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BornGinger

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Everything posted by BornGinger

  1. Gun crew can't abandon a gun and start using it again and also if the team which is carrying ammo for one gun [gun 1] die and the gun crew for another gun [gun 2] die, both guns of the same kind, it seems the ammo carrying team from the gun 2 aren't able to help the gun crew for the gun 1. So in the end there is a gun with crew without ammo and a gun with ammo carriers with ammo which can't work together.
  2. The painted area was actually different smaller ones and if I remember correctly the fire from the heavier artillery, heavy mortars or medium howitzers, came a bit later than the on-map mortars. But it didn't stay for long. But maybe one of the FOs had requested heavier artillery to shoot on that area which made me believe that the ctrl +c area order caused this. Maybe needs more testing with the area fire feature.
  3. On one of my scenarios where I had given the AI both on-map and off-map artillery it seems that when giving the AI the self control it's officers prefer to call for on-map mortars to shoot. When using the Ctrl + C-key command and paint an area, the AI use both the on-map and off-map artillery for support.
  4. It seems to me that when playing quick battles in Final Blitzkrieg, which is about the timespan October 1944 to January 1945, the German paratroopers are treated as if having been parachute dropped and it's not possible to use them and also pick armoured vehicles for support. According to what I know there were only two parachute drops during 1944, operation Rösselsprung in Jugoslavia with the objective to capture or kill Tito and operation Stösser in Belgium with the objective to seize certain positions ahead of the advancing panzers in the Ardennes, and no drops in 1945. During 1944 and 1945 the German paratroopers fought very much as regular infantry on all the fronts which they also did during 1943. So it would be great if the German paratroopers could be given some love by BF in engine 5 so it is possible to pick at least one or two different Stugs and maybe even PAK-guns when playing as them in quick battles during the years 1944 and 1945.
  5. That must mean BF is open for suggestions on what we'd like to see in engine 5. Spill it out, boys and girls, and let them suggestions come freely.
  6. I always thought the pixeltruppen were foraging for berries and mushrooms while not being spotted. Or maybe even digging a hole just before they pulled down their trousers.
  7. There are those people here who convert maps from one CM-game to be used in the other CM-games. So if you make a scenario with an intetesting map for Final Blitzkrieg it's possible someone will convert your map so it can be opened in for example Red Thunder. And then they maybe use that map as a quick battle map or copy your AI-movements a bit to make a scenario for Red Thunder.
  8. You could always use the editor to change existing maps to look the way you want by adding houses, elevation and other things. And if you change a quick battle map, or a few of them, you could change the AI-movements and actions a bit to be more to your liking. You will then have a quick battle map to which you can add the units you want for each side and have fun with that edited quick battle (those edited quick battles).
  9. This film was downloaded and watched yesterday. And just as I expected it was just like all the other boring Russian films about the war. The only difference is that they have tried to make it more updated and "krutoj" by adding a whole lot of slow motion. It's just that the slow motion is completely unnecessary and several years late.
  10. If you're not happy with what you have, the picture editor Irfanview is good enough for this.
  11. Someone's been a good commander and sent his men on an alternative route, I see.
  12. You don't need to do the briefings like they're done in scenarios you get with the game. Use your fantasy a bit and make a briefing the way you'd like it to be done. As long as the player understands what you want him to know about the scenario and mission of the troops involved that is good enough and you can add pictures which help the player to get the purpose of the battle.
  13. That's a huge campaign. You mention 14 scenarios (battles) and then mention that there will be 15 more to add. Those who wait for added content, like a dlc, for Final Blitz won't feel like there's nothing to do in this game while they're waiting.
  14. Shock Force 2 sale and 30% cheaper on Slitherine https://www.slitherine.com/inventory/special
  15. Out of curiosity, are there going to be another couple of updates to the other games when this Fire and Rubble is released? I know there were a few updates a couple of months ago and Red Thunder would get those with Fire and Rubble. But that was quite a while ago and maybe Battlefront decided to do some more changes/updates which the other games will get when Fire and Rubble is released.
  16. Unless you're in a tank it seems. The tanks sometimes have some kind of magic scope which helps to find units in hiding and almost no matter the distance. At least if you are the one who has units in hiding.
  17. It would have been so much easier and quicker if one didn't have to jump between the 2D map and the 3D map to do some changes. But there is hopefully going to come a new game engine which will make doing scenarios and maps a lot easier. If Battlefront is planning to make a new engine and in that wants to keep a 2D map separate from the 3D map, it could still be easier if it was possible to have them in different tabs with real time changes in the 3D map of what is being done in the 2D map. One could in that case go into the 3D map tab and check the changes made in the 2D map tab without having to load the 3D map.
  18. Hi friend, I would think that bunkers burning is the name of the scenario as bunkers don't burn in the game. I have never played the scenario but would think that using your tanks to shoot at the bunkers to destroy them would help. And then you maybe could try smoke again to get closer to some of them while the other ones are being shot at by tanks so you can use panzerschreck, panzerfaust, bazookas, satchel charges or whatever you have to destroy a few more. I'm sure someone who has Red Thunder will be able to advice you more.
  19. You mean like in boxing? Tell the opponent that you thought he was better in playing this game or maybe that he's much too cautious in his movements just to make him do the wrong moves.
  20. I read a book in Spring about how the Special Branch were using microphones to listen in on German PoWs. And in the beginning of that book is mentioned how the Germans saw themselves and also the mindset when it comes to violence towards other people which apparently should explain why Germans treated their PoWs and the conquered people ths way they did.
  21. Fear of "the red mass assault" and of being occupied by the Soviet Union was a great factor to why some unemployed young men and others who wanted a change and some adventures in their life, and weren't nazis, joined up for a couple of years in the Waffen-SS together with those young men who were nazis. Just like some young men who want a bit of adventure and change in their life are signing up for the French Foreign Legion today. A good documentary on the similarities between Nazi Germany and Soviet Union is the one called The Soviet story which can be found on Youtube.
  22. The way it works now, this can be done by having no intel given in the scenario but instead given in the briefing by simply telling where on the map certain enemy troops have been placed by you. If you as a scenario designer later on move those AI-troops to another position the player will maybe be a bit worried that they're nearby and slow down his advance a tad bit.
  23. I wonder how many SS-soldiers they have put into this one even though there historically maybe weren't any SS-soldiers present in this battle? It seems Russian films about WW2 love to have SS-soldiers present compared to the Soviet films. I'll try to find it to see if it's any good. But I doubt it will be worth more than a moment of yawning big time.
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