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RMM

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  1. Like
    RMM got a reaction from LutzP in Engine 5 Wishlist   
    Points reward for buddy aiding; ie. you essentially save a wounded comrade from later dying. Will make it more realistic in the sense that players will want to try and save their PxlTrppn, but will have to weigh the risks and costs involved. A soldier thus 'saved' would count less towards enemy's victory points for casualties inflicted. Maybe only worth half of a dead one?
  2. Like
    RMM reacted to Rocket-Man in Engine 5 Wishlist   
    The game UI should never "lie" to the user. Either remove the feature or fix it. It's silly to claim the UI showing one thing while it's actually another is a "feature" and not a "problem".
     
    I've been playing CM for almost 20 years. I have experience. Telling people to "play more" to overcome obvious deficiencies in the UI keeps the game as a niche market. You might want the UI to be difficult to understand and use, but the vast majority of people who play games don't.
    This is a common argument when people make suggestions to improve a game's UI: "It would make the game less realistic".
    Games by their very nature are unrealistic. You want to make CM more realistic? Remove the LOS feature completely and only show the parts of the map that units can see. Or just show what the Commander can see and make him try to figure out the situation from runners, shouting, and radios (if he has one). That's realism. But who would play a game like that? Even less than currently play CM.
    If a commercial game is not fun, it's not going to be a success. Improving the LOS feature would go a long way to improving the CM experience for players and make the game more fun, which would translate into more sales.
  3. Like
    RMM reacted to Erwin in Engine 5 Wishlist   
    Yes, this has been a very annoying and time-wasting issue with the CM2 system since it arrived in 2007.
    Yes this is also frustrating.  But, the player already has so much unrealistic "god's eye view" and control, that it seems that this is one area where some FOW is appropriate.  One cannot always guarantee what a unit can see until it gets to that spot.  So, more a feature of FOW rather than a problem imo.
     
    Yeah, maybe...  but again we already have an unrealistic amount of control, and these issues are solved by playing enuff to build up experience. Experience helps a lot.
    Again, this ability comes from experience.  Part of the challenge and fun of this game is that experience is rewarded.  Seems like newbies want to jump in and be as good as those who have been playing for years.
    Yes, but it would also make CM2 much more of an unrealistic game, rather than a simulation that attempts to be more realistic than other games that possess just such a feature.
  4. Like
    RMM reacted to mjkerner in Problems with Gimp & Mod tags?   
    Yup Phil, all zeroes for black, or all 255’s for white. 
  5. Like
    RMM reacted to kohlenklau in Problems with Gimp & Mod tags?   
    Let me first say...I am NOT an expert, just an amateur struggling along maybe not far from your level of proficiency!
    I am at work and don't have my notes but I think the thing to check is the RGB settings of the "BLACK" you are bucket filling into your areas to make transparent. It can look black but that is not good enough, it must be 0,0,0 I think. I can post later from home to clarify.
  6. Upvote
    RMM got a reaction from LongLeftFlank in Engine 5 Wishlist   
    Since this is a 'wishlist' after all...
    Changes to 3D models for destroyed pillboxes and bunkers in particular as well as vehicles. Someone did a mod a while back to mod certain, wrecked PzIV's and Sherman II's, but that's been it to date, as far as I know. From a practical standpoint, would help to see what's destroyed v's abandoned, but would also, greatly add to the visual effects.    
  7. Like
    RMM reacted to mjkerner in Engine 5 Wishlist   
    Yup, I have a functioning mortar team without ammo from one platoon, in a building near the Moltke Bridge in Berlin, and a mortar ammo bearer team from a different platoon but same company holding 24 mortar shells their dead mortar team will never use, in the same building. In there with them are the Company and Battalion CO’s. I frankly couldn’t remember if they would share being in the same company and with higher HQ in the same Action Square. They don’t.
     
    All the more heartbreaking for the single, surviving ammo bearer who started out under fire with the rest of the 5 man team which had panicked when the mortar team in the next foxhole was blown to smithereens. They crossed more than 100 yards under fire the whole way from north of the bridge, across it, then finding safety (for the survivor) in a building on the south side. Sole survivor Private Bergmann actually carried those 24 rounds most of the way himself—excruciatingly slowly—cuz his brethren all got wasted while running through the rubble on the north side. When reporting to both CO’s and being told that his mortar rounds would not be shared with the team with the empty mortar crouching over against the wall, I could just catch a glimpse of the grenade he had surreptitiously pulled from under his tunic; the look in his eyes was chilling....
  8. Like
    RMM got a reaction from Feru in Engine 5 Wishlist   
    So I've now confirmed that ammo sharing does not happen between different, non-affiliated units; ie. not from the same section or squad. While one can make the arguement that people might want to hang on to the ammo they have, particularly if everyone is getting low, I have a howitzer ammo-bearer from a different section next to another section's howitzer, and they're NOT allowing the howitzer's crew access to their ammo. This is surely dumb, particularly when the bearer's original gun has been lost.
    I also have a spotter unit that picked up some mortar ammo during a previous buddy aid, but will not allow a mortar section that's adjacent to it access to that ammo, even though, obviously, it has absolutely no use for the ammo itself!
    On a more general unit, I've seem units with a pile of 9mm ammo (for example) stacked with a unit that's run out, and yet not allow that other unit to share said pile.
    This really should be fixed please.
  9. Like
    RMM reacted to akd in Demo charges against pillboxes and bunkers   
    Like tanks, they will attack them if within range with grenades and satchel charges.
  10. Like
    RMM reacted to Erwin in Demo charges against pillboxes and bunkers   
    As ASK Vet said, you can only place the unit with charges near the bunker and it will throw it when the unit "bloody well feels like it, so get off my back".  Ditto for attacking armor with charges.
    Breach/Blast command is only useful for walls/hedges and IIRC barbed wire.
  11. Like
    RMM got a reaction from Iain Fuller in Engine 5 Wishlist   
    So I've now confirmed that ammo sharing does not happen between different, non-affiliated units; ie. not from the same section or squad. While one can make the arguement that people might want to hang on to the ammo they have, particularly if everyone is getting low, I have a howitzer ammo-bearer from a different section next to another section's howitzer, and they're NOT allowing the howitzer's crew access to their ammo. This is surely dumb, particularly when the bearer's original gun has been lost.
    I also have a spotter unit that picked up some mortar ammo during a previous buddy aid, but will not allow a mortar section that's adjacent to it access to that ammo, even though, obviously, it has absolutely no use for the ammo itself!
    On a more general unit, I've seem units with a pile of 9mm ammo (for example) stacked with a unit that's run out, and yet not allow that other unit to share said pile.
    This really should be fixed please.
  12. Like
    RMM reacted to StieliAlpha in TWC & VP Mean?   
    TWC means the scenario has been made by „The Blitz Wargame Club“, if I recall correctly.
    VP means „Vehicle Pack“ and indicates, that you need to have the vehicle pack to play this scenario. Such scenarios use some of the equipment, which was included in the VP only, like the Crocodiles or minesweepers.
  13. Like
    RMM got a reaction from Bootie in TSD III, TPG II & The CM Mod Warehouse Update area.   
    A huge thank you sir! An above-n-beyond job!
  14. Like
    RMM reacted to Bootie in TSD III, TPG II & The CM Mod Warehouse Update area.   
    Current status is everything on The Scenario Depot published post February 2017 has been cleaned up and refreshed with new links and titles.  
    Massive job but getting there... all files should be back in the next couple of days.   
     
  15. Like
    RMM reacted to Bootie in TSD III, TPG II & The CM Mod Warehouse Update area.   
    Correct all the new inks are working but Im cleaning up 600 old links.
    Shane
  16. Like
    RMM got a reaction from Commanderski in Engine 5 Wishlist   
    Starshells for night actions?
  17. Upvote
    RMM got a reaction from Bubba883XL in Engine 5 Wishlist   
    Isn't that intrinsic to the UI weapon silhouette though? When it's deployed, it shows in fully setup status without any other labelling; ie. no label is the label? The status can also be seen in the special orders section where the 'Deploy' order is highlighted as long as the weapon is deployed.
  18. Upvote
    RMM got a reaction from Bubba883XL in Engine 5 Wishlist   
    Starshells for night actions?
  19. Upvote
    RMM got a reaction from c3k in Lightly injured unable Buddy aid?   
    He did
  20. Like
    RMM reacted to c3k in Lightly injured unable Buddy aid?   
    LOL...those dark reddish brown blemishes? My men covet those "Honor Marks".  Frequently, I've overhead them as they discuss the likelihood of their achieving such exalted status. "Gor! I wonder what lucky sods won't return from THIS mission!" is not uncommonly heard. Lucky indeed... 
     
  21. Like
    RMM reacted to Chibot Mk IX in Lightly injured unable Buddy aid?   
    I think this is a bug. Many times this happens when the casualty falls on the boundary of two tiles, that is very likely cause the trouble you experienced.  Also , here is my guess,  if you try to use a team with very limit headcount they will usually refuse to aid. Sending a squad could work but not guarantee.   
    I have a save file that a KIA pixeltruppen surrounded  by couple squads/teams on the adjacent four tiles but no one help even after couple min.  I will look for that save file later
     
    Here is a screenshot of my current game
    a two men Volkssturm Plt HQ team refuse to aid an injured comrade.

  22. Like
    RMM got a reaction from BarendJanNL in Engine 5 Wishlist   
    Starshells for night actions?
  23. Like
    RMM got a reaction from chuckdyke in Engine 5 Wishlist   
    Hmmm 😔. Starshells should make a significant LoS impact. Rather than shooting at muzzle flashes, the unit has a clear LoS as long as the starshell illuminates it. I would think it would work in the game much like night-vision capabilities do in the more modern genres only the effects would be localised to the illuminated area.
  24. Like
    RMM reacted to chuckdyke in Engine 5 Wishlist   
    I agree if you focus on the unit in Camera position1 you should see exactly what is going on. A while ago somebody had that problem with a panzerschreck. The unit just wouldn't use it. 
  25. Like
    RMM got a reaction from Bulletpoint in Ord. firing HEAT iso HE in Area fire   
    Had the British howitzers in Lonsdale's Block fire their HEAT ammo when ordered to fire Area Fire. It should default to HE, since HEAT is far more valuable and likely to be sorely missed when actually needed!
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