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Artkin

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Everything posted by Artkin

  1. I was on mobile so I wasn't able to type a lot but now that I'm home I can delve a bit. 1. I pre-ordered armored brigade. When it shipped the game came with very few units. Like, less than CMCW on release. Which is straight up embarrassing for a 2D game. It came with very few, and very limited formations. The largest formation you can buy in Armored BRIGADE is a company. And they don't even come with a commander. For instance. You want a mechanized company. You will get 12 APCs, 4 per platoon (there are no platoons), loaded with infantry. All of these APC's are in 1 formation. So you have a blob of 12 units and the only way to distinguish between them is a Steel Panthers-esque menu at the bottom. Your troops will be named A1,A2, for A company and 1st APC. These will all be grunts with no HQ. When you buy the HQ it will be totally unrelated to your troops. The HQ and regular troops are next to each other in the buy menu set up like this: I believe I am running a mod currently, more on that later, but the infantry page is pretty accurate for how sparse the unit selection is in this game. Also you can see how the HQ's are separate. That's nice when you're 12 I guess, but not when you understand tables of organization.... This is a "brigade" game. Also, note the 6 categories spanning from left to right. They are: Recon, Infantry, Mechanized, Armored, Support, and Air. You are so very limited with this game. 2. No campaigns with base game release, no scenarios, no free content was added to make up for the pathetic amount given with the base game. 3. The UI is pretty tiny and horrible. Little tiny buttons so you can look at their retarded art in the background. Buttons spaced out all over the screen just for this tiny button aesthetic. So much of the screen goes unused. Reminds me of Steam going full children mode with their UI a couple years ago. Form ALWAYS follows function. In regards to the UI: When setting up a scenario, the tools are very basic. You're able to plot some objectives with some parameters which is neat, but the setup zones are locked to one edge of the map, and have limits on how far they can go. Daddy Armored Brigade says you're doing it wrong. 4. Every game must be saved before you can exit. wtf? Did I buy an Apple product? 5. The combat: easily the least satisfying part of the game. I legit have more fun exploring the magnificent maps they made. More on that later. You can't tell who the hell is shooting who, people are dying way too fast, vehicles taking fire from obscure locations off screen etc. It's just a friggen mess. That's the best way to put it. Maybe if the game had a we-go feature then the combat could be useable. But in real time, good luck controlling anything more than a battalion. Even a company you lose track of, **** starts dying all over the place and you can't really tell what's going on. This isn't a skill issue or anything of the sort. The 2d design of the game, and the overly fast paced combat makes this game unplayable. The spotting is borg-like. There really isn't much hiding you can do in this game. I can't really describe it too much because I obviously haven't played this game in some time. Tanks pretty much act like they have thermals, being able to instantly pick up tons of targets as if they were playing a 2d game as well. I just remember troops getting pounded on from 100 directions at once once they opened fire. The game has a truly dog**** spotting/combat model. 6. the maps the game did something right. It came with 4 totally massive maps. I forget how large but I think 15x15km each? One was desert and was meh. But the other 3 it was obvious there were many, many hours devoted to. They remind me of Altis from Arma 3, massive, built up, but still plenty of fields and greenery. One was Fulda and I forget the other. So it was nice terrain to fight on, and the developers absolutely did not skimp on the map design at all. I have considered porting some maps to CM, since it would actually be super easy. Edit: maps are 60x60km* 7. The mods they are the only thing that makes this game exist. Within the first few months, a full grozny city map was released, along with a sister map of a nearby region. Soon thereafter the unit mods came in. I haven't played in a long time, but last I did there was a ww2 mod (Which seemed of the highest quality), and there were some modern mods too, even expanding the game's timeline; which originally ended in 1989. The mods added new everything to the game. They just couldn't expand past the categories given in the buy menu. Or whatever. It's really poorly done, there's not much else to say. It just sucks. They took a simple concept (For a modern game) and made it horrible. I could go on about small things, so if you're curious feel free to ask. This is the basic reason why I shelved Armored Brigade (I own the physical CD). It just sucks
  2. Terrible, total trash. Do not buy. I'd rather play Steel Panthers. Edit: However, their mapper/map team did an excellent job.
  3. It becomes a lot, especially when you replay a turn 5-10 times from various angles. In regards to keeping your troops on a tighter leash, I liberally use Tab when setting waypoints on larger maps. That way I can make things a bit quicker. If I made space on my keyboard I could make things slightly faster with the next and previous unit hotkeys. Those are particularly valuable when I play with icons off.
  4. If I can't get personal with my pixeltruppen then I'm not into it Though command ops 2 looks pretty sick
  5. I always think to myself that the Syrians would be a decent fit for the Chinese if you were able to remodel the tanks. Using the T-90S as ZTZ-99, and the T-72 Turms-T variants for lesser models. The APCs are also kinda similar. The terrain in SF2 and specifically H&E would work well. How hard is it to import a model from a different game? You aren't making a profit off it, of course. I guess CMCW could also be used. The performance in that title is too good.
  6. Did you accidentally select a larger formation by double clicking? Maybe you assigned orders while you had other troops selected. Also, sometimes my lazy fingers will stay on shift (I use a mechanical keyboard) and sometimes I'll select multiple troops without realizing. You said your troops were not routed. So they must have moved for some reason. If it wasnt from enemy fire it was probably from user error.
  7. I can provide the 5th GTA TOE, for when they stormed the city under Rossiskovski during the final days of the battle. Not sure where they fought exactly
  8. lensdump allows up to 100MB images I believe.
  9. I also spend hundreds of hours, designing my own things, playing pbems, etc. The mod is nice and it's on the drive. But it doesnt work so well with my pbems so it wont stay enabled all the time. I'll look out for those files tmrw and see if I can get it to work.
  10. I wasn't sure how the files worked, but I just assumed each numbered folder represented a different style house, so I deleted only those. I always have the .zip saved on my drive if I want them back.
  11. Yes it is, Molkte bridge, I removed the building textures to fix the missing interior issue, but don't worry I've also added doors all inside the museum. Give and take.
  12. Based on the IS-1 and the Pz-II Luchs? Excellent, I want this. As I see it, the IS-1 could have half its barrel chopped and it could pretend to be a KV-1s. Considering Tigers didn't fight around Stalingrad (Maybe during operation Winter Storm, but not sure) this is a perfect solution to me! (The armor layout is pretty similar to KV-1S for the hull, but the IS-1 turret is probably must stronger. Also, the 85mm on the IS-1 is obviously much more powerful than the 76.2mm gun. This doesn't really matter to me since the 76.2mm had pretty good performance against Pz-IV F2 and lesser tanks.) Pz-II is an obvious conversion that nobody can argue with.
  13. I agree, particularly in the ww2 titles. When playing with panzers, I want to see the enemy's rear get pummeled! I would seriously appreciate an "equipment" pack or similar. The titles really need flavor like this. I know I was really limited when I was designing my version of a Russian MRB. I'm holding off on v2 until we get new trucks, because I can use them to break up the massive amount of Ural 4320's I used. Enclosed trucks would be pretty cool. I think one is in the works, I'm definitely waiting for it.
  14. Sure thing, here are the pictures. I especially like the little CMSF-esque trench I accidentally made which is alongside the bridge. A lot of soldiers will die trying to cross that, especially when you put mines in it. Looks like a great place to cross until you think about it. I considered filling the whole thing with trees and bushes, but I've held off. That too, would totally change the dynamics of this map. Indeed I also removed the metal girders in the water as well, as said you can change the map to your likening. :) I would also appreciate those files please! Please send them over. I have dropbox if you do too.
  15. yep I removed the water and replaced it with a 5-7m deep pit and the map feels totally different now
  16. Count me in when it's up. I would love for a place where I could help put down material. We could build our own game if people were dedicated!
  17. yes of course. I am playing your map in cmcw currently. I'm not following 100%. I'll look back in the threads and find your original dilemma
  18. We cannot. Those houses look really good, but I personally disabled the house part of the mod, because the interiors were empty. Will or can this be fixed?
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