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Found 9 results

  1. The concept of what determines if a particular scenario (or QB) is "balanced" or not can be a very subjective thing to try and grapple with. For the sake of this discussion I will limit this discussion to "head to head" games between two players. I'm not sure how others might define what makes a "balanced" scenario/QB, but I think of it in statistical terms: for instance, if the particular scenario/QB was played "double blind" by multiple pairs of "equally" rated players many times (ideally (though impossibly) an infinite amount of times), you would expect the win/loss distribtion to ap
  2. "Field Trials" Red-vs-Red - Syrian Army attacking Uncon Fighters Base game only - no modules required 1-hour on a 544m x 400m map 05 MAY 2008 0615H – Latakia Region Syrian Army BTR Company is approaching a farming village captured in the night by a band of fighters. In the center of the village is a regional government administration center of vital importance to maintaining control in the region - it must be preserved and liberated at all costs! ---------------- Decided to update an old (circa 2007) scenario of mine for CMSF:2 - this time sticking with
  3. The rematch! Central Italy in spring '44. I play ze Germans and Irish is the CW.
  4. About The Scenario This is one for the modern ‘Tread heads’ amongst you! This is a revised version updating the orginal to CMSF2, so you will need the base game CMSF2 to play this. Revised AI Plan using triggers; tweaked map using new CMSF terrain features and updated OOB for both Syrian Army and Rebels. This is SF2 version 2 which has a slightly reduced mission time based on player feedback. The actual scenario is very loosely based on events in Daraya, a suburb of Damascus where rebels from the Free Syrian Army (FSA) have attempted to create a stronghold near Damascus centre. In
  5. Good morning/afternoon/evening everyone. This is an AAR of a PBEM played with the British Forces module of Combat Mission: Shock Force. The scenario is "Sabres at Dawn" - I am attacking with a British light armoured reconnaissance force and @Rinaldi is defending with a Syrian reserve mechanised infantry force. So, without further ado, let's do a quick analysis of the situation. My primary task is to attack and clear a compound known as the "East Yard" approximately 500m to the North-Northeast of my deployment zone. My secondary task is simply to destroy the enemy in the field.
  6. Hello everyone. I haven't posted in a long time and had to actually stop playing for about 2 years due to a project I was starting in "RL". I've been playing some casual H2H games with an old opponent and have been kicking an idea around in my head that I would like to present and get some feedback on. Then, I will start to play-test it. In short, it is a "Unbalanced Scenario Maker". The first page of the rules I will post here as it describes the overall objectives. For those that would like to read the full set of rules, complete with graphs and pictures, here is the li
  7. I'm looking for some good H2H scenarios to play and was wondering if anyone has tried this one before: http://www.theblitz.org/scenarios/combat-mission-battle-for-normandy/tt3-snafu-what-was-that-did-you-hear-that/b-15.htm?action=scenario&id=3594
  8. Just a fictional meeting engagement Scenario I whipped up. Detailed map with some unique features for H2H play. This H2H Scenario was designed to give both opponets many options and replay ability. Both sides consist of overstrengthed Infantry Companies, some Light Recon units and Armor. The briefing covers when and what the reinforcements consist of briefly and when abouts they will arrive. Both sides have primarily equal forces in skill and numbers with one exception that the German player has about 3 less tanks. This was playtested to somewhat equal out the firepower. The object of
  9. I made this guide to try getting a PBEM off the ground, but I figured I'd post it here if anyone needs it. https://youtu.be/aycy-L8GE3k
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