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Stardekk

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  1. Like
    Stardekk reacted to fireship4 in HD Pack CMBS   
    Check here also if you are still missing some, though I don't remember there being multiple (HD/SD) versions of Kieme's vehicles: https://drive.google.com/drive/folders/1L_vto8k7s-AnIKR4VfAY1k0o3tGRTxox
  2. Like
    Stardekk got a reaction from 37mm in HD Pack CMBS   
    Thank you ! 😎
  3. Like
    Stardekk reacted to 37mm in HD Pack CMBS   
    I recently put up an "all in one" modpack which includes the @Kieme(ITA) HD mods...
     
  4. Like
    Stardekk reacted to Sgt.Squarehead in ESS   
    I think this may already be at least partially implemented, there seem to be three colours of smoke in the game.
    TBH I'm not clear on what they mean.....Other than, in CM:BS, when your vehicles start popping smoke, someone is about to die!
  5. Like
    Stardekk reacted to chuckdyke in Balancing CMBS   
    M1A1SA Abrams is the Abrams in the Shock Force 2 Manual which came with the game. The SA stands for Situational Awareness. In the picture he has a beautiful digital screen. The purpose is that they can see whatever any other tank sees in the unit. That is the purpose of digital technology. 

  6. Upvote
    Stardekk got a reaction from IICptMillerII in Balancing CMBS   
    I don't want to start a debate, but you could spot sfuff from the back so fast and turn the turret so fast, modrn tanks have a Hunter Killer system, wich means that the commander dont have to tell the gunner to turn the turret, he could simply, by a press of a button, turn the whole turret around to his point of you, but I agree with you that it shouldn't happen in 3 seconds. Infantry can detect ENY infantry 3km away, with binoculars (though it heavily depends on the terrain the inf you are trying to spot is at), but agian, it should'nt happen that fast, thats true. 
    About spotting sneaky infantry from the sides and rear, thts also could happen, but again, not as fast as in-game, i think. 
     
    I don't think combat mission should fix that, at least not in CMX2. This is not an armor sim... I for example dont agree with the CAS mechanic implemented in CMX2, but the game is focused more on the Combined Arms warfare, wich this, I think Combat Mission is the best Sim-type game for this as of 2020.
     
    BTW if you are looking  for a good armor sim, try Steel Beast as sulman mentioned this game above.Great game in my opinion. 
  7. Like
    Stardekk reacted to Sulman in Balancing CMBS   
    The spotting/cloaking thing is difficult to solve, and it's not just in CM2, I remember Steel Beasts being frustrating for this, and also the original M1 Tank Platoon had the most bizarre spotting at close range.  MBT crews (loader especially) should always be checking flanks in combat areas.
    It isn't just CMBS either, just last night I had a Piat truppen standing 30' from a wooden bunker that intermittently flashed in and out of LOS, but he never actually got to shooting it.
  8. Like
    Stardekk reacted to IICptMillerII in Balancing CMBS   
    Balancing in CM is always going to be subjective. People/communities tend to come up with house rules or tournament restrictions organically. For example, I know there was a CMBS tournament where everyone was restricted to taking wheeled vehicles only, no tracked vehicles. 
    In my opinion you are always best off fighting as proper formations while trying to implement a given nations tactical doctrine. Cherry picking forces almost always backfires, and at the least usually robs the player of C2 advantages.
    re: Thermals
    This topic comes up every now and then, along with all the usual myths. 
    All thermal imagers are not equal. Just like all night vision devices are not equal. The thermals on the M1A2 SEPv3 are absurdly good. It has a 1080p monitor with a 50x magnification. This is enough to read the font on belt buckles and other clothing from 2-3km away. I know, I've done it. For comparison, the thermal imager on the original M1 from 1980 was only a 10x magnification and was a 480p monitor.  Thermal imagers are significantly better than regular day sights, regardless of magnification. It is hard to describe just how superior a thermal imager is to a day sight when it comes to spotting vehicles in terrain, but it is literally night and day. Vehicles can be very easily seen using low magnification and then quickly zoomed in on and destroyed. There are not very many good images that show how good the thermals are on something like the Abrams, but this picture can help illustrate the effect: 
    This is a low res thermal image as well. But you can see that the tank literally glows. Using proper thermals is like looking for glowsticks in the dark. They tend to stand out rather brilliantly.  Night sights/IR sights do not equal thermal sights. A night sight is basically a night vision device for a tank. It is an optic that uses light amplification to "see" at night. It does not function at all during the day. IR sights are worse in that they require IR illumination to function, which makes you extremely easy to spot at night through any kind of night vision device. The effect is the same as seeing a car a few hundred meters down the road at night with its headlights on. You can easily see it due to the headlights, but the car cannot see you until it is much closer and directly illuminating you. To add insult to injury, most IR illumination sights are only good out to around 700-800 meters.  Yes, reaction times might be a bit fast in CM, but that is not exclusive to spotting. Some weapon pack up and deploy times are rather optimistic. Some infantry response times are a bit delayed. Many of us have seen infantry run right next to enemy infantry and pause for a few seconds after spotting each other before shooting. It is a computer after all, and is not going to be perfect. 
    And yes, vehicles do tend to have a spidey sense, where they sometimes turn their turrets towards ATGMs in flight towards them, regardless of having a laser warning receiver, but this behavior is universal. I've seen BMP-2s do this as well as Abrams.
    The simple version is, CM gets it right way more than it doesn't. 
    By the way, the AN/PAS-13 can identify man sized targets beyond 1km and vehicles out to 4km. Not sure where the 800m figure came from, and small arms mounted thermals are not as powerful as the ones mounted in vehicles, so it isn't exactly a proper comparison. And as I mentioned earlier, a thermal sight will outperform conventional day sights, usually by an order of magnitude under ideal conditions. 
  9. Like
    Stardekk reacted to Haiduk in Balancing CMBS   
    I believe, but not with such almost "lightspeed" reaction from detection to shot. To detect, recognize, assume a decision to fire, make measures, make voice commands to gunner/loader and (or) driver, they must react on orders, prepare to fire, aim, shot - all this in less than 3 seconds? Also this is touching not only the armor, but infantry too - look at CMSF2 topic, when discussed the same problem with many examples. Pair of scouts, which can not only spot, but also recognize enemy infantry in the trees from 3 km, having only rifle thermals - how it possible if AN/PAS-13 v1 sight for rifle has about 800 m of effective range? 
    The second - as I know the game engine have a feature - each unit makes 7 second сonsistent observation of each 90 deg. sector, but is there really commander during the battle is rotating own cupola like a turbine? Or trooper with own head? As far as in USSR time the research was provided which sectors the tank commander observates during own tasks. There is turned out 90 % of time commander spotted in the sector in 110 degrees forward. Try to move in the game RPG team to the tank from the flank - if it's not T-64, with a big probability the tank will detect them first. 
    Commander, of course, can rotate on 360, but, for example, in case of T-72B3, the commander hasn't thermal in own cupola, so during the day targeting he hasn't any advantages and in the darkness he can spot only at 500 m with EOP device. The thermal for 3300/5000 m of night/day modes has a gunner, but his sight "nailed" to the gun and he can observe battlefield through the narrow field of view only by rotating the turret. I'm not shure this reflected in the game.
  10. Like
    Stardekk reacted to StieliAlpha in Aris CMFB   
    I would have his Russians, plus the US for FI.
    Strange, no US for BN. I have to go searching for that...
    Slightly different topic: Aris‘ Germans for FI are excellent.
  11. Like
    Stardekk reacted to StieliAlpha in Aris CMFB   
    I have about 1.2 GB of his vehicle mods all labeled „FB“ or „CMFB“. All-in-one packs for the Pz IV, Panther, JgdPz IV, StuG and StuH, plus individual mods for the Hetzer, Stuart, Jagdpanther, M8 HMC, M10, Sherman Jumbo and Tiger.
    In addition his terrain mod B with another 800 MB.
  12. Like
    Stardekk reacted to umlaut in Aris CMFB   
    I am pretty sure that Aris never made anything that comes near a "complete pack" of mods for FB. He made a few mods for FB, before he disappeared - but not many. And those he made should all be in Cmmods 3 or 4.
    I have 2,4 GB of Aris mods in my FB mod folder, but most of those are his mods from other games that I am just using in FB.
  13. Like
    Stardekk reacted to Sgt.Squarehead in AGM-114L\N Fire & Forget Millimeter radar wave seeker guidance   
    What a brilliant idea.....Why didn't I think of that? 
     
  14. Like
    Stardekk got a reaction from HUSKER2142 in AGM-114L\N Fire & Forget Millimeter radar wave seeker guidance   
    @Sgt.Squarehead Can we get the British army in BS while we are at it ? 😁
     
    @akd I'm not sure, I think there were some special forces on the ground.
  15. Like
    Stardekk got a reaction from The_MonkeyKing in HD Pack CMBS   
    Some one got an HD Pack for CMBS ? If yuou do, pleas consider share me your pack in Dropbox. (There aren't any HD Environment or large amount of HD vehicles in the CMMOD3\4.
  16. Like
    Stardekk reacted to Combatintman in 116th Panzer Division "Wind Hund"   
    I don't dispute that, as with all stock Battlefront scenarios, it was designed to be playable from both sides and H2H - although it is quite easy for a careless player to lose Shermans to infantry anti-tank weapons depending on the plan and scheme of manoeuvre adopted.  I would always recommend that if playing H2H that the less experienced player takes the Allied side versus an experienced Axis player.  When I designed the original it was from the perspective of the German side.  The requirement to design stock scenarios to accommodate all modes of play means that very few of them provide equal challenges or balance although apparently my other stock scenario for this title (Probing around Poteau) scenario comes close according to the folks at TFGM (I think).
  17. Like
    Stardekk reacted to MOS:96B2P in Buy CMSF2   
    CMSF 2 has amphibious vehicles.


     
    And un-conventional units


     

     
    To include spies

     
    VBIEDs

     
    Pick-up trucks and taxis that can actually be used (not just flavor objects).

     
    IEDs - Small, medium, large, huge.  Controlled by radio, cell or wire.  That can be used to bring down bridges in some designer made scenarios. 

     
    With lots of cool mods and scenarios

     
    @37mm is currently working on a Southeast Asia mod / campaign:  http://community.battlefront.com/topic/135081-heaven-earth-project-discussion-thread/

     

     
    Or maybe you would like to command the raid that killed Osama, Created by @Combatintman. 
     
    Just off the top of my head ............... 
  18. Upvote
    Stardekk got a reaction from Warts 'n' all in Scenarios that play like campaigns   
    @Warts 'n' all Do not see "Fields of Tears" on the scenario depot in the FGM or in the CMFB section, can you link it to me pleas ?
     The   "Courage Conquers" , already played it, didnt like it, I dont know why maybe because lack of armor, yes the Aachen campaign wasnt jave a lot of armor too but you thats a urban combat wich most of the time do not need tanks.
    And I meant to the new gampaign he is developing not the scenario, I already played it.
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