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BarendJanNL

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Everything posted by BarendJanNL

  1. From personal experience, 120mm (rifled) at 6km is a lot more accurate when compared to 155mm L52 at 12km, which is apparently not how it is in the games.
  2. Realistic options: - Most important: update on the handling of artillery in game, for FOs to be able to call for artillery even when no line of sight, - The CMBS module, preferably with the MPF vehicle in it. - More realistic widespread use of TRPs in scenarios. Every FO will produce some when able, both in offense and defense. Less realistic options: - Israelis in one of the modern games. Would love to see some Merkavas, Namers and Eitans in Combat Mission
  3. This is fantastic indeed! Looking forward to playing this. Will all the scenarios be ukr vs rus ai?
  4. Are these the ORBATS or unit symbols? If orbat, how to make these in CM?
  5. Can CMBS maps in one way or another be used in CMSF2? Thanks in advance!
  6. Just played the scenario, great fun! Especially the focus on targeting was super to experiment with. Thanks for your work on this one
  7. Remark on the 'mid year update': It would be great to have the possibility to have automatic grenade launchers be set up like on map mortars. In this way it would be possible to have platoons/companies call for fire from even more organic assets which would also make small unit action even more dynamic. This would go for both modern and WWII titles AGS 17: https://funker530.com/video/ukrainian-automatic-grenade-launcher/ MK19 (especially with the upcoming marines module): https://www.marinecorpstimes.com/news/your-marine-corps/2018/07/18/marines-practice-rarely-trained-machine-gun-tactic-to-prepare-for-a-fight-with-russia/ Vickers Machine gun: https://vickersmg.blog/2021/01/17/indirect-fire-a-primer/ This would possibly go for far more weapons, but the question is if that would be doable or favourable, for example the use of SPG9 or even MBTs in the indirect fire role. I am curious if this would be a nice addition to CM
  8. A possibility to be able to play this when you do not have all the different modules would be greatly appreciated
  9. Looks like all the modules are needed to play only one faction, is that correct?
  10. Looks more like a campaign idea than a stand alone scenario?
  11. Awesome stuff, feels surrealistic with current events in the back of my mind while trying it. This definitely deserves and maybe needs a thread of its own. An idea for the scenario: maybe there should be a time restriction for the UA side to react? Like the time that is needed IRL to create Situational Awareness Keep up the great work! Offtopic: Where IRL are all the BTR-4s which are in game? Was there just a limited production?
  12. Thanks mate! Highly value this thread, thanks everyone for all the news and insights
  13. What site are you using to track the conflict? Map seems like a good overview
  14. Looks like a promising start for a new year after already many great years for Combat Mission. Really looking forward to the CMBS module! Thanks for all the content we get and in advance for the content to come! Just want to mention one aspect which would be great to see for both modern and WW2 titles, the possibilities to use both machine guns and automatic grenade launchers in an indirect role (giving the player another choice to make in a scenario how to use these weapons). It is both conceptual and practically used IRL so I hope it will make it into the series (engine 5?).. Modern example (USMC in Eastern Europe hint to CMBS module) https://www.businessinsider.in/marines-in-eastern-europe-are-practicing-a-little-used-tactic-another-sign-theyre-getting-ready-for-a-big-ass-fight/articleshow/65060827.cms Modern example (Ukraine hint to CMBS module) https://www.youtube.com/watch?v=CW68aPsFC_Q WW2 example (British troops in late war hint to CMFB module): https://www.youtube.com/watch?v=ZZQHtHMOm0c (First 22 seconds)
  15. Still getting way too much misses for such an advanced weapon system indeed.
  16. Thanks for the scenario, just bought CMBS after SF2 and currently setting up for the Opening Encounter. One thing that stands out to me in this and other modern defensive scenarios is the lack of TRP's. Every FO will plan TRP's when possible, so I would like to see more of these in both defensive and offensive scenarios. Especially because flexibility and speed is the main power of Western artillery.
  17. Maybe something like the Patria Nemo 120mm on a Stryker chassis. It can fire both directly and indirectly, so it can also be used as a sort of assault gun against bunkers, fortified positions etc. While it may miss the anti-vehicle capacity then, the variants armed with javelins will compensate that.
  18. Great idea! I think the fanbase is already there, so surely an opportunity!
  19. Would it be possible to import this map into CM:SF2 and just run some quick battles on it? It would be great to have some company/battallion level action on a larger map, so proper room for recon, manoeuvre and fires
  20. Also Full-on Call for Fire procedure, with specific round count and shell count per minute + correct fuses, instead of 'medium' 'short' 'personell' Sidenote: would love to see the possibility for more fire missions per observer team simultaneously. A team of 2 can easily cope with more then one fire mission.
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