Rinaldi Posted November 8, 2022 Share Posted November 8, 2022 Evening. Was asked to pass this along from a Discord community where some players don't have forum accounts, so I have not independently verified. Images of the apparent bug below with some context. 0005 Hours, condition: heavy snow. Artificial brightness is on, so don't be mislead by the image. Similar conditions as to the first picture. German infantry had been engaged by the partial contact, a lend-lease HT. Perhaps the most compelling proof. Test set up by a second player; thick smoke screen in front of infantry in and around treeline at night. Engaged with effect through the smoke. I do imagine this has been reported before, and if so, I hope it's helpful to show the bug is still extant. 2 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted November 8, 2022 Share Posted November 8, 2022 28 minutes ago, Rinaldi said: I do imagine this has been reported before, and if so, I hope it's helpful to show the bug is still extant. It has been logged. I'll put the link to this thread in the report so the additional examples can be seen. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted November 8, 2022 Share Posted November 8, 2022 Oops I see this has actually been marked as fixed. What version did your screen shots come from? 0 Quote Link to comment Share on other sites More sharing options...
domfluff Posted November 8, 2022 Share Posted November 8, 2022 Looks like this was from 2.10, and this has subsequently been fixed. Shrug, happens to the best of us. 0 Quote Link to comment Share on other sites More sharing options...
Grey_Fox Posted November 9, 2022 Share Posted November 9, 2022 (edited) You can repro the bug in 2.11 (needs F&R). Save file: https://www.dropbox.com/s/7u8cnhv68rur81d/03_smoke_and_Halftrack_Turn_6_reply.bts?dl=0 Passengers in M5 halftracks (who are on the gun) can see enemy armour through thick smoke. Rest only start getting spots once the smoke starts clearing. Edited November 9, 2022 by Grey_Fox 4 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted November 9, 2022 Share Posted November 9, 2022 5 hours ago, Grey_Fox said: You can repro the bug in 2.11 (needs F&R). Save file: https://www.dropbox.com/s/7u8cnhv68rur81d/03_smoke_and_Halftrack_Turn_6_reply.bts?dl=0 Thanks 1 Quote Link to comment Share on other sites More sharing options...
Rinaldi Posted November 9, 2022 Author Share Posted November 9, 2022 (edited) 23 hours ago, IanL said: Oops I see this has actually been marked as fixed. What version did your screen shots come from? Sorry was letting the two sources talk over things before I came back here. As Greyfox already said, reproducible on 2.11. The screenshots I shared were on the same. Edited November 9, 2022 by Rinaldi 1 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted November 9, 2022 Share Posted November 9, 2022 12 hours ago, Grey_Fox said: You can repro the bug in 2.11 (needs F&R). Save file: https://www.dropbox.com/s/7u8cnhv68rur81d/03_smoke_and_Halftrack_Turn_6_reply.bts?dl=0 Passengers in M5 halftracks (who are on the gun) can see enemy armour through thick smoke. Just FYI this file has the bug baked into the first turn replay. So, when the fix comes, the replay will be the same with the HTs still seeing through smoke. Once you advance to the next turn the fully spotted enemy units disappear and turn into ? icons. Your HTs cannot forget what they saw but no more seeing though the smoke :-). 2 Quote Link to comment Share on other sites More sharing options...
Grey_Fox Posted November 9, 2022 Share Posted November 9, 2022 1 hour ago, IanL said: Just FYI this file has the bug baked into the first turn replay. So, when the fix comes, the replay will be the same with the HTs still seeing through smoke. Once you advance to the next turn the fully spotted enemy units disappear and turn into ? icons. Your HTs cannot forget what they saw but no more seeing though the smoke :-). Glad to hear it's been confirmed. 2 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted November 13, 2022 Share Posted November 13, 2022 Hopefully it will get sorted soon, as it is a pain in the 'arris. 0 Quote Link to comment Share on other sites More sharing options...
Chibot Mk IX Posted November 16, 2022 Share Posted November 16, 2022 looks like the bug has been fixed with the latest patch. 2 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted November 16, 2022 Share Posted November 16, 2022 10 hours ago, Chibot Mk IX said: looks like the bug has been fixed with the latest patch. That's good news. I will be revisiting Fire and Rubble after I've battled my way through the Battlepack. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted November 16, 2022 Share Posted November 16, 2022 Correct it has been fixed. Be aware that saves with the bug baked in (like the one linked above by @Grey_Fox) still show the problem during playback. Things will only be seen as fixed the next turn. Even then the ? icons will remain even though the HT should never have seen them. Going forward with new games all should be well. 2 Quote Link to comment Share on other sites More sharing options...
Rinaldi Posted November 16, 2022 Author Share Posted November 16, 2022 Splendid, thanks! 2 Quote Link to comment Share on other sites More sharing options...
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