Javaslinger Posted November 21, 2011 Share Posted November 21, 2011 Really really REALLY annoying thing just happened... I am starting a quick battle of about 2 companies... I painstakingly position each squad, support unit, leader, etc... Then I painstakingly give the first turn orders to each squad, unit, leader, etc... Then I decide to re-position my irrelevant battalion HQ... I double click it to make sure I've got the right leader selected... Then I re-position it... Thereby, moving every damn unit... So I re-position it back... Thereby moving every unit back where I wanted it... No harm no foul. I deselect everything but the battalion HQ and move it... Satisfied I double check a few things and discover that EVER DAMN UNIT had it freaking orders cleared.... WTF... Ken 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted November 21, 2011 Share Posted November 21, 2011 Double clicking an HQ unit of any type will select all units under it's command (you will see all subordinate units light up when you've done this). Make sure when selecting ANY HQ unit that you only click it once if you only want to move it. I'll usually give a quick scan of my forces, when selecting an HQ to make sure I didn't double click. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Javaslinger Posted November 21, 2011 Author Share Posted November 21, 2011 I would have been OK with it if it hadn't cleared all the orders I'd placed.... 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted November 21, 2011 Share Posted November 21, 2011 I would have been OK with it if it hadn't cleared all the orders I'd placed.... In fairness "it" didn't do it, you did. What might have been a better move was simply to exit w/o saving and reopen it. 0 Quote Link to comment Share on other sites More sharing options...
Sgt Schultz Posted November 21, 2011 Share Posted November 21, 2011 I know your pain. Thinking of forming a club. Our T-shirt's caption reads ... "Col. Double-click leads to Maj. Disaster" It comes down to the old doctor joke when the patient says "It hurts every time I do this", and the doctor says "Then don't do that". 0 Quote Link to comment Share on other sites More sharing options...
Hessian deserter Posted November 21, 2011 Share Posted November 21, 2011 Just hit the backspace key to cancel the movement order if you accidenttly double click on any HQ unit.....It took me a while to figure this out. After going through the same problems you experienced. I was starting to think my units had minds of thier own, LOL 0 Quote Link to comment Share on other sites More sharing options...
Statisoris Posted November 21, 2011 Share Posted November 21, 2011 Lol, I've done the same thing on a couple of occasions. It matters what mood I am in as to what my reaction is. Grumpy: Jump out of chair, wack monitor with hand and yell WTF! Melancholy: "face palm" whine, grumble, moan Generally Happy: Stare blankly, shut off CMBN, go eat something 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted November 21, 2011 Share Posted November 21, 2011 Join the club. 0 Quote Link to comment Share on other sites More sharing options...
BadgerDog Posted November 21, 2011 Share Posted November 21, 2011 Sure would be nice to have an "undo" command when you accidentally move all units.. Regards, Doug 0 Quote Link to comment Share on other sites More sharing options...
TrailApe Posted November 21, 2011 Share Posted November 21, 2011 Yeah, you press the go button then half your forces pick up their kit, dust off their trousers and charge off in the wrong direction - the one you just KNOW is covered by 5 HMG's a battery of moaning minnies and a cannon company. WTF? In the words of Snow Patrol Hit that button there, the one that just says WRONG. 0 Quote Link to comment Share on other sites More sharing options...
Javaslinger Posted November 21, 2011 Author Share Posted November 21, 2011 Sure would be nice to have an "undo" command when you accidentally move all units.. Regards, Doug Pretty sure there is one... CTRL-Z... it just doesn't work! 0 Quote Link to comment Share on other sites More sharing options...
Pak40 Posted November 21, 2011 Share Posted November 21, 2011 Javaslinger, I've done the same thing before a few times(double clicking to see which HQ it is). However, I've since realized that you don't need to double click it - just single click the HQ and all subordinate units will turn bright green. Or you can just take the little bit of effort to actually look at the info panel. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted November 21, 2011 Share Posted November 21, 2011 "Or you can just take the little bit of effort..." What? Are you crazy or a communist terrorist, or something...? 0 Quote Link to comment Share on other sites More sharing options...
beatmasta Posted November 21, 2011 Share Posted November 21, 2011 Didn't know that double clicking will choose the whole formation Thanks for the tip, have to try it but try to avoid the problems you had with it. 0 Quote Link to comment Share on other sites More sharing options...
cool breeze Posted November 21, 2011 Share Posted November 21, 2011 When ever I do that kind of thing I only notice once the whole platoon or company or whatever has already ran into the open and started taking fir. 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted November 21, 2011 Share Posted November 21, 2011 Didn't know that double clicking will choose the whole formation Thanks for the tip, have to try it but try to avoid the problems you had with it. If you double click on any unit, it will select all other units in that, er, unit. If you double click on an HQ, it will select that HQ, all it's peer-units, and all units belonging to subordinate HQs. For example, if I double tap a company 2iC I get the 2iC, the company HQ, and the jeeps. However, if instead of the 2ic I double tap the company HQ, I get the HQ, 2iC, jeeps, AND the three plaoon commanders and all their men, AND the wpns platoon commander and all the MGs, mortars, ammo carriers, adn vehicles. Those distinctions are very very handy during the setup phase. 0 Quote Link to comment Share on other sites More sharing options...
DavidFields Posted November 21, 2011 Share Posted November 21, 2011 Really really REALLY annoying thing just happened... I am starting a quick battle of about 2 companies... I painstakingly position each squad, support unit, leader, etc... Then I painstakingly give the first turn orders to each squad, unit, leader, etc... Then I decide to re-position my irrelevant battalion HQ... I double click it to make sure I've got the right leader selected... Then I re-position it... Thereby, moving every damn unit... So I re-position it back... Thereby moving every unit back where I wanted it... No harm no foul. I deselect everything but the battalion HQ and move it... Satisfied I double check a few things and discover that EVER DAMN UNIT had it freaking orders cleared.... WTF... Ken This has happened to me numerous times, from the platoon level to the company level. I want to see what units the company controls, so I double-click it. Once I know where the subordinate units are, I move my HQ toward them......aaarrrrgh. The problem, in my opinion, is that once I do this, all the previous movement waypoints are erased. If it just added a movement line to each unit, the whole thing could, I think, then be reversed with a "backspace" command. This is the kind of "no fun" issue which could be a problem for CM2. CM1 had the same mechanism, but since platoon commanders were the basic HQ unit, to be substituted for by company and battalion commanders at times (which was an "interesting decision" to make), I don't think it was as noticeable, or as potentially disruptive. 0 Quote Link to comment Share on other sites More sharing options...
Hessian deserter Posted November 22, 2011 Share Posted November 22, 2011 The other reason i had a problem with this feature was I had the "Toggle show all move paths" "alt p" turned off,when I was still learning the sim. So I could not see all of the move commands that I would mistakenly issue after double clicking on an HQ unit. 0 Quote Link to comment Share on other sites More sharing options...
hoolaman Posted November 22, 2011 Share Posted November 22, 2011 Just hit the backspace key to cancel the movement order if you accidenttly double click on any HQ unit.....It took me a while to figure this out. After going through the same problems you experienced. I was starting to think my units had minds of thier own, LOL Yep one move order should just ADD one waypoint to all the units, which can be deleted in the same way it was placed. 0 Quote Link to comment Share on other sites More sharing options...
Pak40 Posted November 22, 2011 Share Posted November 22, 2011 Guys, just to clarify something. This is not a UI issue or problem with the game. You're all using this feature in a way it was not intended to be used. The double click of a HQ unit is a "selection" command intended for moving organic groups of units. However, we've all trained ourselves to use this to see which units are under control of HQ units when in fact, this feature can more easily be done by only single clicking on the HQ. So I suggest, instead of complaining about it, retrain your thinking. 0 Quote Link to comment Share on other sites More sharing options...
Javaslinger Posted November 22, 2011 Author Share Posted November 22, 2011 Guys, just to clarify something. This is not a UI issue or problem with the game. You're all using this feature in a way it was not intended to be used. The double click of a HQ unit is a "selection" command intended for moving organic groups of units. However, we've all trained ourselves to use this to see which units are under control of HQ units when in fact, this feature can more easily be done by only single clicking on the HQ. So I suggest, instead of complaining about it, retrain your thinking. This issue I think many of us have is that it clears prior orders. Why? As mentioned previously, if it just added a movement path it would be one thing... But why is it clearing orders??? 0 Quote Link to comment Share on other sites More sharing options...
TrailApe Posted November 22, 2011 Share Posted November 22, 2011 instead of complaining about it, retrain your thinking Aww come on mate, some of us are a bit long in the tooth for that. If a feature is not EXACTLY as we INDIVIDUALLY think it should be, then the game is fundamently flawed and unplayable. However, I'm having so much fun/elation/fear/despondancy playing this fundamently flawed unplayable game I'm willing to give BF a bit longer to get there act together. Hoever I insist on the new module having the British in RED coats (like when I was a nipper) and none of this fire and manouvre nonsense - straight neat lines and controlled volleys! 0 Quote Link to comment Share on other sites More sharing options...
Pak40 Posted November 22, 2011 Share Posted November 22, 2011 This issue I think many of us have is that it clears prior orders. Why? As mentioned previously, if it just added a movement path it would be one thing... But why is it clearing orders??? Not exactly sure, but I suspect it's because the TacAI can give orders to units. Therefore, if you double click a platoon HQ to give them all a group move, then you would want any previous orders cancelled so that the platoon moves in unison. 0 Quote Link to comment Share on other sites More sharing options...
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