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Found 18 results

  1. The concept of what determines if a particular scenario (or QB) is "balanced" or not can be a very subjective thing to try and grapple with. For the sake of this discussion I will limit this discussion to "head to head" games between two players. I'm not sure how others might define what makes a "balanced" scenario/QB, but I think of it in statistical terms: for instance, if the particular scenario/QB was played "double blind" by multiple pairs of "equally" rated players many times (ideally (though impossibly) an infinite amount of times), you would expect the win/loss distribtion to ap
  2. Hello, I have been playing via a Hamachi connection with a good friend for a few years now. We played a 2 player turn based game approximately 3 nights ago with no issues to report. However, this evening we attempted to play another match against one another and ran into an issue where the player joining the host is stuck on the "Loading Data" screen perpetually. We tried switching hosts, changing Hamachi networks, tweaking and ultimately shutting down firewall protection completely, all to no avail. Again, both myself and my opponent ran into this specific issue no matter w
  3. After some convincing I managed to convince a buddy of mine to purchase this game. Now that he has it, it goes without saying he likes it. We have played a few scenarios and I've made a few myself In the editor. But we've run out of missions to play, and as much as I hate to say it the quick battle in CMSF is cheeks. So if anyone knows of anygood human to human maps and could link some that would be awesome! Keep in mind he only has the bass game and marines. Any help would be awesome, thanks.
  4. Hi There, I'm trying to play an email game with a friend. I have placed the inccoming email file in the correct folder. I get to pick all my troops and whatnot, but when I click OK, the game gives me a loading screen then drops me back at the force selection screen where I have to do it all over again. Basically the match seems to reset each time I hit ok. I am running 1.03 of CMRT. I have one visual mod installed. We have tried a TCP/IP game and it worked great! Please help. Dying to play this, email is the best option for me with a baby on the way.
  5. Hi, I have been away from Combat Mission since CMFI, but I have just bought CMFB and looking for an opponent for a PBEM-battle. Were is the best place to look for an opponent?
  6. looking for opponents for CMBS and CMSF ,any of those 2 will do , not interested in World war 2 atm Game modes: 1) PBEM (4-8 turns/day) 8 is max , 4 minimum. does not need to be that strict, but basically that should be the average 2)WEGO turn based (can save and continue next day/whenever, no need to play whole battle in 1 day). cmon give wego a chance 3)Real time battles (CMSF doesnt have wego) each game mode is fun and works, just change how you approach the battle i'd preffer americans
  7. Hi, I'm not sure if this is the correct forum to explain this idea, but I haven't found any forum for generic CMx2 questions The idea is to limit the time for orders phase in turn based multiplayer games. I usually play online turn based games and I think that a limited time to play the deployment phase and the orders phases would be a good option for the players. For example, in a medium size quick battle battle, the deployment phase could last for 10 minutes, while orders phases could last for 3 minutes each one. Once two players have sent their orders or the time is over, the action phase
  8. This is how I set up an internet game of CM:BS this evening: This assumes you connect to the internet through a home router: The PRIVATE IP address is the one your router assigns your computer for use within your home LAN that your router itself is running. The PRIVATE IP address you give the Router identifies which computer in your PRIVATE network to allow your opponent's PUBLIC computer to connect to. The PUBLIC IP is the address your router is assaigned by the interwebs and its minions, which your opponent needs in order to find your PC. FIRST. We
  9. Are there any plans in the works to make campaigns multiplayer? and im talking the whole series not just FB.
  10. looking for couple active opponents i have cmhelper and dropbox i will play till the end or conceade defeat i can play either side also interested in wego turn based gameplay, but smaller battles , up to medium replay or send me a pm
  11. im tired to fight against ridiculous hard A.I. i want to play multiplayer with other guys, and i didnt play any PBEM match in CMSF before. if anyone can play PBEM for SF, tell me. i will wait for you (maybe if i can )
  12. all details are here: http://www.thefewgoodmen.com/thefgmforum/threads/hungry-for-battle-looking-for-opponents.21884/ long story short: large battle map and funds,i am german,mixed formations,meeting ,1 turn per day minimum* ,dropbox enabled, Hypaspist33@gmail.com,rarity standard you can start first turn and choose exact map/weather
  13. if you cannot beat them,join them i am looking for pbem opponents for Red thunder,currently have only 1 pbem opponent , goal is up to 10 Active games rules: i am playing german faction/s,always you can set rarity to strict/standard, weather is of your choice(any weather) , limitations on artilery,tanks and planes are up to you to decide , maps can be Small ,medium,large ,huge, your call , turns must be played at least once within 48 hours,bare minimum you always start the game first (or email) map preview: allowed pm me on forum if you are interested and Active player
  14. is multiplayer alive? i was thinking of buying it but theres no point if theres no alive multiplayer.for me cm value lies 90% in its multiplayer. any thoughts ?
  15. 1. Network disconnect leads to the game perma-freezing. I don't think I've yet seen it click back on and there is no way (AFAIK) to force it to recognize that the network is fine. I know most people play WEGO multiplayer, but it makes real-time a bummer since a single modem hiccup can result in an abrupt end to an otherwise fine match. 2. No way to chat to someone picking their forces. Since some people spend nearly as long purchasing as they do arranging, I think this is a pretty big oversight. 3. It would be helpful to have some form of lobby system where guest player can see what pa
  16. Hello everyone! Been greatly enjoying Black Sea, but last night a friend of mine and I played a quick battle over TCP/IP (using Hamachi to facilitate the virtual LAN connection) as we often do. After about 30-40 turns of gameplay, we noticed a few issues: - My friend (red force), the host of the game, was seeing his turn time stopping late. When the timer should have stopped at 50 minutes, it instead stopped at 49 minutes and 50 seconds or similiar number. - On my side, the turn time stopped early, for example, at 50 minutes and 3 seconds. - As turns went on, the time difference inc
  17. Hi, If you want to practice CMBS in multiplayer, please post your demands in this thread... PS: I hope this thread isn't against forum admin rules, if it is, I'm sorry.
  18. Sorry still not sure how search with the new forum....... Any new or unique features/improvements to your multiplayer community with CMBS? Thanks
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