team/crew dismount with the MMG as it says in the manual? When I tried it the crew dismounted without the MMG. What am I doing wrong? 0 Quote Link to comment Share on other sites More sharing options...
WinOrLose Posted April 26, 2012 Share Posted April 26, 2012 Probably common knowledge but I only heard of it yesterday. Alt - j removes the horrible bright green shading to the VP area for a much nicer looking map. 0 Quote Link to comment Share on other sites More sharing options...
fatehunter Posted April 26, 2012 Share Posted April 26, 2012 Probably common knowledge but I only heard of it yesterday. Alt - j removes the horrible bright green shading to the VP area for a much nicer looking map. Nice! Not common knowledge (I always forget most of the hot keys.) thanks 0 Quote Link to comment Share on other sites More sharing options...
Amizaur Posted April 27, 2012 Share Posted April 27, 2012 Do you know any tips that would prevent a stupid MP40 owner, that is second member of a sniper team, from opening fire at any soldier within 150m or so - but at the same time allowing the marksman to shoot at them ? Currently this trigger-happy guy opens fire at any target that is in range, revealing their position, and it fires before the marksman can - so the enemy hit's the dirt or returns fire, making the marksman job harder. I let them without any orders - then they engaged any target, the MP40 guy usually firing first. I set them a cover arc - they fired when targets entered the arc, but again - the MP40 guy fired first. Is there a tip to make him not shooting (other than a murder) so only the marksman would shoot ? 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted April 27, 2012 Share Posted April 27, 2012 Do you know any tips that would prevent a stupid MP40 owner, that is second member of a sniper team, from opening fire at any soldier within 150m or so - but at the same time allowing the marksman to shoot at them ? Currently this trigger-happy guy opens fire at any target that is in range, revealing their position, and it fires before the marksman can - so the enemy hit's the dirt or returns fire, making the marksman job harder. I let them without any orders - then they engaged any target, the MP40 guy usually firing first. I set them a cover arc - they fired when targets entered the arc, but again - the MP40 guy fired first. Is there a tip to make him not shooting (other than a murder) so only the marksman would shoot ? Well for one thing, I want my marksman firing at much longer distances. Harder to identify where the shot came from and the bonus that the MP guy isn't as likely to give away the position. For most players I think the simplest way for this to be resolved is if the sniper was functioning alone (which would either require a ToE change or a depleted unit). It is hard to make best use of them when you have two different weapons that have different functional roles and a team that shouldn't behave in a pattern that isn't your normal, two troopers with guns mode. Within 150 m I am not so sure I don't want my MP guy opening up. That is purely situation driven. But I have found in those instances where I have a lone marksman, he is pretty darn effective. Broadsword and I just had a situation where an American team in an orchard just stood up to move and the moment they did a nearby marksman popped the lead guy. The rest of the unit cowered only to get hit by an Mg team that had just moved in. If I had had the MP guy there though it would have worked even better. The range was pretty short and I expect that MP would have reaked havoc. 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted April 27, 2012 Share Posted April 27, 2012 Ya; 150m is way too close range for a Marksman. At that range he's almost certain to get spotted within a shot or two even if the MP40 gunner in the team is not shooting. Better to use an LMG team for ambush at that range; they'll get spotted, but they also have a higher chance of achieving multiple casualties in the first burst. Generally, if I'm actually trying to use Marksman teams as shooters (as opposed to OPs), I'll try to set them up to engage at ranges of at least 250m, and ideally over 300m. Over 300m, if they're in good cover, the enemy usually won't even get a "?" contact for several shots. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted April 28, 2012 Share Posted April 28, 2012 Nice! Not common knowledge (I always forget most of the hot keys.) They can all be brought up in the game's interface. 0 Quote Link to comment Share on other sites More sharing options...
WinOrLose Posted April 28, 2012 Share Posted April 28, 2012 They can all be brought up in the game's interface. Where/how? Probably obvious but for the life of me I can't see it!! Regards 0 Quote Link to comment Share on other sites More sharing options...
Amizaur Posted April 28, 2012 Share Posted April 28, 2012 I agree 150m is too close for a marksman, but unfortunately the enemy contacts were showing up at about that range. Even that close, I would prefer that only the marksman was shooting - the team is called a SNIPER TEAM - at least as long as there was no return fire. I would prefer an LMG there, but I had no choice - in scenario it was a sniper team... Well if there is no tip for that, then I hope it will be adressed and... well, that's all about this. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted April 28, 2012 Share Posted April 28, 2012 ...the team is called a SNIPER TEAM... And, as has been said many times before, is mis-sold under that name. "Sniper Teams" are emphatically not trained snipers in Ghillie suits with a spotter. They're the "best shot in the company" given a scoped rifle and a bloke to watch his back (Or Cleetus and Jethro-Bob from the Adirondacks who've snuck off from their platoon to pop them some Jerries, in the case of less regular establishments...). 0 Quote Link to comment Share on other sites More sharing options...
Bradley Dick Posted April 28, 2012 Share Posted April 28, 2012 Where/how? Probably obvious but for the life of me I can't see it!! Regards On the lower right hand side of the interface under the Menu tab, I think, there is a Hotkeys button. 0 Quote Link to comment Share on other sites More sharing options...
WinOrLose Posted April 29, 2012 Share Posted April 29, 2012 Found it - thanks. Off to speck savers for me I thinks. 0 Quote Link to comment Share on other sites More sharing options...
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