Jump to content

IICptMillerII

Members
  • Posts

    3,007
  • Joined

  • Last visited

  • Days Won

    44

Reputation Activity

  1. Like
    IICptMillerII got a reaction from RockinHarry in Broken tacAI   
    In this video it appears that the TacAI is performing the new "cornering" mechanic added in v4. That is, the team was given a face command outward along the building they are behind, which tells them to peak around the corner. The one soldier who moved to the other side of the building was doing this as well, he just had to run around a wall to get there. Personally, I do not see a problem with behavior in this second video.
    The scenario in the first video you posted is a lot more complex. First off, do you have a save file of the replay of this turn to share?
    I've watched the clip a few times and I can't really figure it out. At first, I thought the team had taken fire first, causing the team to displace. However, it appears that this is not the case. The team spots one enemy team, and without taking fire appear to displace, which is when they run into the open and get gunned down. If I were to guess, it appears that when your team spotted the enemy, it triggered the TacAI to displace. This is odd, as normally that behavior is only triggered after taking fire. It's possible that a combination of the 4.0 TacAI, along with the specific move command you used (Hunt) and the nature of the immediate terrain all conspired against you to produce the result you recorded. 
    I understand that this is frustrating. No one likes losing units, especially when it appears that they were killed by a glitch/bug. My advice would be to first, send/post the save file of the replay (if you have it) here so that beta testers and those curious can load it up and see for themselves what happened. Second, right now it is best to wait for the upcoming engine patches to be released. I know for a fact that the patches will be addressing a number of TacAI behaviors in 4.0 and fixing them. It is very possible that the behavior you saw in the first video will be mitigated/eliminated from happening again after the patches are released. 
    It sucks that we have to wait for the patches, but the good news is that they should be released any day now. In the meantime I would recommend replacing the 'Hunt' command with the 'Slow' command in situations like your first video. Added with a 'Hide' command, this would have caused your team to crawl up to that hedge and remain prone. Then, the following turn you could turn off the 'Hide' command to allow the team to sit up and look out over the yard to their front. Also, a liberal application of the 'Pause' command helps to mitigate the current 4.0 behavior.
  2. Upvote
    IICptMillerII reacted to 37mm in "safe" to start playing US campaigns?   
    At least as much as your good self.
  3. Upvote
    IICptMillerII reacted to 37mm in "safe" to start playing US campaigns?   
    I know right! Could you imagine the pain & horror of playing the Marines campaign with a burning Zu-23 technical haphazardly left on a map somewhere?
    War IS hell... but simulating war shouldn't be.
     
  4. Upvote
    IICptMillerII got a reaction from Warts 'n' all in CM:BN Screenshot Thread #2   
    @Frenchy56 there is a thread for CMFI screenshots and videos here:
     
     
  5. Upvote
    IICptMillerII reacted to RockinHarry in CM:BN Screenshot Thread #2   
    From ongoing QB PBEM with @Heirloom_Tomato
    After a fast ride to the objective, Panzergrenadiers dismount straight into action.


    ...and just 2 minutes later having lost half the squads men, back into the 251 . 

  6. Upvote
    IICptMillerII reacted to Howler in CM:BN Screenshot Thread #2   
  7. Upvote
    IICptMillerII reacted to Falaise in CM:BN Screenshot Thread #2   
    "noch ein paar meter und ich bin gerettet..."
    "still some meters and I'm saved..."

  8. Upvote
    IICptMillerII reacted to Falaise in CM:BN Screenshot Thread #2   
    MG team in action

    infantry and armored in cooperation

  9. Upvote
    IICptMillerII reacted to RockinHarry in CM:BN Screenshot Thread #2   
    Some emergency Nebel M24 use.


    Just when you think that depression yields some safety...



  10. Upvote
    IICptMillerII reacted to Sir Lancelot in Sahrani Liberation Army (SLA)   
    Hi IICapMillerII, thank you for making your beautiful mod available for all of us to use!  I took the liberty of borrowing the vest you made and SaintFuller's Ssh-68 helmet to remake a mod that IMHO more accurately depicts what the Syrian army from circa 2008 would have looked like. Since you're the inspiration of this mod, it's only right that I should share my screenshots with you before I put it out there for the rest of the community.  It goes without saying, credit will go to you and SaintFuller for the vest and the Ssh-68 helmet.  Cheers! 


  11. Upvote
    IICptMillerII reacted to 37mm in Sahrani Liberation Army (SLA)   
    Yes, it's a .7z file.
    Erwin must be having one of his, many & unique, "problems" again.
  12. Like
    IICptMillerII got a reaction from Rayniz1691 in Multicam 3rd Infantry Division   
    Extract the "3rd ID Multicam" folder into a folder named "Z" that goes in the "Data" folder in the CMSF2 directory. 
    For example, my address path looks like this:
    C:\Program Files (x86)\Battlefront\Combat Mission Shock Force 2\Data\z
  13. Like
    IICptMillerII got a reaction from Howler in CMSF 2 - a few unrelated observations   
    I think the confusion might be over the upcoming patches and what they entail. 
    As far as I know, the patches will have title specific fixes, as well as overall engine fixes. For example, it has been mentioned that the BAR and Bren guns in the WWII titles will return to firing bursts at long range while stabilized. This is obviously exclusive to the WWII titles. 
    The big overall engine fix will be to the TAC AI abandoning its positions while under direct or indirect HE fire. This fix has already been applied to the release of CMSF2, so the behavior we are seeing in CMSF2 is what we will see in all other 4.0 titles once the patches are released. I personally think it is a great improvement over the base 4.0 behavior.
    What is not currently 100% clear is whether or not there will be a title specific patch for CMSF2 along with the rest of the patches. I suspect not, though I have no firm proof to back this up. Just my hunch. 
  14. Upvote
    IICptMillerII got a reaction from agusto in Sahrani Liberation Army (SLA)   
    Sahrani Liberation Army
    by IICptMillerII

    The Sahrani Liberation Army (SLA) is the army of the fictional country of the Democratic Republic of Sahrani from the videogame Arma: Armed Assault made by Bohemia Interactive.
    I decided to make this reskin because I've always liked the "generic OpFor" look of the SLA. The "lore friendly" loadout of the SLA is mechanized infantry in BMP-2s (Syrian 
    Republican Guard formation) along with T-72M1s. However, all T-72 variants and the BMP-1 have been retextured as well to allow for flexibility when using the SLA.
    This modpack will replace the following stock Syrian assets:
    Regular and Reserve infantry
    BMP-1
    BMP-2
    BRDM
    T-72 (all variants)
    Shilka
    Special Forces (NOT Syrian airborne)
    Voices:
    In Arma, the SLA have hispanic heritage, thus speak Spanish. However, I have given them Russian voices and names as these assets are readily available from Combat Mission Red
    Thunder and Combat Mission Black Sea. Going through the process of creating a whole new set of voices in Spanish would have taken me too long and been far too labor intensive.
    Infantry:
    Both Regular and Reserve Syrian infantry have been retextured to look like SLA soldiers. Regular infantry have their rifles model swapped to use the AK-74. This is purely a
    cosmetic change, as the game still simulates them firing the 7.62mm round of the AKM. Additionally, the stock helmet texture has been remade by SaintFuller to model the Soviet
    SSh-68 helmet. The textures for the helmet were made by SaintFuller and tweaked by myself. All other infantry textures were made by myself.
    Vehicles:
    Included are reskinned BMP-1s, BMP-2s, T-72s, BRDMs, and the Shilka. All textured by myself.  

    Especas:
    These are the Special Forces of the SLA. They are equipped primarily with AKS-74Us and wear green berets into combat instead of a combat helmet. The stock Syrian Special Forces
    are used to represent the Especas. The AK-74Ms and helmets have been model swapped for the AKS-74Us and berets. The beret is from Combat Mission Battle for Normandy with the
    retexturing done by myself. The AKS-74U model is from Shock Force 2. All other Special Forces textures were made by myself.

    Known Bugs:
    Sometimes, swapped model textures will "flicker" when viewed from a distance or from up close. To my knowledge there is no way to fix this. However, it is mostly unnoticable.
    Credits:
    Battlefront.com for making Combat Mission and most of the base textures and models
    Bohemia Interactive for making Arma: Armed Assault and the SLA
    IICptMillerII for making most of the textures and model swaps
    SaintFuller for making the SSh-68 helmet model and base textures
    Usage:
    You are free to use this mod how you like. If you use any assets from this to make your own mod, just be sure to give credit where it is due.





    Download Link:
    http://cmmodsiii.greenasjade.net/?p=8070
     
  15. Upvote
    IICptMillerII reacted to Falaise in CM:BN Screenshot Thread #2   
    a soldier runs in a sunset!
    uh ...
    no here no poetry is war.

  16. Upvote
    IICptMillerII reacted to Macisle in Kharkov Map Sneak Peak   
    Hey, guys. It's been awhile. I thought I'd drop a screenie and let everyone know that the project is alive and well -- if moving along rather slowly due to RL time demands. I had to take a long break or two again, but have knocked out a number of blocks on the map since my last post, along with a sizable chunk of elevation refining. Here is a screenie showing a bit over half the master map:

    This is East to West, with the Southern half of the map being largely visible. The SE corner is done, but wouldn't fit in the picture. There is a little more that is finished, but it wouldn't fit without showing skeletal areas, so I kept things to what is complete (well, other than final tweaks, flavor objects and elevation refinement).
    Alrighty, that's it for now. Macisle out!
  17. Upvote
    IICptMillerII reacted to General Jack Ripper in Shock Force 2 Unofficial Screenshot And Video Thread   
    The briefing said, "Get in, kill everyone, get out."
    I like a simple mission like that.
  18. Like
    IICptMillerII got a reaction from CMFDR in No Tracers   
    Has anyone tried adding in numbered tracer files that are blank in order to show the effect of a tracer only being every 4th round or so? For example, if the red tracer is just called red.bmp, you could try adding red 2.bmp, red 3.bmp, red 4.bmp with the numbered files being a blank image. No idea if it would work but it might be worth a try.
  19. Upvote
    IICptMillerII reacted to kohlenklau in CMRT Module 1 Bones   
    Schwimmwagen?
  20. Like
    IICptMillerII got a reaction from Oleksandr in Sahrani Liberation Army (SLA)   
    Sahrani Liberation Army
    by IICptMillerII

    The Sahrani Liberation Army (SLA) is the army of the fictional country of the Democratic Republic of Sahrani from the videogame Arma: Armed Assault made by Bohemia Interactive.
    I decided to make this reskin because I've always liked the "generic OpFor" look of the SLA. The "lore friendly" loadout of the SLA is mechanized infantry in BMP-2s (Syrian 
    Republican Guard formation) along with T-72M1s. However, all T-72 variants and the BMP-1 have been retextured as well to allow for flexibility when using the SLA.
    This modpack will replace the following stock Syrian assets:
    Regular and Reserve infantry
    BMP-1
    BMP-2
    BRDM
    T-72 (all variants)
    Shilka
    Special Forces (NOT Syrian airborne)
    Voices:
    In Arma, the SLA have hispanic heritage, thus speak Spanish. However, I have given them Russian voices and names as these assets are readily available from Combat Mission Red
    Thunder and Combat Mission Black Sea. Going through the process of creating a whole new set of voices in Spanish would have taken me too long and been far too labor intensive.
    Infantry:
    Both Regular and Reserve Syrian infantry have been retextured to look like SLA soldiers. Regular infantry have their rifles model swapped to use the AK-74. This is purely a
    cosmetic change, as the game still simulates them firing the 7.62mm round of the AKM. Additionally, the stock helmet texture has been remade by SaintFuller to model the Soviet
    SSh-68 helmet. The textures for the helmet were made by SaintFuller and tweaked by myself. All other infantry textures were made by myself.
    Vehicles:
    Included are reskinned BMP-1s, BMP-2s, T-72s, BRDMs, and the Shilka. All textured by myself.  

    Especas:
    These are the Special Forces of the SLA. They are equipped primarily with AKS-74Us and wear green berets into combat instead of a combat helmet. The stock Syrian Special Forces
    are used to represent the Especas. The AK-74Ms and helmets have been model swapped for the AKS-74Us and berets. The beret is from Combat Mission Battle for Normandy with the
    retexturing done by myself. The AKS-74U model is from Shock Force 2. All other Special Forces textures were made by myself.

    Known Bugs:
    Sometimes, swapped model textures will "flicker" when viewed from a distance or from up close. To my knowledge there is no way to fix this. However, it is mostly unnoticable.
    Credits:
    Battlefront.com for making Combat Mission and most of the base textures and models
    Bohemia Interactive for making Arma: Armed Assault and the SLA
    IICptMillerII for making most of the textures and model swaps
    SaintFuller for making the SSh-68 helmet model and base textures
    Usage:
    You are free to use this mod how you like. If you use any assets from this to make your own mod, just be sure to give credit where it is due.





    Download Link:
    http://cmmodsiii.greenasjade.net/?p=8070
     
  21. Like
    IICptMillerII got a reaction from benpark in (Too?) easy LOS and shooting through pine forests   
    Ya know, the game is more fun if you actually play it instead of spending years nitpicking every tiny little thing
  22. Like
    IICptMillerII got a reaction from Sir Lancelot in Sahrani Liberation Army (SLA)   
    Sahrani Liberation Army
    by IICptMillerII

    The Sahrani Liberation Army (SLA) is the army of the fictional country of the Democratic Republic of Sahrani from the videogame Arma: Armed Assault made by Bohemia Interactive.
    I decided to make this reskin because I've always liked the "generic OpFor" look of the SLA. The "lore friendly" loadout of the SLA is mechanized infantry in BMP-2s (Syrian 
    Republican Guard formation) along with T-72M1s. However, all T-72 variants and the BMP-1 have been retextured as well to allow for flexibility when using the SLA.
    This modpack will replace the following stock Syrian assets:
    Regular and Reserve infantry
    BMP-1
    BMP-2
    BRDM
    T-72 (all variants)
    Shilka
    Special Forces (NOT Syrian airborne)
    Voices:
    In Arma, the SLA have hispanic heritage, thus speak Spanish. However, I have given them Russian voices and names as these assets are readily available from Combat Mission Red
    Thunder and Combat Mission Black Sea. Going through the process of creating a whole new set of voices in Spanish would have taken me too long and been far too labor intensive.
    Infantry:
    Both Regular and Reserve Syrian infantry have been retextured to look like SLA soldiers. Regular infantry have their rifles model swapped to use the AK-74. This is purely a
    cosmetic change, as the game still simulates them firing the 7.62mm round of the AKM. Additionally, the stock helmet texture has been remade by SaintFuller to model the Soviet
    SSh-68 helmet. The textures for the helmet were made by SaintFuller and tweaked by myself. All other infantry textures were made by myself.
    Vehicles:
    Included are reskinned BMP-1s, BMP-2s, T-72s, BRDMs, and the Shilka. All textured by myself.  

    Especas:
    These are the Special Forces of the SLA. They are equipped primarily with AKS-74Us and wear green berets into combat instead of a combat helmet. The stock Syrian Special Forces
    are used to represent the Especas. The AK-74Ms and helmets have been model swapped for the AKS-74Us and berets. The beret is from Combat Mission Battle for Normandy with the
    retexturing done by myself. The AKS-74U model is from Shock Force 2. All other Special Forces textures were made by myself.

    Known Bugs:
    Sometimes, swapped model textures will "flicker" when viewed from a distance or from up close. To my knowledge there is no way to fix this. However, it is mostly unnoticable.
    Credits:
    Battlefront.com for making Combat Mission and most of the base textures and models
    Bohemia Interactive for making Arma: Armed Assault and the SLA
    IICptMillerII for making most of the textures and model swaps
    SaintFuller for making the SSh-68 helmet model and base textures
    Usage:
    You are free to use this mod how you like. If you use any assets from this to make your own mod, just be sure to give credit where it is due.





    Download Link:
    http://cmmodsiii.greenasjade.net/?p=8070
     
  23. Upvote
    IICptMillerII got a reaction from General Jack Ripper in A long delayed update   
    @BrotherSurplice made me aware of this interview Steve gave to Rock Paper Shotgun a few days ago. Gave it a read and enjoyed it. Always fun to see what Steve says to other people instead of us forum-goers. There is also a bit of a tease about CMSF2 pre-orders coming "very soon" in the interview.
    Note: Scroll down past the ship games for the interview
    https://www.rockpapershotgun.com/2018/06/08/the-flare-path-this-and-that/
  24. Upvote
  25. Upvote
    IICptMillerII reacted to mjkerner in Shock Force 2 Unofficial Screenshot And Video Thread   
    While I'm in Photophuckit, here are some camo schemes I'm toying with for African Bush Wars.  I'm thinking I'll just put out a series of different uniforms schemes that can be used for all of the different Syrian unit types for mainly rebels and insurgents, but govt troops as well.  Then some from NATO types mainly to be govt troops, or at least govt spec ops.  Then y'all can pick and choose which camo to wear that day. 😉



×
×
  • Create New...