Yep - sounds like the hardcode is the only real way they can deal with firing off all your ammo outside of effective range. Maybe we need a new thread on accuracy...
So the hardcode is there to stop the AI firing at longer ranges. Wouldn't it be easier to set a % of max range that the AI will fire at? Anyway its not the max range of SMG's that overly concerns me - its just the accuracy. I cant confess to having fired an SMG but I don't believe you would hit anything with a burst at 150 to 200m in RL combat conditions (ie not on a range).
I'm no expert but I am finding SMG's in RT so ridiculous that I'm probably going to just stick with BN until they fix it. My observation is they are far too accurate and spoils the fun of any infantry combat. With a semi useful knowledge of terrain its fairly easy to get within 200m at which point the firefight is only ever going to go one way. PS not a German fanboy
I cant claim to have done any testing on the subject but my gut feeling is that SMG's are far too accurate. Regarding the Russian SMG's I'm not sure if it is just accuracy or volume of fire but hits at 150m seem way too high.
Strange - I find spotting too easy...
Main gripe is the little to no effect that intervening trees have and the almost non existent effect of shadows and trees on tank spotting.