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Found 7 results

  1. It seems that CMSF2 will be a huge thing for all of us. The game we all waiting for. As a CM series fan and as a guy who likes to make mods sometimes I'm looking forward to play and mod this game. All my mods related to CMSF will be presented in this topic. I never played that very first CMSF game so for me it will be a new thing. Yet, I'm quite sure that this game will be wonderful.
  2. I know Rome to Victory has just came out, but I was wondering if @Fuser, @Vein @Juju or @umlaut have announced plans to bring their mods to Rome to Victory. The new vehicles and uniforms look great out of the box, but the work the community has put into Fortress Italy these past few years is incredible and I can't help but notice my Sherman IIIs look a lot more beat up than my factory fresh IBs and IIAs. 😂 I know these things take time and most of the prominent modders may not even own R2V yet, I'm just curious.
  3. Recently I was introduced to this game, and it was totally new experience for me. I found it interesting how this game changes the way you think on a tactical level. Furthermore, I found few elements of this game that I would might want to change a little. After some time playing it, I've decided to make few steps towards allies and their operations. It was their equipment that made me interested. As a history lover, and as a person who enjoys this game I've started my work on few modifications. World War Two setting was an initial insparation for me. Modders that were modding World War Two games here were are masters of what they are doing. The amount of details that some mods are providing is mind blowing. I did quite a few mods here and there and I got a feeling that I will try to enter this room with a big hope to add something that will be enjoyed by other players in their battles. It is time for me to try myself in a big boys game. I'm not sure that everything what I will do will be 100% accurate - but I will try to do my best. With a deep respect to this community I'm opening my new modding space. I hope that some of you will enjoy my stuff. https://imgur.com/GmkEkY4
  4. I suppose this could rightly apply to all CM titles. I really appreciate the equipment selection as well as the appearance selection in some titles. As seen below, a British Mech Infantry Battalion in Shock Force 2 has a variety of options in Quick Battle: However, as a quality of life improvement, it would be nice to know what the 4 APC options are for without exploding the OOB view and discovering through trial and error. I believe the ww2 titles do this already. In this example: Sniper Team Platoon HQ APC (Includes Company and BN HQ vehicles) Javelin Detachment Vehicle Fire Support Section Vehicles Mortar By comparison, below is a Russian BTR Motor Rifle Battalion in Black Sea: The issue with Black Sea's selection is that there is not enough granularity. A default option for the Russian Motor Rifle Battalion (or Tactical Group) BTR, is the assignment of BTR-82s to the infantry platoons in each company, but the cannon-armed BTR-82As to the weapons platoons. This makes sense and boosts organic firepower while preventing spending points on cannons that will not be fired. However the player cannot make that decision, only choosing all BTRs except for HQs. The BTRs in the weapons platoons can be deleted and replaced with single vehicle BTR-82As but they won't have the proper ammo for the support weapons as vehicle cargo. With the variety of very expensive BMP-3Ms, I would also like to have more granular choices, like assigning APS only to valuable HQs, or to 1 company or platoon out of 3. This is similar to the Dutch assignment of CV 9035s to only a few units within a formation. I think the best elements of both approaches should be combined. Shock Force 2 and Rome to Victory have impressed me especially with the change to how force selection works. Infantry units, while being infantry keep their organic vehicles. For example a USMC Infantry Battalion: I believe that is how the editor has always worked, but it is a big step forward for QB. I'd like to see that standardized across the board. It is certainly better than Black Sea where a US Army Infantry Battalion appears twice. Once stripped of all vehicles under the infantry tab: and again with all of the assigned vehicles under the mech tab: In conclusion, the QB force selection in Shock Force 2 represents a step forward in how forces are split up into Infantry/Mech/Armour while retaining organic vehicles, but could use improvements in how labels are applied when selecting which vehicles be assigned to which sub-unit within a formation. Black Sea labels only HQ vehicles and "everybody else" and could use more categories. Moving forward, having QB selection mirror the editor, with more granularity in assigning particular vehicles to subunits and clearer labeling would be a quality of life improvement across all CM titles.
  5. I just got combat mission shock force 2 and i started to play my first game and noticed that the vehicles would not be visible i can see the humans in the vehicles and the icon of the vehicle but the vehicle will not appear i changed the texture quality and detail levels multiple times but to no luck. I have other Combat mission games like Normandy, Red Thunder, and Final blitzkrieg and the vehicles show up with no problem and this is the first time I am having this problem. If anyone has a solution it will be greatly appreciated.
  6. Hi there New Mod on the CMMODs Enjoy and let me know ! JM
  7. Hi Folks A new mod is on the CMMODs Modification of the Big Guns falling shells (without movements of turrets) ! (Second Part of experimental Mod). Hope will be helpfull ! Have fun ! JM
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