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Artkin

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Everything posted by Artkin

  1. It becomes a lot, especially when you replay a turn 5-10 times from various angles. In regards to keeping your troops on a tighter leash, I liberally use Tab when setting waypoints on larger maps. That way I can make things a bit quicker. If I made space on my keyboard I could make things slightly faster with the next and previous unit hotkeys. Those are particularly valuable when I play with icons off.
  2. If I can't get personal with my pixeltruppen then I'm not into it Though command ops 2 looks pretty sick
  3. I always think to myself that the Syrians would be a decent fit for the Chinese if you were able to remodel the tanks. Using the T-90S as ZTZ-99, and the T-72 Turms-T variants for lesser models. The APCs are also kinda similar. The terrain in SF2 and specifically H&E would work well. How hard is it to import a model from a different game? You aren't making a profit off it, of course. I guess CMCW could also be used. The performance in that title is too good.
  4. Did you accidentally select a larger formation by double clicking? Maybe you assigned orders while you had other troops selected. Also, sometimes my lazy fingers will stay on shift (I use a mechanical keyboard) and sometimes I'll select multiple troops without realizing. You said your troops were not routed. So they must have moved for some reason. If it wasnt from enemy fire it was probably from user error.
  5. I can provide the 5th GTA TOE, for when they stormed the city under Rossiskovski during the final days of the battle. Not sure where they fought exactly
  6. lensdump allows up to 100MB images I believe.
  7. I also spend hundreds of hours, designing my own things, playing pbems, etc. The mod is nice and it's on the drive. But it doesnt work so well with my pbems so it wont stay enabled all the time. I'll look out for those files tmrw and see if I can get it to work.
  8. I wasn't sure how the files worked, but I just assumed each numbered folder represented a different style house, so I deleted only those. I always have the .zip saved on my drive if I want them back.
  9. Yes it is, Molkte bridge, I removed the building textures to fix the missing interior issue, but don't worry I've also added doors all inside the museum. Give and take.
  10. Based on the IS-1 and the Pz-II Luchs? Excellent, I want this. As I see it, the IS-1 could have half its barrel chopped and it could pretend to be a KV-1s. Considering Tigers didn't fight around Stalingrad (Maybe during operation Winter Storm, but not sure) this is a perfect solution to me! (The armor layout is pretty similar to KV-1S for the hull, but the IS-1 turret is probably must stronger. Also, the 85mm on the IS-1 is obviously much more powerful than the 76.2mm gun. This doesn't really matter to me since the 76.2mm had pretty good performance against Pz-IV F2 and lesser tanks.) Pz-II is an obvious conversion that nobody can argue with.
  11. I agree, particularly in the ww2 titles. When playing with panzers, I want to see the enemy's rear get pummeled! I would seriously appreciate an "equipment" pack or similar. The titles really need flavor like this. I know I was really limited when I was designing my version of a Russian MRB. I'm holding off on v2 until we get new trucks, because I can use them to break up the massive amount of Ural 4320's I used. Enclosed trucks would be pretty cool. I think one is in the works, I'm definitely waiting for it.
  12. Sure thing, here are the pictures. I especially like the little CMSF-esque trench I accidentally made which is alongside the bridge. A lot of soldiers will die trying to cross that, especially when you put mines in it. Looks like a great place to cross until you think about it. I considered filling the whole thing with trees and bushes, but I've held off. That too, would totally change the dynamics of this map. Indeed I also removed the metal girders in the water as well, as said you can change the map to your likening. :) I would also appreciate those files please! Please send them over. I have dropbox if you do too.
  13. yep I removed the water and replaced it with a 5-7m deep pit and the map feels totally different now
  14. Count me in when it's up. I would love for a place where I could help put down material. We could build our own game if people were dedicated!
  15. yes of course. I am playing your map in cmcw currently. I'm not following 100%. I'll look back in the threads and find your original dilemma
  16. We cannot. Those houses look really good, but I personally disabled the house part of the mod, because the interiors were empty. Will or can this be fixed?
  17. right click the image on the lensdump website, and click "view image". Use that link What you want is only the picture, instead of the whole webpage which has the picture on it.
  18. Red Thunder sells well and retains its value to the customer. So you guys should totally make a Fall Blau module is what I'm trying to get at. Along with 4 others.
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