BarendJanNL
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Everything posted by BarendJanNL
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Nevermind, just saw the news about the patches, hope it will be fixed
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Who is? Waiting for months to start the 'Back on Tracks' campaign with proper ATGM's and autocannons, only thing I hear is 'Know problem'. Thanks in advance
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CMx2 on modern computers
BarendJanNL replied to mazex's topic in Combat Mission - General Discussion
Indeed, I have the same problem.. Is there anyway to fix that? -
Great to eventually hear something (official?) about the broken Gill, even better that it will be fixed! What about the Dutch Radio issue and the (CV90) Airburst munition problems?
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Wow, that looks great. Is this mod also compatible with CMSF:2? I always find the way of buddy aid a bit weird. The way I would like it is to be able to throw smokes, grab the WIA/KIA guy and drag him to a safe place to help him there instead of buddy-aiding him on the spot. (Difference between Care under Fire vs Tactical Field Care).
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Back on Tracks Campaign is now available!
BarendJanNL replied to BFCElvis's topic in Combat Mission Shock Force 2
Is there any news available about the different issues for the Dutch in CMSF:2? The current issues I am aware of: - Gill/Spike MRAT inverted flight path resulting in missiles often connecting to the ground and not the intended target. - Absence of Radio's on every level, from sections to FO's to commanders. - Problems with Airburst munition for the CV90. Munition explodes on target, but before the target. Last possible feature that would be absolutely great to have: - To extent the BAA recon mount on the Fennek vehicle, to make it possible to observe from hull-down positions, which is currently very difficult. In case that is not possible, it would be a possible solution to make it possible to dismount with the BAA recon mount to have a stand-alone observation equipment, just as in RL It would be great to get reaction about the current status of the issues mentioned above -
Semper Fi Campaign glitch
BarendJanNL replied to Battlefront.com's topic in Combat Mission Shock Force 2
Same for the Dutch CV90 ammo issue, the Gill issue and the radio issue if I remember correctly. -
Ministry of Defense video
BarendJanNL replied to BFCElvis's topic in Combat Mission - General Discussion
Well, from what I can see in the video, in this particular scenario the Brits are getting their ass handed to them, with several Warriors destroyed and AT weapons beeing defeated by Russian APS -
Ministry of Defense video
BarendJanNL replied to BFCElvis's topic in Combat Mission - General Discussion
Certainly interesting! Are there any new functions/forces/other software implemented that we can also expect in the near future? Good to see the game is indeed good enough to attract even military customers! -
Combat Mission of my dreams
BarendJanNL replied to Bufo's topic in Combat Mission - General Discussion
Arab-Israeli wars -
Thank You For This Game!
BarendJanNL replied to BluecherForward's topic in Combat Mission Final Blitzkrieg
Is it only the Puma or the Greyhound or does this also apply to other armed recon vehicles? -
Back on Tracks Campaign is now available!
BarendJanNL replied to BFCElvis's topic in Combat Mission Shock Force 2
In case you didn't read it already, this was the reaction of Steve in the 'year ahead bone post' in de CMRT forums when I asked about the different issues with the Dutch forces: I can only speak to the radio thing as that is something I personally fixed. Radios were missing from quite a few units across multiple nations. As I said above, we fix things as they are brought up. I'm not always aware of them and even whe can only speak to the radio thing as that is something I personally fixed. Radios were missing from quite a few units across multiple nations. As I said above, we fix things as they are brought up. I'm not always aware of them and even when I am that doesn't mean I remember 'em. We have bug tracking software to do that n I am that doesn't mean I remember 'em. We have bug tracking software to do that -
The Year Ahead Bone Post
BarendJanNL replied to Battlefront.com's topic in Combat Mission Red Thunder
What about the different issues with the Dutch in CMSF2? The weird flightpath of the Gill missile, the lack of radio's and the airburst issue with the CV90 were reported in the cmsf2 forums, but I haven't seen any reaction/confirmation on those. -
Oleksandr's Modding Space for CMSF2
BarendJanNL replied to Oleksandr's topic in CM Shock Force 2 Maps and Mods
This is some stunning work! It will make me enjoy CMSF2 even more, so thanks a lot! -
Any tips for a new player?
BarendJanNL replied to zasgard's topic in Combat Mission - General Discussion
Why wouldn't you try to get there first and make a hasty defense then? In a meeting engagement the sides are pretty much even, so when you can take the obsjective first and then go into a defensive position? AFAIK the defender often has the better chance, especially when the force ratio isn't 3:1 in favor of the attacker. -
Heaven & Earth: Project discussion thread
BarendJanNL replied to 37mm's topic in CM Shock Force 2 Maps and Mods
Yeah this Flecktarn looks great. Would love to see the dutch in dutch dpm! -
Heaven & Earth: Project discussion thread
BarendJanNL replied to 37mm's topic in CM Shock Force 2 Maps and Mods
The Canadians really look cool in their Cadpat uniforms with their vehicles. Are there also plans to do something like that with the Dutch? To implement the Netherlands Fractal Pattern or something like that? -
Recent Article on Tactics and Planning (Long)
BarendJanNL replied to kevinkin's topic in Combat Mission - General Discussion
Great article indeed! -
What about the mentioned LWR's and soft APS ingame?
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uncam: Combat Mission campaign extractor
BarendJanNL replied to Rokko's topic in Combat Mission - General Discussion
It seems to work with some CMSF2 campaigns, however not with all of them, for example Valley of Death. Does anyone know if there may be a fix? Or can I use Mad Mike's tool for that? -
If there are any questions about translating text from Dutch, just PM me
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CMSF2 Dutch Campaign Revamp Preview
BarendJanNL replied to Ithikial_AU's topic in Combat Mission Shock Force 2
Sounds great.. really looking forward to this one -
What I'd like to see in CM3...
BarendJanNL replied to Wodin's topic in Combat Mission - General Discussion
What I would really like to see is some more 'auftragstaktik' or 'mission command', so you don't have to micromanage every squad when fighting with a battalion. Instead, attack with platoons of even companies, while they do their part themselves. -
Need formation info on the Canuckians, Germs & Hollish
BarendJanNL replied to Mord's topic in CM Shock Force 2 Maps and Mods
https://en.wikipedia.org/wiki/Structure_of_the_Royal_Netherlands_Army https://en.wikipedia.org/wiki/Royal_Netherlands_Army -
Need formation info on the Canuckians, Germs & Hollish
BarendJanNL replied to Mord's topic in CM Shock Force 2 Maps and Mods
Yeah I think that would cover it. Or maybe there might be people who are willing to mod a Boxer APC (Stryker icv?) or Bushmaster PMV (Nyala MRAP?) to depict the 13th light brigade Furthermore most Dutch military personnel have their brigade patch on their right upper arm sleeve, while they have the Dutch flag on the left shoulder.