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Xorg_Xalargsky

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  1. Upvote
    Xorg_Xalargsky got a reaction from BrotherSurplice in Unofficial Screenshots & Videos Thread   
    I'm not sure what your point is Rinaldi??

    https://gyazo.com/5901baee2b965bbca1b34cc9ceed9ec5

  2. Like
    Xorg_Xalargsky got a reaction from The_MonkeyKing in Unofficial Screenshots & Videos Thread   
    I'm not sure what your point is Rinaldi??

    https://gyazo.com/5901baee2b965bbca1b34cc9ceed9ec5

  3. Like
    Xorg_Xalargsky reacted to Rinaldi in Unofficial Screenshots & Videos Thread   
    https://imgur.com/FIB5gco
    Presented without comment. 
     
     
  4. Like
    Xorg_Xalargsky got a reaction from BletchleyGeek in Pre-orders for Fire and Rubble are now open!!   
    Usually those are available after release. Anyways, there is no real benefit to you for pre-ordering besides showing intense interest in the product. If you want the bundle (if there's going to be one), just wait until the Battlefront release. The Steam release will be in quite a while.
  5. Like
    Xorg_Xalargsky got a reaction from IHC70 in Engine 5 Wishlist   
    1. Shoot n' Scoot command 
    2. Pre-configurable fallback point to be used when a unit retreats or combined with Shoot n' Scoot
    3. UI element or command that lets you disable special weapons like ATGM's on a BMP or Panzerfausts in a Grenadier squad
  6. Like
    Xorg_Xalargsky reacted to Rice in Afganistan Module?   
    All I'm saying is 1979 - 1982 is during the war in Afghanistan..
  7. Upvote
    Xorg_Xalargsky got a reaction from sttp in Engine 5 Wishlist   
    I would disagree.

    From the player's perspective, shoot n' scoot can be implemented, but not from the AI's perspective.

    As of now, the method relies on the Pause command, timing, and luck.
    I'd rather have a command that allows a team or vehicle to fire 1 missile/grenade/burst/etc... and then retreat.
  8. Like
    Xorg_Xalargsky got a reaction from David Jaros in Engine 5 Wishlist   
    1. Shoot n' Scoot command 
    2. Pre-configurable fallback point to be used when a unit retreats or combined with Shoot n' Scoot
    3. UI element or command that lets you disable special weapons like ATGM's on a BMP or Panzerfausts in a Grenadier squad
  9. Like
    Xorg_Xalargsky got a reaction from FredLW in Engine 5 Wishlist   
    1. Shoot n' Scoot command 
    2. Pre-configurable fallback point to be used when a unit retreats or combined with Shoot n' Scoot
    3. UI element or command that lets you disable special weapons like ATGM's on a BMP or Panzerfausts in a Grenadier squad
  10. Like
    Xorg_Xalargsky got a reaction from RescueToaster in Engine 5 Wishlist   
    1. Shoot n' Scoot command 
    2. Pre-configurable fallback point to be used when a unit retreats or combined with Shoot n' Scoot
    3. UI element or command that lets you disable special weapons like ATGM's on a BMP or Panzerfausts in a Grenadier squad
  11. Like
    Xorg_Xalargsky reacted to Hapless in Fire and Rubble: What are you looking forward to the most?   
    What I'm looking forward to most is testing Lend Lease Shermans against T34s.

    CM Unthinkable when?
  12. Like
    Xorg_Xalargsky reacted to IICptMillerII in Welcome to 2021!   
    @Sgt.Squarehead👀
  13. Like
    Xorg_Xalargsky reacted to Sgt.Squarehead in Fire and Rubble Update   
    So.....I'm one of those lucky people who immediately pre-ordered Cyberpunk 2077 and now I have finally played around with it. 
    On this basis I can only say, "Battlefront.....I don't care how long it takes, please don't release it until it's finished and thoroughly tested, by actual gamers, doing gamer stuff." 
  14. Like
    Xorg_Xalargsky reacted to Ithikial_AU in Fire and Rubble Preview: The Anatomy of What Goes Into a Stock Campaign Release   
    The Battle of Tukums: A Campaign Design AAR/DAR
    Back in 2013, Jon Snowden collated an extensive collection of material detailing how members of the community could jump into the editor within a CM2 era title and design a scenario from start to finish while building a stock scenario for a pending release. That manual currently sits on all of your hard drives if you have brought anything from Battlefront or updated a title over the last half a decade as it’s included with all your installers.

    What the Kiwi started, the Aussie is subtly encouraging you to take the next step and select the ‘Make Campaign’ option inside the editor. True, not everything that is bigger is necessarily better, but have you seen the size of New Zealand*.


    This will definitely be a ‘module’ added on to the ‘base game’ book that was created by Jon all those years ago. I will not be covering old ground about how to make a map and creating AI plans. I strongly encourage you to take a look at that manual if you haven't already. Even after all these years I need to double check a few things from time to time.

    Finally, everything below will vary from just factual explanations through to subjective opinions based off my own personal experience. Of course, there are alternative approaches out there so please explore. I’m just putting this disclaimer here because, well, this is the internet.
    * Honestly, at times part of me wishes I was living in New Zealand. Cooler weather, funny accents, better internet connection... I just don't understand the fascination with rugby.
  15. Like
    Xorg_Xalargsky reacted to JeanApple in Interview with the Founder of Battlefront.com & Combat Mission   
    Greetings
    I wanted to let everyone know that we at Developer Dialogue had the incredible opportunity to interview the founder & creator of Battlefront.com, Stephen Grammont. During the interview we dove into the history of the Combat Mission franchise, discuss the company’s latest partnership with Slitherine and uncover some bombshells.  We also uncover why Battlefront never released on Steam, until now.
     
    Special thank you to Stephen for taking part in this interview, it was an amazing experience.
     
    If you guys are interested you can listen to it here:
     
    YouTube: 
     
    Apple Podcasts: https://podcasts.apple.com/us/podcast/developer-dialogue/id1524192396 
    Spotify: https://open.spotify.com/show/33DiH9pCrcV9bVw4WeDWmS 
    Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly93d3cuc3ByZWFrZXIuY29tL3Nob3cvNDUwNTYyMi9lcGlzb2Rlcy9mZWVk
  16. Like
    Xorg_Xalargsky reacted to agusto in Editing characteristics of armor and ammunition   
    I ve never tried it with combat mission but in theory memory scannig/code injection tools should get you the adresses (mostly by emprical exploration) of otherwise unaccesable game variables and let you modify program states and to some degree also program behaviour. Throw the whole thing into a script for reproducability and there you have your weapons mod. This probably requires considerable technical skill and effort though, but it would be an interesting project.
  17. Like
    Xorg_Xalargsky reacted to IICptMillerII in Help Battlefront Out & Leave A Steam Review   
    Nah I'm good. I'll go right ahead and call a spade a spade, and mental damage mental damage. And I certainly wont be following orders from some rando on the forums. I don't fear the outrage mob, nor will I compromise for it or appease it. 
  18. Like
    Xorg_Xalargsky reacted to Gkenny in Steam Remote Play Together   
    Wow thanks for spotting this, I just tested this out with a friend ... You can do realtime COOP kind of. Only one person at a time can be moving the mouse/keyboard around and giving orders, but its a lot faster than swapping save files around.
  19. Like
    Xorg_Xalargsky reacted to IICptMillerII in Steam Remote Play Together   
    Just tried it too. Yup, you can in fact use this to play coop. Its simple to use too. All you have to do is launch the game, open the steam overlay, invite a friend who has CM on steam to remote play, and boom, thats it. They'll join a live stream and they can use their own keyboard and mouse to control everything you can. Its pretty awesome actually. You can easily play campaigns and battles with a friend now. In fact, I have not tested this but I think you might be able to invite multiple friends as well. 
    Lots of potential here. And for me, finally some additional incentive to bring more CM titles to Steam!
  20. Like
    Xorg_Xalargsky reacted to Hapless in How to get your CMSF2 game on Steam   
    Can confirm mods will work.

    They need to go in a folder named "Z" in SteamLibrary\steamapps\common\Combat Mission Shock Force 2\Data. You'll probably have to make the folder, but it works. They don't work if you put them in UserData/Mods, which confused me for a while.
  21. Like
    Xorg_Xalargsky reacted to com-intern in Exciting news about Battlefront and Slitherine   
    Btw folks if you have redeemed your game on Steam be sure to leave a review. Well done reviews are important to the marketing of the game on Steam
  22. Like
    Xorg_Xalargsky reacted to Jock Tamson in Steam Remote Play Together   
    It occurs to me that this feature could be used to play co-operatively.  Or tutoring a new player.  Anyone tried it?
  23. Like
    Xorg_Xalargsky reacted to IICptMillerII in LIVE Interview with Battlefront.com - Come Join Us   
    Great stuff! It was a nice conversation that I and I'm sure many others will find very interesting and entertaining. 
    Quick suggestion, if you plan on doing this again at some point in the future (I hope you do!) posting an announcement a bit further out would be helpful. 
  24. Like
    Xorg_Xalargsky reacted to JeanApple in LIVE Interview with Battlefront.com - Come Join Us   
    Greetings everyone.
    We at the Developer Dialogue podcast (A Single Malt Strategy Podcast) are hosting an interview with the Dev team of Battlefront.com.  We invite everyone to join the Live Interview to participate and ask your own questions to the developer.  
    DAY: Sunday, AUG 23rd
    TIME: 9 PM EDT
     
    Here is the link -> https://discord.gg/Y4rgNN 
     
    Developer Dialogue (Interview Podcast)
    Apple Podcasts: https://podcasts.apple.com/us/podcast/developer-dialogue/id1524192396
    Spotify: https://open.spotify.com/show/33DiH9pCrcV9bVw4WeDWmS
    Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly93d3cuc3ByZWFrZXIuY29tL3Nob3cvNDUwNTYyMi9lcGlzb2Rlcy9mZWVk
     
    Single Malt Strategy Podcast Streamer (Web Player) ‪
    https://www.spreaker.com/user/single_malt_strategy
    Apple Podcasts ‪ https://podcasts.apple.com/us/podcast/single-malt-strategy/id1148480371
    Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly93d3cuc3ByZWFrZXIuY29tL3Nob3cvMTkxNjA5MC9lcGlzb2Rlcy9mZWVk
    Spotify ‪ https://open.spotify.com/show/2YMkUR638whzsK2QD19RjW?si=9XLld5uyQ4qgnRWNJZ9siw ‬
  25. Like
    Xorg_Xalargsky reacted to ZeroAstray in Function suggestion: Conditional action.   
    Hi,
    I'm always playing turn based. It's great, however certain action which is possible in reality is not available in turn based. For example, when my Javalin team shot a missile, they should immediately break contact to avoid return fire. Or when the point team being engaged, they should not just try to continue moving to the destination without return fire or seek cover.
    If we could define a conditional action for these units, these problem could be remedied a lot. For example, The javelin team can have a conditional action: after firing missile, fall back. Or the point team can have a conditional action: when engaged, fallback(or seek cover). 
    So I suggest to add in such function to make turn based order more flexible and (maybe) more close to reality action.
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