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S-Tank

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  1. Like
    S-Tank got a reaction from RockinHarry in RT Unofficial Screenshot Thread   
    A picture says more than a thousand words.

  2. Upvote
    S-Tank got a reaction from Artkin in RT Unofficial Screenshot Thread   
    A picture says more than a thousand words.

  3. Like
    S-Tank reacted to Rinaldi in CM:BN Screenshot Thread #2   
    Having a go at this in singleplayer since James and I had to end our PBEM due to mutual time constraints (both of us being teachers, being 7 hours apart and playing a regimental-sized scenario apparently did not occur to us to be an issue...). 
    Some shots from the seizure and holding of Hill 203.1. 







    Really itching to play since it's a slow period at work but my laptop is in for repairs. Praying that the replacement parts don't necessitate a reinstallation of Windows. I'll despair if I loss the save data. 
  4. Like
    S-Tank got a reaction from badipaddress in RT Unofficial Screenshot Thread   
    Thanks. The modded terrain textures are part of 37mm's All In One pack for RT, no clue who made them originally I'm afraid.
    I'm also using ReShade to add a few things, like ambient light, bloom etc. IIRC I made some changes to the color balance as well.
  5. Like
    S-Tank got a reaction from Bubba883XL in RT Unofficial Screenshot Thread   
    Some screens from my ongoing playthrough of Broken Shields.
     

  6. Like
    S-Tank got a reaction from Modernrocco in RT Unofficial Screenshot Thread   
    Some screens from my ongoing playthrough of Broken Shields.
     

  7. Like
    S-Tank got a reaction from RockinHarry in RT Unofficial Screenshot Thread   
    Thanks. The modded terrain textures are part of 37mm's All In One pack for RT, no clue who made them originally I'm afraid.
    I'm also using ReShade to add a few things, like ambient light, bloom etc. IIRC I made some changes to the color balance as well.
  8. Upvote
    S-Tank got a reaction from A Canadian Cat in RT Unofficial Screenshot Thread   
    Some screens from my ongoing playthrough of Broken Shields.
     

  9. Upvote
    S-Tank got a reaction from Aragorn2002 in RT Unofficial Screenshot Thread   
    Some screens from my ongoing playthrough of Broken Shields.
     

  10. Like
    S-Tank got a reaction from LukeFF in RT Unofficial Screenshot Thread   
    Some screens from my ongoing playthrough of Broken Shields.
     

  11. Like
    S-Tank got a reaction from benpark in RT Unofficial Screenshot Thread   
    Some screens from my ongoing playthrough of Broken Shields.
     

  12. Like
    S-Tank got a reaction from Phantom Captain in RT Unofficial Screenshot Thread   
    Some screens from my ongoing playthrough of Broken Shields.
     

  13. Upvote
    S-Tank got a reaction from Rinaldi in RT Unofficial Screenshot Thread   
    Some screens from my ongoing playthrough of Broken Shields.
     

  14. Upvote
    S-Tank got a reaction from Warts 'n' all in RT Unofficial Screenshot Thread   
    Some screens from my ongoing playthrough of Broken Shields.
     

  15. Like
    S-Tank got a reaction from quakerparrot67 in RT Unofficial Screenshot Thread   
    Some screens from my ongoing playthrough of Broken Shields.
     

  16. Like
    S-Tank got a reaction from RockinHarry in RT Unofficial Screenshot Thread   
    Some screens from my ongoing playthrough of Broken Shields.
     

  17. Like
    S-Tank got a reaction from danfrodo in RT Unofficial Screenshot Thread   
    Some screens from my ongoing playthrough of Broken Shields.
     

  18. Like
    S-Tank reacted to Free Whisky in Could this bridge hold tanks (photo's) - help needed for video research   
    The mystery has been solved ☺️
     
     
  19. Like
    S-Tank reacted to A Canadian Cat in Potential Bug: Soviet lend-lease halftracks with thermal optics   
    Just FYI this file has the bug baked into the first turn replay. So, when the fix comes, the replay will be the same with the HTs still seeing through smoke. Once you advance to the next turn the fully spotted enemy units disappear and turn into ? icons. Your HTs cannot forget what they saw but no more seeing though the smoke :-). 
  20. Like
    S-Tank reacted to Grey_Fox in Potential Bug: Soviet lend-lease halftracks with thermal optics   
    You can repro the bug in 2.11 (needs F&R). Save file: https://www.dropbox.com/s/7u8cnhv68rur81d/03_smoke_and_Halftrack_Turn_6_reply.bts?dl=0
    Passengers in M5 halftracks (who are on the gun) can see enemy armour through thick smoke. Rest only start getting spots once the smoke starts clearing.
  21. Like
    S-Tank reacted to womble in Assault, Squad Only   
    The information in this thread is devolving into confusion.
    Why? Why do this:
    ? You've already got them split, you can control what they do. Why leave it to the TacAI after having micro'ed your approach?
    If you're talking about RT, then maybe this has some mileage. But, in WeGo, using your squads split is almost always better: your "own fire support" can be tailored better to the situation by choosing your team splits; you can tailor your wait times at each waypoint to change the emphasis placed on fire or movement and control your troops' fatigue rate/recovery; you can incorporate different movement modes (Slow, Quick and Fast all have their place; Move has no place in an assault evolution and Hunt is of very limited use, since it cancels all following waypoints if it's triggered).
    This is simply untrue. It takes time to do, and so probably isn't practcable in Real Time (if you don't/cant pause), but it's entirely possible to do in WeGo or if you can freely pause your game. In fact, in RT-with-profligate-pausing, if you're crisis-managing a squad, you can (if you're prepared to do the micro) do "better" than in WeGo, since you don't have to use "guesstimated" pause times and can perfectly coordinate the actions of the firing and moving elements. The methodology for WeGo has been ably described by IanL.
    You can use Face, or Target Arcs, for sure. But this is probably an edge case, since if you're under fire, you probably know where it's coming from and want to hose it down without having to wait for your pTruppen to acquire the target; having them seek a target might well give that target time to suppress the team that just stopped moving.
    Erm, wut? The TacAI in CM is a very simplistic rules-based system. It has no capacity to learn anything. And what "scripting" are you referring to.
    Or did I miss something.
    IanL described the procedure pretty well. Some supplementary points:
    split your squads so that the short range weapons are in one team and the support weapons are in another. choose your movement modes for the movement legs wisely. Fast is good, especially if you're using short legs, with longish firing pauses for the pTruppen to get their wind back; you might not want individual members of the moving team to pause to return fire, especially when they'll be stopping soon anyway. Quick is good if you want some responsiveness in your moving teams. Slow is good for one AS if you want your team to drop into cover and throw the opposition's target acquisition off, or for the actual last leg where you're chucking grenades and bayonets might notionally become involved. you can give the "Assault team" (with the grenades and SMGs) Target Arc orders if you want, so they don't spaff their precious ammo on suppressive efforts at long range.  if your squad splits into three teams, you can have two covering and one moving, or the other way round, depending on the situation. you can coordinate teams that are not part of the same squad (either different squads or independent teams) in the same evolution. There are probably other things that you'll pick up for yourself when you start using this method.
    The Assault command is confusingly named. It is just another movement mode, and has no direct relationship to "dislodging the enemy from their positions and taking their place". It is, as far as I can tell, a pure convenience, mostly in place for the purposes of unpaused RealTime players, or those who prefer not to have to micromanage. Any other movement command can be used to get up close and personal to the enemy's positions, with varying degrees of efficiency, both inherent to the inbuilt priorities of the mode chosen, and the context in which the choice is made. Slow can be the best way of assaulting through a door into an occupied building, for example.
    As far as I know, the Assault command doesn't bestow any particular attitudinal bonus for "attacking the other guy". I think that was confirmed by Steve "way back when". As I recall, it uses the same speed and priority set for the TacAI as "Quick" (so sometimes they'll return fire during a movement leg), and alternates movement between teams of a squad. 
  22. Like
    S-Tank reacted to Kuli in t34577685s updated soviet uniform mod for fire and rubble   
    Fire and Rubble added bedroll variants to the soviet M43 uniforms, making T34s mod outdated, i fixed this issue and also added cavalry variants for the uniforms, for images refer to T34s original work (i am also too lazy to find an image hosting site), all work belongs to him i just updated it. link below, enjoy
    https://www.mediafire.com/file/vtvc9104crn3tmt/russian_uniform_made_by_t34577685_%28updated%29.rar/file
  23. Like
    S-Tank got a reaction from Bubba883XL in CMCW Unofficial Screenshot And Video Thread   
  24. Like
    S-Tank got a reaction from Anton13 in CMCW Unofficial Screenshot And Video Thread   
  25. Like
    S-Tank got a reaction from quakerparrot67 in CMCW Unofficial Screenshot And Video Thread   
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