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chuckdyke

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Everything posted by chuckdyke

  1. It is camping once your 'Hull Down' position is known, and you remain there you are on borrowed time. Case in point is Seelow in Fire and Rubble.
  2. Thanks @dbsapp I think I give Cold War a miss and settle for Italy WW2 instead. You're right, silly modelling is just frustrating. We don't have an idea about the capabilities of late Cold War Soviet design, it was highly classified. It could have been an interesting game if they had at least matching adversaries. Hypothetically more advanced armor not meant for export.
  3. I gave up my subscription when I discovered Affinity Photo. When you first see it, and somebody tells you it is a major update from Photoshop you believe it. $50 it is and no subscription it is yours forever.
  4. Just have a tank icon spotted. To have an infantry unaided spot a hull down Panther from more than a km is a bit rich. The tentative contact stays even if he is out of contact with his C2. Say he needs to report in the next two turns to make the tentative contact permanent. I play on Iron and I feel it is still unrealistic.
  5. Scouting task accomplished moved to and made contact and passed on intel. Defensive position taken.
  6. It also contains the files of Fire and Rubble with the latest upgrade whether you purchased it or not. You don't need to download it you just purchase the Key for it. That is what makes it so big.
  7. Warfare is just as honest and as fair as a bullfight in Spain. Some people like a 3D chess game. Tactical problem two PAK75 vs 12 JS2 they will lose but say they knock 2 out whilst crossing a bridge disable the two PAK75's and the crew exit the map. To play German could be an enjoyable scenario. I wouldn't like to do it in real life.
  8. Here it is because enemy units are still in the vicinity which is often a trap. I liked the old system giving them orders and yes Nervous, Rattled, Shaking or Panicking units could shoot prisoners. Which is realistic but leave it to the TacAI.
  9. Easy to have a LOF when you're on top of a hill. Plenty of enemy units also have a LOF on you.
  10. To have a 'Balanced' scenario you just need to have different parameters.
  11. In a melee there is an advantage if you have a pistol. I think that is already reflected in the game. You can't fire at a full contact which has already surrendered. What should be reviewed is that you can't give them orders like we could in for example Beyond Overlord.
  12. No one can tell what is happening in five years' time. If you could travel back to 1939 to GB with a detailed plan of a twenty pounder Centurion, they would have locked you up in a Lunatic Asylum.
  13. Like a piano player who uses intuitively the fingers of both hands for his performance. Or the typist who keeps up with the spoken word with no effort. The outcome of a well-rehearsed drill.
  14. I can't agree more it is the first step of becoming an editor. I suppose.
  15. Battle for Normandy, British Commonwealth and Market Garden. You should be able to upgrade to the latest version. @BFCElvis to be of assistance.
  16. A double action revolver is perfectly adequate for the home owner. Loaded and ready to go by just pulling the trigger. Semi Auto on the other hand a little more complicated if you suddenly wake up because of some noise. Lots of spouses get a little nervous with a cocked and loaded 1911 under the pillow. They are better if you need to carry one whilst on duty for example. In the Australian Service Match originally designed as a competition between the services the .38 special/ .357 magnum revolver reigned supreme. 9mm Auto's were just not competitive on the other hand in IPSC it was the semi auto which reigned supreme. You can never tell which is better than the other.
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