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Howler

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  1. Like
    Howler got a reaction from J Bennett in Fire suppression from small arms discussion   
    Every year manufacturers are adding more model specific tools to automobile components not to mention locking down the software needed to what was once thought of as routine diagnostics. It's progress I guess...
  2. Like
    Howler reacted to A Canadian Cat in Face (G) problem   
    Perhaps but I doubt it will be changed.
    If you want to control facing and have a cover arc you can use a wedge arc - the unit will "face" the centre of the wedge. Once the unit is done moving and facing the way you want you can replace it with a circular cover arc.
  3. Like
    Howler reacted to domfluff in Trouble moving spotter into position without being spotted   
    A couple of thoughts:
     
    - Short covered arcs are the way to go, as noted.
    - Your move order into position should be Move or Slow, and ideally Slow. It only has to be for the last action spot or two.
    - 200m is really close. Are there any positions further out?
    - Forests are a bunch of telephone poles with blobs on top of them, and the engine seems them as such. There's only so much cover a pole will give you.
    - The ground cover matters. Trees help, but trees on grass tiles will obstruct less than trees on forest tiles.
    - You don't need to be in the actual tree line to see out of a forest - if there's a position deeper inside a forest that still gives adequate LOS then that is preferable.
    - The ideal position on paper is usually a building. In practice, that's often *not* the ideal position, because it can be obvious, and subject to speculative fire.
     
    Skylining is not explicitly modelled, but it's still an issue - crawling over a bare ridge will get you spotted pretty quickly.
  4. Like
    Howler reacted to Cathrynn in Moving in columns.   
    There's also this
    U.S. Army Field Manuals--World War II
  5. Like
    Howler reacted to IICptMillerII in Online magazine posted BF's game screenshot   
    I definitely can appreciate this. R2V feels like it has "dragged," both its own development and development of other CM projects over the past few years. I also think that more packs is a good idea. I really like the two battlepacks that have been released thus far. More maps, scenario's and campaigns is always a good thing. Very much hoping to see (a lot) more of these in the near future. I also liked the vehicle pack for CMBN, and I really hope we see more vehicle and general packs like this in the future as well. Fore example, an engineering vehicle pack for the modern titles, even if it was just an M1 and T-72 with mine plows. Or a slightly larger pack that adds in a new formation, such as unconventional fighters for CMBS as an example. 
    That said, the main issue I see with switching from larger modules to smaller packs is content getting spread out and piecemealed, which could fragment the multiplayer community. Perhaps the packs adding content would be better if it was more niche, out of the way content that isn't necessary for most people to enjoy the game, but still there for those who want it. A ready example in my mind is partisans in the WWII titles. Some really want to see them, but I think most are fine playing CMBN for its conventional warfare and wouldn't care about the lack of the French Resistance. I'm sure the guys at BFC who have to make these decisions for real have a pretty good idea of how to move forward. At the end of the day, as long as we are getting more CM content I'll be happy, and if that content comes out at shorter time intervals all the better. 
     
  6. Like
    Howler reacted to Chibot Mk IX in Is there any way to check how many APS shots left?   
    Here is the test. 
    After intercept 4 9K114 ATGM, the Trophy APS on Abrams turned to dark grey. The 5th and 6th ATGM hit Abrams

  7. Like
    Howler reacted to MOS:96B2P in Stacked disembark orders   
    This can happen if you are using the Dismount order  (I don't know if you are or not).  If you are using Dismount it has the effect of making infantry dismount at the start of the turn. It allows you to dismount infantry and then move the AFV, in one turn. Whereas the infantry movement orders allows you to move the AFV, and then dismount the infantry.
    So you plot the AFV movement waypoints.  You also plot the infantry movement waypoints (ignore dismount).  The infantry will stay in the vehicle until the vehicle stops (as planned or due to enemy action).  After the vehicle stops the infantry will dismount and attempt to follow their waypoints.  
  8. Like
    Howler reacted to Redmarkus in hummm patche 4, I need your opinion   
    I've been under small arms fire a small number of times. I never got up to run in any direction, or even crawled to better cover  - I just tried to press my body as deep into the ground as it could go, eyes closed and whimpering to myself, 'God, God, God.' I wasn't special forces or SWAT; just a basic infantry soldier. Might be better if the game sprites just froze in place like me; 'suppressed', as the old infantry tactics manual describes it.
  9. Like
    Howler reacted to A Canadian Cat in Surrendering soldier idea   
    It did work that way in CM1. You actually got control over the surrendering soldier and were able to issue move orders. CM is about combat not prisoner management so this new way is simpler but does not detract from the game.
  10. Like
    Howler reacted to 37mm in CMSF2 v2.01 Released!   
    Clearly, neither myself or the original posters who brought the issue up, have explained ourselves... I apologize for my part in that.
    Syrian Squads have 100 rounds of MG ammo at the start of a battle... no matter the situation, context, battle type, supply situation or anything else. I agree that 100 rounds of PKM ammo is a reasonable loadout for a man... the issue is that the PKM is a Squad GPMG in CMSF2. Squad level GPMG's are quite rare in modern games (I can't recall them in CMA anyhow) however the Dutch do have them &, for them, 750 rounds per squad is a typical loadout. Additionally, all of the WW2 games features higher GPMG loadouts than 100 rounds per squad. Finally, this 'situation' is difficult to work around... we have no ammo dumps & Syrian trucks don't carry MG ammo (that might explain why the front line units don't have much of it!).
  11. Like
    Howler got a reaction from Dynaman216 in New "02" patches for Game Engine 4 are now available   
    No unit should EVER rush forward and towards known contacts when a simple movement back,  away, and down slope from their position (hedges) is but 5 feet away. How is choosing to leave cover to run 20m forward fully exposed to a small rise in the open - EVER a good decision?
    Speaking for myself only - I still have no idea what factors are evaluated to produce an evasion way point. Until that changes - I can't show a failure. Ergo, there's no fault to correct.
    Perhaps your response to my question will help me better understand what to look for other than nearby HE, small rises in elevation, and small arms fire...
  12. Upvote
    Howler got a reaction from JSj in New "02" patches for Game Engine 4 are now available   
    No unit should EVER rush forward and towards known contacts when a simple movement back,  away, and down slope from their position (hedges) is but 5 feet away. How is choosing to leave cover to run 20m forward fully exposed to a small rise in the open - EVER a good decision?
    Speaking for myself only - I still have no idea what factors are evaluated to produce an evasion way point. Until that changes - I can't show a failure. Ergo, there's no fault to correct.
    Perhaps your response to my question will help me better understand what to look for other than nearby HE, small rises in elevation, and small arms fire...
  13. Like
    Howler reacted to General Liederkranz in New "02" patches for Game Engine 4 are now available   
    As @Howler said this still sounds bugged to me. I did some tests with this scenario and noted that in v3.12 and v4, not only do the troops not flee forwards, they usually flee back, which makes far more sense. In 4.01 and 4.02 whenever they flee, it's always forward. So even if the issue here is that the pixeltruppen are seeing the elevation change in front of them as "better cover," that is itself new behavior in 4.01 and 4.02. The old behavior--seeking safer cover by moving back from the hedgerow--seems far more realistic to me.
     
     
  14. Upvote
    Howler got a reaction from General Liederkranz in New "02" patches for Game Engine 4 are now available   
    No unit should EVER rush forward and towards known contacts when a simple movement back,  away, and down slope from their position (hedges) is but 5 feet away. How is choosing to leave cover to run 20m forward fully exposed to a small rise in the open - EVER a good decision?
    Speaking for myself only - I still have no idea what factors are evaluated to produce an evasion way point. Until that changes - I can't show a failure. Ergo, there's no fault to correct.
    Perhaps your response to my question will help me better understand what to look for other than nearby HE, small rises in elevation, and small arms fire...
  15. Like
    Howler got a reaction from Bulletpoint in Rome to Victory Pre-orders are now open   
    I fear too many have done exactly that already.
    It'd be a shame to loose @RockinHarry and I know you feel that way also... sometimes that darn keyboard is too close in the heat of the moment.
  16. Like
    Howler reacted to Heirloom_Tomato in Market garden   
    They are exclusive of each other, so no you do not need Commonwealth module for Market Garden. 
  17. Like
    Howler reacted to Sgt.Squarehead in Good squad and platoon OOB site   
    On a vaguely similar note, here's the web archive for the defunct 'Bayonet Strength' site: 
    https://web.archive.org/web/20160425143250/http://www.bayonetstrength.150m.com/General/site_map.htm
  18. Like
    Howler reacted to General Liederkranz in Suggestion: US M1919A6 Ammo Bearers in Airborne Squads   
    On the flip side, the large teams allow the MG to stay in action longer. With US teams that are split, you will sometimes end up with the three-man team all wounded or dead and no way for the ammo bearers to take over the MG.
  19. Upvote
    Howler got a reaction from General Liederkranz in Suggestion: US M1919A6 Ammo Bearers in Airborne Squads   
    I think the OP is observing that 150 rounds don't go very far and doesn't add much to the MG. While, I'm assuming their rate of fire falls in line with the general behavior of a lower rate of fire when engaged beyond effective range - it would be nice to somehow be able to explicitly control fire of the bearers.
    At the moment - it hurts to see them add their fire to the MG and results in their expending all rounds while the MG still has several hundred left.
    I believe the OP understands that it is what it is and doesn't expect a fix (it's not a bug - more a limitation of the engine).
  20. Like
    Howler reacted to user1000 in Great Video about Hedgerow Tactics   
    http://www.ibiblio.org/hyperwar/NHC/NewPDFs/USArmy/USArmy, Busting the Bocage, 1944-06-06 to 07-31.PDF
  21. Upvote
    Howler got a reaction from Txema in Irrational Behaviour   
    Is anyone able to provide an update to the issue reported by @Falaise concerning a reproducible evade in the CMBN Roadblock scenario? He's able to show US troops rushing forward through a hedgerow gap 10 out of 10 times in patch 4.02.
    His post ...
     
    Is it considered a fault? Of so, what corrective action should be expected?
  22. Like
    Howler reacted to Heirloom_Tomato in Irrational Behaviour   
    I have been looking at this one and trying to get the same results, it doesn't always happen when I play the same battle. I hope to have some time tonight to look deeper at it.
  23. Upvote
    Howler got a reaction from sttp in Irrational Behaviour   
    Is anyone able to provide an update to the issue reported by @Falaise concerning a reproducible evade in the CMBN Roadblock scenario? He's able to show US troops rushing forward through a hedgerow gap 10 out of 10 times in patch 4.02.
    His post ...
     
    Is it considered a fault? Of so, what corrective action should be expected?
  24. Like
    Howler got a reaction from PIATpunk in Irrational Behaviour   
    Is anyone able to provide an update to the issue reported by @Falaise concerning a reproducible evade in the CMBN Roadblock scenario? He's able to show US troops rushing forward through a hedgerow gap 10 out of 10 times in patch 4.02.
    His post ...
     
    Is it considered a fault? Of so, what corrective action should be expected?
  25. Like
    Howler reacted to Thewood1 in Irrational Behaviour   
    Simply take a look at Matrix Games.  You can upload any saves for review and its done constantly on a bunch of their games.  Look at Command.  Every tech issue is requested to post a save file of the issue.  I spent several years in HMI development at GE and the first thing the QA  and service engineers were shown was the FTP site where customers loaded files for analysis.  That was in the mid-90s.
    So I am not sure what kind of software company you work for, but everyone had an FTP site.  A number of them have transitioned to dropbox.
    Edit:  Also pointing out the reasoning behind FTP sites was so that the customers didn't all have different methods and paths for the service and QA engineers to get at customer files.  It allowed the creation of a very simple and secure way to move customer files from the field around.  That FTP site was the critical point of customer and engineer interaction.
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