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Everything posted by BornGinger
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Situations like that with airsupport shooting at their "buddies" seem to be the reason to why some people in the forum don't pick them in a H2H quickbattle and avoid using them in a H2H scenario.
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Trying to use real world tactics
BornGinger replied to Flibby's topic in Combat Mission - General Discussion
The commander walks up and starts by asking "Anyone in this platoon named Frank? If there is, you go and stand over there for a special duty". It turned out there were six of them and they all took their gear and walked away from the others not knowing what this special duty actually was. -
What is the length and depth of an action square?
BornGinger replied to THH149's topic in Combat Mission - General Discussion
You are probably talking about walking when you use the expression "how far a unit can go in a turn". If they do a quick run they'll be able to go further and if they do a dash run that's going to be even further. If your question is based on a wish to do some calculation for a home made scenario, you should be aware that when an AI-group is given the order to advance, they are doing a quick run movement and not a walk movement. -
Visibility of terrain alterations
BornGinger replied to John1966's topic in Combat Mission - General Discussion
I was playing a H2H scenario in which my opponent had more than 20 tanks going down a slope and disappearing behind a hill. Good for me there was a wooden fence some distance in front of a forest. By keeping an eye on that fence I could see how it got broken up on different sections and understood from that where some of those tanks were heading although the tanks were consealed by he hill. This helped to decide in what direction I should point two of my AT-guns. -
I am a bit guilty of this. Making a map takes a whole lot of time and making the AI movements and actions take time too. After that I'm usually quite fed up with loading my scenario again so I don't playtest it so much. Get feedback could of course be good to have. But as the scenarios I have made are meant to be a challenge for the Axis-player I wouldn't do any changes to make them more balanced just to make it easier for the Axis side if someone would request it. What I would like to have though is for the ability to see on the Scenario Depot how many people that have downloaded my scenarios. That would be a great kind of feedback for me.
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Could be an interesting scenario. Female partisans bumping into Soviet or German infantry. Now the female partisans have to exit the map before they get caught by the infantry men.
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Could it be something that we can watch on youtube?
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Spotting dirty great armoured behemoths
BornGinger replied to John1966's topic in Combat Mission - General Discussion
Those battles must be very bloody to wet the ground that much. -
Spotting dirty great armoured behemoths
BornGinger replied to John1966's topic in Combat Mission - General Discussion
It sometimes seems that infantry in crawling aren't really aware of their surroundings but look down to make sure they don't dirt their clothes on animal droppings or search for mushrooms. One often has to stop their crawling so they sit up to make them see the enemy vehicles. -
Spotting dirty great armoured behemoths
BornGinger replied to John1966's topic in Combat Mission - General Discussion
We hope for a new and better game engine. -
new urban map under construction
BornGinger replied to Léopold's topic in Combat Mission Red Thunder
I only have Final Blitzkrieg so won't be able to use that mod. But maybe one day someone will upload an RT-battle to Youtube where that mod has been used. That would be the only way for me to see what it looks like. -
new urban map under construction
BornGinger replied to Léopold's topic in Combat Mission Red Thunder
Making maps is a lot of work. And it's sometimes easy to forget to check that windows and doors aren't blocked by higher ground when there's a difference in elevation. It would have been nice if houses in these games would get destroyed bit by bit more like in the game Theatre of War (or was it Faces of War?) and leave rubble on the streets. If they also sometimes could burn it would be nice to see that town slowly become a ruin after a whole lot of fighting. -
I often think it's a bit strange that pixeltruppen outside of a building, sometimes even quite far away from it, even can see what's inside it. In real life it's often, or usually, only possible to see what's inside a building if the lights are on in the rooms and there's not much sun outside. It of course also depends on how large the windows are.
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I bought Final Blitz with the mindset that it would be a bit more up to date than Red Thunder. Only after having played the Red Thunder demo it was clear to me that those both games where more or less the same game. So I stay with Final Blitz for now and will probably buy an Eastern Front game if there will be a new game engine coming.
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It takes a while for the new module to be finished and that will hopefully mean that it's going to be grand. As I won't get Red Thunder, YouTube videos of this module are what I am waiting for.
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Why does a battle have to be balanced other than in a ladder game? To be something of an underdog and do quite well for oneself even though the end result is a loss is ok as long as it wasn't a total loss.
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12 years of military service in Russian Army
BornGinger replied to HUSKER2142's topic in General Discussion Forum
This made me a bit suspicious. First I, then he and then back to I. Is Husker talking about himself or about someone else? Is he maybe a troll, sitting in front of his computer in the forest and trying to make us believe he's a human being and former Russian soldier? -
There is a thread in the CMFB section called something like "What I'd like to see in the new engine" and there are many other threads in the sections for the other games where we are discussing this and scenario design and also many threads like this one where we are discussing the AI. Steven & Co are of course most likely already on to what changes to have in a new engine compared to the engine we are using now. And I'm quite certain they are also having a look on what we write about different changes we'd like to see to the AI and graphics and designing/ game playing limitations and whatnot. But I still think it could be good to have a thread in the General Discussion section about what we would like to see in a new game engine and especially about what changes to the AI we'd like to have. And we could in that thread also discuss scenario design in the current game engine. If there was one thread dedicated for this in the General Discussion section, which most likely would become a very large one as the time goes by and new people sign up, it would be easier for Steven & Co to chip in and discuss with us if they would like to instead of having to go to many different threads.
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Could probably be possible if the scenario and map designer function had two tabs. Make the map in 2D in tab one and turn to tab two to see the result in 3D.
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High casualty rates in CM games
BornGinger replied to arpella72's topic in Combat Mission - General Discussion
I think the reason to this behaviour is that the time frame is too short. Some, or many, large battles which historically took maybe around a whole day often has the limit of two to three hours in the game. This might push the player to send his pixeltruppen into something similar to suicide attacks. -
Scenario designing with AI
BornGinger replied to Lt Bull's topic in Combat Mission Battle for Normandy
This interesting and useful thread has been asleep for a while. A question to wake it up: With the changes we've had in the new patches, is it possible to tell an AI mortar group to use smoke on an area by using a command similar to the Ctrl+C, which is used for general shooting on an area?