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Video AAR - First PBEM


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Here's a link to a video AAR I made of my first PBEM game.

Having only played a handful of solo games before diving into PBEM, there's a degree of 'learning on the job' going on. But the pace is good and I think it's entertaining enough to warrant a look.

Game was as follows:

Meeting Engagement

Battle Size Tiny

Map Small Village QB-085

Difficulty Warrior

Rarity Strict

As you can see, I kept the scope small and everything simple. I didn't want to feel overwhelmed by the scale or difficulty on my first outing.

I'm interested in a couple more opponents to play QB's, Small Battle Sizes on Elite.

Big thanks to sluggo337 for popping my PBEM cherry, and also for ok'ing my post of the game here on the forum.

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A bold and 'failed' move......

I caught sight of the P-IV just too late to save the M5.

The WEGO timing wasn't good for the light tank. I was hoping the Panzer wouldn't get in position to 'take a shot' by the finish of the turn.

I had visions of the M5 careening straight through the German infantry lines headed at breakneck speed for the relative safety of the US positions.

Wasn't to be though.

Captured with: Fraps

Editing software was: Cybelink PowerDirector10.

I only used my own turns for the AAR.

I think you could do something really interesting, retrospective analysis, with access to both sides maneuvers.

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Absolutely great job WynnterGreen! Enjoyed that very much. Very well put together with the camera work and sounds. I agree you have a good creative eye for making the movie flow very nicely. Perhaps we should start some kind of CM academy awards.

Someone should contact History Channel to show them what can be put together with the Cmx2 engine. Some of these films are good enough to be incorporated into some of their specials. I recall seeing computer graphics in specials such as “Patton 360” and they were nowhere as entertaining as some of these AAR’s I’ve seen.

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Odin: The overlay images, arrows, mortar target areas etc..... were created in Photoshop, by drawing with brush tools.

But there's a very good free image authoring program called Gimp, that's more than capable of doing the same stuff on display in this AAR.

PowerDirector10 has all the tools to do things such as set transparency, re-size, fade in, fade outs for 'overlay' images you create elsewhere and import.

All the subtitles, text, audio addition and re-authoring was done in PD.

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I have watched the video a few times now and each time I get drawn into the action. Then I realize those are my Germans that keep getting shot and I'm not so excited. But it was a good game and congrats to Wynn.

There were a couple of things that worked against me (besides my poor planning, poor execution, and overall poor ability to play this game). I called in some OB artillery along one row of bocage that I'm sure would have eliminated most of a squad or more. But for some reason the shells all landed off the map. And the bocage row was nowhere near the landing spot. Second, as seen in the video, the immobilization of my tank all but ended any chance I had. He sent a few men to try and finish me off but anyone who got within eyesight of my stranded tank was quickly eliminated. We ultimately called a cease fire since we had several turns of my tank commander yelling for the scared Americans to come out and fight like men and his GIs hiding in buildings looking at each other saying I'm not gonna go out there, you go out there.

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That was great. Loved the sound effects. Great camera work and the overlay cutscenes were awesome. Will watch this many times to take it all in. Thanks for the great effort.

Suggestions for future projects...

Mod up with everything made by Aris for HD terrain and vehicles, then use all of Vein's explosions etc.

There is a "No Red Cross" mod that I have used so long I actually forgot they were in the game until watching this. :)

Turn off the objectives unless needed for overlay cutscenes.

Edit out the GUI, deselect all units during filming, and turn off Icons except for overlay cutscenes.

--

Your excellent camera direction deserves the best mods and least distractions. :D

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Thanks for all the positive feedback and responses.

@sluggo337: That tank, would not die.

I like to think that US ground forces were pulled back and the carpet bombers went to work on the square mile it was stranded in.

Near the end of the film, when my veteran AT team gently sails his second missed shot from within about 40m over the rear of the P.IV, then takes a main gun round to the face for his trouble, sums up the entire end game for me. :P

@ sgt shultz: I've only had the game for a couple of weeks and have started checking out a few Mods, as is evidenced in the film, and had been swapping a few in and out.

I'd already downloaded the Aris Textures, but hadn't installed them yet, and had read about the great quality of the Aris vehicles.

Living in a remote Internet access part of Australia means I necessarily have very small monthly data caps, so it'll take some time to acquire everything I'd like.

I'd been wondering if there was an easy way to switch off all the unit icons, friendly and enemy, and also the vehicle 'hit' notifications but hadn't found anything in my quick looks through the manual.

The 'camera work' was more 'fiddly' to achieve good results with than it could have been because I was actively trying to avoid having a sea of icons constantly 'in frame'.

Although I came to the conclusion that other than just in 'overlay' scenes, it was probably quite important to have the icons visible at certain times to give the observer a chance to 'connect the dots' and get a feel for what was happening tactically and where.

Editing out the GUI is easily done, but it would then significantly affect aspect ratio, meaning you'd have to crop edges too, to get it back to the 16:9 most people will watch it at.

Doable, but it would mean constantly re-visioning when framing the 'original shot', knowing that you're going to trim the edges, kid of beyond the scope of simple 'hobby film' making. Though I might give it a quick try, just out of interest.

Unless, of course, you're saying there's a setting within CM that can remove the GUI pane from view in game, if so, please let me know how.

@ boche: "for the Germans did you use some CoD 2 sound files?"

No, although that would probably be a good source. I unpacked the Company of Heroes sound files and found a couple of folders of 'demo' audio files in German, that maybe never made it into the full game but were still bundled with the Audio Package.

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