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Centurian52

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  1. Like
    Centurian52 reacted to Amedeo in Combat Mission Cold War - British Army On the Rhine   
    I doubt it.
     
     
    Considering that in the assumed timeframe the 3BM21 should be available for all T-62s in the game, I think that the Chieftain will be vulnerable in its frontal arc to 115mm tank guns. Not to speak of the 125mm guns.
  2. Thanks
    Centurian52 got a reaction from A Canadian Cat in off road / Tanks belong on the roads. Seelow Heights   
    On reflection you are absolutely right. My inner voice was telling me that I was probably saying a bit too much when I was originally writing my comment, and I really should have listened to it. I have edited my comment. 
  3. Like
    Centurian52 reacted to The_Capt in Combat Mission Cold War - British Army On the Rhine   
    We won’t really know until final TO&Es are put in but we had planned pretty much the full gambit of UK units - if it was in the BAOR or had a chance to get pulled in, we put it in for submission to the game.  For the Canadians, I basically recreated 4 CMBG from the old ‘76 redesign - beefed it up some and tried to get some cool stuff put in.
    Not sure I can post much more than this - BFC has a pretty uptight policy until we get the thing entirely baselined.
  4. Like
    Centurian52 reacted to Vergeltungswaffe in Combat Mission Cold War - British Army On the Rhine   
    Considering that a Chieftain will struggle to go faster than Usain Bolt on a road, I'm going with yes.
  5. Upvote
    Centurian52 got a reaction from Warts 'n' all in off road / Tanks belong on the roads. Seelow Heights   
    I was just about to comment the same thing.
    (the rest edited out)
  6. Like
    Centurian52 reacted to Warts 'n' all in Fire and Rubble   
    I've always played chronologically ever since Beyond Overlord.
  7. Like
    Centurian52 got a reaction from Freyberg in Searching for Mines   
    I'd go with hunt. It'll wear them out, but I believe their situational awareness is a bit better with hunt, and they'll stop moving if they hit a mine. They'll tend to start running after hitting the first mine if you use move, so you'll be more likely to get mass casualties.
  8. Like
    Centurian52 reacted to Andrew Kulin in PBEM ++ Guide?   
    Here is a rudimentary rundown.
    you need to set up a Slitherine Account - you will need your username, password and e-mail for PBEM++ (note, I don't 100% remember if it is a Matrix or Slitherine account you need - I think you can link the two in the Matrix or Slitherine systems.  In any event my username and password is identical for both my Matrix and Slitherine accounts so it makes no difference to me) In the game you can login to PBEM++ through the Options Menu but I never do that.  No idea if there is an advantage to doing so or not.  You can also log-in when creating a new battle or playing a PBEM turn or accepting a challenge The PBEM++ Login will ask you to enter your Username, your password and your e-mail.  You will enter all three the first time you attempt login in a CM Game (e.g., CMFB, CMCW, etc.).  You will need to do this for each game.  On subsequent login attempts the game remembers your user ID and e-mail, you just need to enter your password Once logged in you will stay logged in until you shut down that instance of the game. To start a new battle in PBEM++ pick a new battle and side.  There will be an option in the drop-down menu for how you want to play and you will select 2 Players - Automated PBEM+.  If not already logged in you will get the login screen (see bullet 2) If you want to set a password for your opponent to be able to first get access to the game you MUST manually re-select (click on it) the automated PBEM+ option even if it defaults to it on your list (it is called a private challenge).  Otherwise the entry box to type in a password will not appear. You want to set up this password if you do not want anyone you do not know to accept the challenge and play against you. And you obviously tell your preferred opponent what the password is.  This password is only used once so that they can accept the challenge.  It has nothing to do with your login password to the system. Click on Next or OK.  You will now get a password screen for your side like you would normally see for a regular PBEM game.  You can leave it blank so just hit OK.  There is no danger to you from cheating by your opponent as things are protected through your PBEM++ login Click on okay for save e-mail game. Your first turn will now be sent to the PBEM++ Challenges page. To accept a challenge go to Saved Games and PBEMs.  On the Drop-down screen select Automated PBEM++ Challenges A listing of all challenges will appear with the date Username and scenario description.  If there is an asterisk ( * ) in the first character position that indicates a password is required to accept the challenge.  No asterisk means anyone can accept the challenge Accepting the challenge will require your challenge password to be entered in the white box above the accept button which may be greyed out.  The a login in to PBEM++ if not logged in and basically follow the steps outlined earlier.  Once your opponent has done all they need to do and sends the turn back to you it will be accessible under the Saved Games and PBEMs/Automated PBEM++ In Progress drop-down selection.  It will only show save game files that you are personally playing through PBEM++ and that are for your next turn.  Once you play the turn and return the file, it disappears from your list and is removed from your game files folders. This is one thing I don't like about PBEM++, so if you are someone who want to do AARs or videos you need to be aware of this and move the fles to somewhere safe before sending the turn back.  I haven't tried, so I am not sure if you can even replay the turn files later outside of PBEM++ however Slitherine will send you/opponent e-mails saying your next game turn awaits you.  I find there is some time lag on their end getting these sent so if you are banging away a number of turns in an evening, you will probably be quicker just checking PBEM++ In Progress listing frequently.  I think the lag in email notifications is typically on the order of 15 minutes +/- I think that mostly covers it.
  9. Like
    Centurian52 reacted to Vacillator in off road / Tanks belong on the roads. Seelow Heights   
    By convoy orders I understand it to mean you set a path for the first vehicle and then issue a 'follow me' command to vehicles behind.  They follow the same route, but keep their distance to avoid bunching up and getting in a jam.  I've read that BFC trialed this some time ago (before my time) but I gather it was not a total success and was withdrawn.
    To do it now you have to issue individual, detailed paths with waypoints following the road (so not just A to B...) to each vehicle in turn, and if required also put increasing pauses on the vehicles in the queue so that they don't run into the back of someone in front.  Does this always work?  Definitely not, but it does if everything aligns.  It can be a joy to watch, or it can be 'oh no, not again!'.
    In a current game I have 10 M5 Stuarts moving as two groups.  I've got their movement right most of the time, but not every time.
    What I suggest above does not guarantee the same spacing, it as an attempt to avoid traffic jams which result in vehicles going 'off-piste'.  If there is no bunching up and you've issued sufficient waypoints along the road, they should all stay on the road (unless there are obstacles, incoming fire, mines etc.).
  10. Like
    Centurian52 reacted to Vacillator in off road / Tanks belong on the roads. Seelow Heights   
    My experience of empty roads is that if your movement orders allow time between vehicles such that they don't bunch up, and are also short enough to follow the road turn by turn, then you can get it work.  If one vehicle gets held up, it might go off road or cause others to go off road. 
    Micro-management - yes.  Part of the game - yes.  Has BFC tried to introduce 'convoy orders' before - yes. Did they work flawlessly - no.  Is it being looked at again - yes.
    Did I mention I quite like micro-management 😉?
  11. Like
    Centurian52 got a reaction from Anonymous_Jonze in The year to come - 2024 (Part 2)   
    60mm mortar round meets MG42 HMG team.
  12. Like
    Centurian52 reacted to cesmonkey in China vs Taiwan please?   
    Yet another look at that invasion scenario war game. This time, they show more visual detail on how it was performed:
     
     
  13. Like
    Centurian52 reacted to Sergeant in Searching for players (CMBS and CMFI)   
    Thanks for the useful briefing. I have the impression that altough the combat mission community is small by comparison to other game titles in terms of numbers, it is otherwise in terms of quality of great caliber. Cheers for the great community here! 
    Yes, and the subsystem damage to tanks is also nothing to take lightly in any situation. 
    I will definitely post anything worth seeing/mentioning. 
     
  14. Like
    Centurian52 reacted to Vacillator in Searching for players (CMBS and CMFI)   
    I assume its a 7.5 cm le.IG 18?  If so, 4 HEAT rounds as standard.  HEAT rounds are very capable against things like Shermans.
  15. Like
    Centurian52 reacted to Sergeant in Searching for players (CMBS and CMFI)   
    I`d prefer the germans as i`m surely not as skilled as you are, altough the americans have superior firepower, defending would make me a more robust adversary. The map seems fun, that hilltop position sounds like a bloodbath in the making. Set up the game and PM the password and we`ll see eachother on the battlefield. 🫡
  16. Like
    Centurian52 got a reaction from Vacillator in Searching for players (CMBS and CMFI)   
    I might be up for a fight in CMFI. I have at least a couple scenarios that I've been ignoring because they say "H2H only", and I'd be interested in giving them a go.
  17. Like
    Centurian52 reacted to Ts4EVER in Interesting new information about Fallschirmjäger ToE in the field in Normandy   
    Our researcher over at FH2 recently dug up two interesting documents. These are US intelligence reports based on captured documents of the 2nd and 3rd FJG divisions in Normandy, showing their squad loadouts, which differ quite a bit. One little thing of interest: In both divisions, some assistant platoon leaders and one rifleman in (basically) each squad is carrying a "French rifle". I believe that this is a translation error: The Germans sometimes referred to the FG42 as "F-Gewehr" in their reports and I think the Americans, not knowing this obscure gun, mistranslated it.
    I don't think I have ever seen the original docs th
    is was translated from and was never sure about how FG42s were issued. It seems like the FJG squad of the time had only 1 lmg instead of the 2 the standard ToE assumes, but one was replaced by an FG42. There also was one in the platoon and company HQ. In addition to that, 3rd FJG apparently reported quite a few MP43s even in Normandy.
     

  18. Like
    Centurian52 reacted to The_Capt in Combat Mission Cold War - British Army On the Rhine   
    Honestly don’t know guys.  We have the system on the equipment list but BFC is not going to spend months of work on a single ATGM.  My bet is that we can get it vehicle mounted but the static control unit thing might be a feature too far.  But we will have to see.
  19. Like
    Centurian52 reacted to The_Capt in Combat Mission Cold War - British Army On the Rhine   
    I see the rabble are getting roused.  We all appreciate the enthusiasm, we really do. As to updates, well I can echo what Steve has already said - we are aiming to have this DLC out this year.  As to progress, well data and research are largely complete (few things left but not biggies).  Maps for the major campaigns are built (I showed off a few and one was used in that CM tourney).  Campaigns are essentially designed and waiting for the kit.  Equipment lists are done, we will likely be haggling these to the finish line.
    So over all scope, scale and background are all defined.  What we are waiting for now is the second longest pole in any content creation tent - artwork/modelling.  This is where stuff gets drawn and actually put into the game.  Once we get enough of that we start rolling on really putting it all together, which in the case of BAOR should be pretty quick, but we still need to do testing and polishing.  We still have a features debate - what is in or out features-wise but that will be sorted quickly.
    So the short answer is “sometime this year” and we are fairly far along.  Now it is a matter of getting very few critical people’s time to deliver their end and we can then pull it al together.  No Star Citizen, conspiracy or subterfuge, only limited resources available and waiting in line.
  20. Like
    Centurian52 reacted to A Canadian Cat in The year to come - 2024 (Part 2)   
    Yeah I was going to say people will be keen to frag Jar Jar.
  21. Like
    Centurian52 reacted to Probus in The year to come - 2024 (Part 2)   
    I  wouldn't mind being able to level some 155mm artillery at Jar Jar. 😁
  22. Like
    Centurian52 got a reaction from A Canadian Cat in The year to come - 2024 (Part 2)   
    60mm mortar round meets MG42 HMG team.
  23. Like
    Centurian52 got a reaction from Vacillator in The year to come - 2024 (Part 2)   
    60mm mortar round meets MG42 HMG team.
  24. Like
    Centurian52 reacted to The_Capt in How do you beat soviet mission 3?   
    Heh, you guys were warned. The Soviet campaign is not to be taken on lightly.  It was designed to be brutally realistic.  If a player can pull “fun” out of it (and they have), well good on them.  I think one has to be a special masochist to really enjoy some of these fights, but they are extremely realistic.  We pulled straight from Soviet and US doctrines, and period plans.  Eirterfeld is straight out of a staff wargame from back in the day.  We knew the CM crowd was not “casual” to begin with so catering to the upper end of challenge was a design decision early on.  
    I saw one video of someone actually completing the Soviet campaign, respect.  So if you did not enjoy it, well that was kinda expected.  The US campaign is much more forgiving.  The NTC one is pretty kind as well.  The Soviet one is basically the CM version of Punishment mode, especially March or Die.  We knew this when we built and tested them.  Trust me, we dialled them back off historical difficulty.  Soviet tactical forces did not get a lot of time and space to plan,  So if Div or Regt Recce failed, and by the halfway point of a fight they would, then lead tactical units - who by this point are 2nd ech - were going to be driving into a lot of fights that look like this one.
    S’ok to hate the Soviet Campaign…it can take it.
  25. Like
    Centurian52 reacted to Anthony P. in The year to come - 2024 (Part 2)   
    Actually I heard that they're gonna do a Star Wars, non consequitive titles.
    We've got CM1 and CM2, but the next title will be CM Minus 4, starting a series of prequels.
    Then they'll drop it entirely for over a decade until Disney picks it up and continues with CM3, CM4 and CM5 all within four to five years.
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