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Anonymous_Jonze

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  1. Like
    Anonymous_Jonze reacted to laurent 22 in Churchill pack snow   
    Are you telling me that my mods are not going to be useful ? 😉 Indeed, there is no scenario that will use these mods, except "death to idiots/mort aux cons" with the French army in the snow.
     
    Snow Stuart III-V and Recce III-V (Aris mods)
    View in 1943:
    https://www.mediafire.com/view/ojmnxn15rytejv5/Stuart_III__Stuart-Recce_V_1943.jpg/file
    View in 1944:
    https://www.mediafire.com/view/m3chzfp9xr7w3ss/Stuart-Recce_III_Stuart-Recce_V_1944.jpg/file
    zip Stuart-recce III:
    https://www.mediafire.com/file/fcg111y31ej3h0p/Stuart_3_snow.zip/file
    Zip Stuart-Recce V:
    https://www.mediafire.com/file/z2u1orkqslnj0tm/Stuart_V_snow.zip/file
     
  2. Like
    Anonymous_Jonze reacted to Erwin in Churchill pack snow   
    Thank you for all the work you are doing laurent22 - becoming the Aris of snowy vehicles...
  3. Like
    Anonymous_Jonze reacted to NPye in Berlin CMRT Map   
  4. Like
    Anonymous_Jonze reacted to Ithikial_AU in 2022 Mid Year Update   
    For those wanting more content, feel free to jump into the editor and build some new scenarios for the community.  Trust me there is nothing special that the CM Betas get that you don't when it comes to the editor. The unit editor is already incredibly powerful if you know how to use it. Oh and it's part of the package if you've already bought the game.
    For those wanting fantasy weapons and a vehicles like tanks with automatic 120mm cannons, I reckon you'd love it for about 15 minutes before the novelty wore off and you never used the content again. There's a reason WW2 remains a popular time period for wargamers after all this time, and it isn't because of questions like: "What if the Panzer VIII Maus was deployed in 1945?"
    Can vouch for each of those guys listed and the effort they put into creating official content, I'm desperately trying to scramble to keep up with that standard. I still bow in awe at benpark and his effort to recreate 1945 central Berlin. The research undertaken to try make the most accurate recreation of historical engagements and help out in designing accurate TOE/OOB is in my mind second to none among the BFC official staff and the wider volunteer circle.
    Want an example? A small tidbit from my own work last Friday night. I've been recreating an engagement that includes the US 2nd Armored Division and been drawing from various historical and printed sources. Well I stumbled across digital scans of the divisional day by day reports and hand drawn maps of unit movements from June 1944. What was there was information that went against what was printed in some major history books by some big name historians. Though it was clear where the confusion over the years has come from given certain 2nd Armored battalions were detached from the Division in early June. Well this discovery slowed down putting the scenario together as it required me to go and edit my unit files and swap formations to ensure the scenario you play is the most historically accurate as possible.
    Finally, keep in mind that many of us have day jobs so working on CM content is on the side of "paying the bills"* and because we have a passion for wargaming, CM and most importantly history.
    * Feel free to send next weeks winning lottery numbers my way.
  5. Like
    Anonymous_Jonze reacted to masp in Thank you to the Devs and the Community!   
    Hello all,
    i have been wargaming for a few years now, but only have recently stumbled across Combat Mission.
    Never thought that this game series is such a positive surprise for me. All the years i have searched for a PC wargaming experience which gives me this immersive feeling to live through a authentic, tactical battle situation in a historical context. As a history and WW2 buff, i really like to read detailed through all the excellent historical briefings before a mission/campaign. 
    Also despite Combat Mission has not absolute AAA graphics, it´s the only wargame which for me delievers this authentic, desperate and gritty battle atmosphere i also get from series/movies like Band of Brothers or Fury. I can really imagine the fear of the american soldiers in their foxholes, when they hear a german tiger approaching...
    Finally i cannot praise the community enough for making all the high quality mods and historical scenarios/campaigns. Iam like a child in the candy store in browsing through all the user content and cannot decide what to play next...
    Iam really looking forward what the future brings to this series, for now i have a huge backlog of scenarios and campaigns which i need to play through the next months.
    So just wanted to say "Thank you" to the devs and all the passionate content creators of the community for giving me this absolutely great and unique wargaming experience.
     
  6. Like
    Anonymous_Jonze reacted to NPye in Berlin CMRT Map   
    Winter at pavlov's House 1943.

  7. Like
    Anonymous_Jonze reacted to Malaspina in Quick Campaign Generator for CMFB (Fully Randomized!)   
    Hi fellow CMFB-ers,
    have you ever thought of making your own campaign but were intimidated by all the hard work that goes into it?
    I’ve been recently tinkering with the scenario editor to create a historical campaign in CMFI and, in my recurrent drunken stupors, I came up with an idea to quickly create fully randomized campaigns: The Quick Campaign Generator!
    The QCG creates a 10-battle campaign in just a few clicks (well, a few hundred…) putting you at the head of your core force, which you must lead throughout the campaign to achieve glory and win some medals, recording their progress in the meantime. It is in part reminiscent of Robo's quick campaign generator for CMx1 titles (as some of you may remember).
    Essentially, it is an Excel spreadsheet that lets you create a ‘bare-bones’ linear campaign comprising ten battles without having to do any historical research, map-making, briefings or artwork, i.e. the exact opposite of @Ithikial_AU’s excellent tutorial (https://community.battlefront.com/topic/137921-fire-and-rubble-preview-the-anatomy-of-what-goes-into-a-stock-campaign-release/) that I’ve used for my historical campaign.
    The purpose is to have fun with all the goodies (tanks and vehicles especially) that CMFB has to offer, without the headaches. Pure CM sex with no emotional involvement 😉.
    All the Scenario Editor choices, for example Weather, Ground Conditions, Experience, Headcount, choice of troops etc. are completely randomized to let you try out all possible combinations. Although, these battle are heavily biased in favor of armor, I must admit.
    When you open the spreadsheet, you will see:
    a tab called ‘Battle generator’, which provides random battle conditions,
    two tabs called ‘Human ATT’ and ‘Human DEF’, which generate a random force composition to be used in the various battles if you’re attacking or defending;
    the ‘Allied AAR or Axis AAR’ tabs, where you will be recording your progress during the campaign. Beware, your performance will be accurately monitored and judged 😉.
    Ignore the other tabs. They contain data used for the formulas. I’ve protected the sheets to avoid mistyping into a cell containing a formula.
     
    This was the situation for my Elite Panther platoon in a German Wehrmacht campaign called “Panthers on the Prowl” that I created using QCG:
     

     
     
    Notice the nice array of medals my core force troops earned! (Well, it was on Easy mode...)
     
    As you progress in your campaign, your results will be recorded and medals awarded. Statistics include tank kills, tank losses, infantry casualties, etc.
     

     

     
     
    Your overall performance will be duly monitored as shown here:
     

    I did pretty well, apparently.
     
    Basic knowledge of how the CM Scenario Editor works is of course recommended, but not a requirement. Full instructions are provided.
    Inside the package you will find:
    -          - three versions of the QCG spreadsheet (one for a US campaign, one for a German Wehrmacht campaign, and one for a Waffen SS campaign);
    -          - a pdf file containing Instructions (and a Quick Start Guide);
    -          - six campaign script files “(QCG) Campaign Script.txt” (easy, medium or hard for Allied and Axis forces);
    -          - five text files for the type of battle you will be fighting;
    I’ve also added a couple of campaigns that I have created using this system, with the related Excel files that only contain the AAR tabs.
    Enjoy! If you have any questions, just let me know.
     
    https://drive.google.com/file/d/1bA3jnnT6tjh0xdKZHnAl5pyr5e2LBA6_/view?usp=sharing
     
     
  8. Like
    Anonymous_Jonze reacted to NPye in RT Unofficial Screenshot Thread   
    The Anhalter Bahnhof, now with Trains....Battle for Berlin V2, Coming Soon.

  9. Like
    Anonymous_Jonze reacted to NPye in Berlin CMRT Map   
    Dusky evening as the wehrmacht battles against Konev's massive 1st Ukrainian Front tank troops...

    like this ISU II heavy Soviet tank...

    or this ISU 152

    Can the German Rearguard units hold on whilst the bulk of the Battalion escape to prepared defence positions, before being surrounded and destroyed???

    New scenario for Battle for Berlin, coming soon.
     
     
  10. Like
    Anonymous_Jonze reacted to Huba in How Hot is Ukraine Gonna Get?   
    Gepard downs a cruise missile:
    Guy with AK surely has an admirable fighting spirit, but seemed kinda redundant
  11. Like
    Anonymous_Jonze reacted to TheFriendlyFelon in CMBS 2022 - Battle of Antonov Airport/Hostomel   
    Hey guys, I am putting the finishing touches on a campaign that focuses on the Russian VDV landings at Hostomel Airport on February 24th and 25th of this year, during the opening days of the Russian invasion of Ukraine.
    I could use some play testers to play through the missions and offer feedback to help me polish this up for release.

    The campaign features a 1:1 detailed scale map of the full airport and portions of the surrounding towns (Ozera, Blystyvytsia, Hostomel), a map of a town called Sosnivka that I thought would make a nice ambush location northwest of the airport, a map of the crossroads at Berestyanka, which you'll likely recognize from satellite imagery of the infamous 64km long Russian column from early in the war, and several custom flavor objects created for me by the incredible @Lucky_Strikeand @JM Stuff

    If you are interested in helping, please leave a comment below or DM me. Thanks in advance! 
    -TheFriendlyFelon

     

  12. Like
    Anonymous_Jonze reacted to Pete Wenman in How Hot is Ukraine Gonna Get?   
    and for giggles
     

    P
  13. Like
    Anonymous_Jonze reacted to NPye in Berlin CMRT Map   
  14. Like
    Anonymous_Jonze reacted to NPye in Berlin CMRT Map   
    Old Faces for the Volkssturm... Poor old fellows should be putting their feet up beside the fire with a nice glass or 2 of Schnapps in their hands...

  15. Like
    Anonymous_Jonze reacted to Mr.X in WIP: Campaign Pack "Against all Odds"   
  16. Like
    Anonymous_Jonze reacted to NPye in Berlin CMRT Map   
    Been meaning to do this for ages, I updated the Factory...what a nightmare file structure this has???

  17. Like
    Anonymous_Jonze reacted to Lucky_Strike in Berlin CMRT Map   
    Cool. That opens up some possible solutions that will give you a much more resilient BG and one that anyone else messing with it in their own maps can hopefully abuse to their heart's content.
    I've come up with a pretty workable solution to the foundations for it which prevent vehicles passing though easily whilst giving pixeltruppen somewhere to call home but importantly no access to the central arches without a big pile of HE ...

    Once the buildings are in place it's then just a case of building up the gate on top, either as a single FO or combination of several parts ... or possibly six or seven parts depending on further tests with direct HE fire.

    Foundation walls ...

    ... buildings for added resilience ...

    ... FO over the buildings. This all takes a lot longer to write than it does to place the parts!
    A few new skins for the various buildings and most of the look and functionality will be done, then it's a case of how I handle the BG FO itself, or it might become an existential part of one of the indi buildings if I can figure that out AND if it's worth the effort.
  18. Like
    Anonymous_Jonze reacted to NPye in Berlin CMRT Map   
    Here's this section that I shew earlier, it has now been completed apart from flavour Objects which I will do later... I'm really loving this map now and has come together well. Notice the top left has been completed as well, No FO's yet...

    And here's a shot of the finished section shown above, notice how from using good photo sources I can get a better understanding of building sizes etc... I then use my large list of mods and indie builds to suit... 

    The whole Reichstag area map, Notice i've populated the bottom left but not destroyed yet or any FO's, it is much improved from the V1 map. And now thanks to a chimney a lot bigger... it can be played as 1 map but could also be split many times into smaller sections as there is good fighting to be had in all areas. Also look how many famous 1945 landmarks are there... Some reasonable copies and some complete copies of the destroyed Berlin Mitte Sector buildings as they were in 1945.
  19. Like
    Anonymous_Jonze got a reaction from NPye in Berlin CMRT Map   
    I think I read awhile back that would be the focus of the 5.0 update once all of the games are ported on to steam. Cross your fingers.
  20. Like
    Anonymous_Jonze got a reaction from NPye in Berlin CMRT Map   
    This all looks amazing, but, how does it run? I'd imagine the frames are pretty low on large maps
  21. Like
    Anonymous_Jonze reacted to NPye in Battle of Berlin Mod   
  22. Like
    Anonymous_Jonze reacted to Taranis in How Hot is Ukraine Gonna Get?   
    "Ukrainian deminers inspect a grain silo used as a base by Russian soldiers during the occupation, in Snihourivka, in the Mykolaiv region, on November 16, 2022. IHOR TKACHOV / AFP"
  23. Like
    Anonymous_Jonze reacted to NPye in Berlin CMRT Map   
    Here's my Gate effort. 



  24. Like
    Anonymous_Jonze reacted to jtsjc1 in Combat Mission Red Thunder Battle Pack 1 pre-orders are now open   
    Thank you George and everyone who worked on the Battle Pack! 
  25. Like
    Anonymous_Jonze reacted to Fenris in How Hot is Ukraine Gonna Get?   
    Nice clip (in english).
     
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