Jump to content


  • Posts

  • Joined

  • Last visited

About GAZ NZ

  • Birthday 12/27/1974

Profile Information

  • Gender
  • Location:
    Tauranga, New Zealand
  • Interests
    Tactical gaming


  • Interests
    Gung, Guns and more Guns

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

GAZ NZ's Achievements

Senior Member

Senior Member (3/3)



  1. As per the link In the next decade, the Marine Corps will no longer operate tanks or have law enforcement battalions. It will also have three fewer infantry units and will shed about 7% of its overall force as the service prepares for a potential face-off with China. The Marine Corps is cutting all military occupational specialties associated with tank battalions, law enforcement units and bridging companies, the service announced Monday. It's also reducing its number of infantry battalions from 24 to 21 and cutting tilt-rotor, attack and heavy-lift aviation squadrons. The changes are the result of a sweeping months-long review and war-gaming experiments that laid out the force the service will need by 2030. Commandant Gen. David Berger directed the review, which he has called his No. 1 priority as the service's top general. "Developing a force that incorporates emerging technologies and a significant change to force structure within our current resource constraints will require the Marine Corps to become smaller and remove legacy capabilities," a news release announcing the changes states. By 2030, the Marine Corps will drop down to an end strength of 170,000 personnel. That's about 16,000 fewer leathernecks than it has today. Cost savings associated with trimming the ranks will pay for a 300% increase in rocket artillery capabilities, anti-ship missiles, unmanned systems and other high-tech equipment leaders say Marines will need to take on threats such as China or Russia. "The Marine Corps is redesigning the 2030 force for naval expeditionary warfare in actively contested spaces," the announcement states. Units and squadrons that will be deactivated under plan include: 3rd Battalion, 8th Marines Marine Medium Tiltrotor Squadron 264 Marine Heavy Helicopter Squadron 462 Marine Light Attack Helicopter Squadron 469 Marine Wing Support Groups 27 and 37 8th Marine Regiment Headquarters Company. The 8th Marine Regiment's other units -- 1/8 and 2/8 -- will be absorbed by other commands. Second Marines will take on 1/8, and 2/8 will go to the 6th Marine Regiment. Artillery cannon batteries will fall from 21 today to five. Amphibious vehicle companies will drop from six to four. The Hawaii-based Marine Light Attack Helicopter Squadron 367, which flies AH-1Z and UH-1Y aircraft, will also be deactivated and relocated to Camp Pendleton, California, the release states. And plans to reactivate 5th Battalion, 10th Marines, as a precision rocket artillery system unit are also being scrapped. That unit's assigned batteries will instead realign under 10th Marines, according to the release. "The future Fleet Marine Force requires a transformation from a legacy force to a modernized force with new organic capabilities," it adds. "The FMF in 2030 will allow the Navy and Marine Corps to restore the strategic initiative and to define the future of maritime conflict by capitalizing on new capabilities to deter conflict and dominate inside the enemy's weapon engagement zone." Existing infantry units are going to get smaller and lighter, according to the plan, "to support naval expeditionary warfare, and built to facilitate distributed and Expeditionary Advanced Base Operations. What do you guys think about this? I'm not in the US but it will affect many people and there jobs Is this relevant to lose these tanks? I thought it might be worthwhile to upgrade some and get rid of some to make way for new equipment
  2. Would Battlefront be able to make a title with China in a war? Or would they be hacked and harassed Not many game companies make games VS China as I think they may make there biggest sales in China so don't want to upset there biggest potential buyer Years ago Playing ARMA3 a Chinese Unit mod Developer was alleged harassed and warnings were put out not to put Chinese weapons in the game This was on the forums of BI for ARMA I think the same happened with ARMA2 Alot of game companies are being restricted and controlled with there content I know a programmer for Robolx games and China had blocked any games relating to zombie apocalypse, anything related to a mass disease, or civil war and unrest. Its very controlling
  3. I bought the $25 version not the $35 version $35 comes with base game download Thats the issue Paypal is fine BF helped me out and all sorted cheers
  4. I had the same thing happen I bought the game with paypal and have no download link This is total BS
  5. As a long time player of all games in the series Just Upgraded to Ryzen 5 2600x Win 10 64 bit Mem G skill trident CL14 16 gig 3200mhz ddr4 GeForce gtx1080 8 gig X470 Aorus ultra gaming motherboard Samung Evo SSD ( faster transfer rate drive) 500 gigs I had been using an 8 year old Amd Athlon I3 CPU Older Memory ddr3 8 gigs Geforce 1050 Older Mobo Upgraded to SSD 2 years ago Older System was crashing with cmbs Got an SSD which improved loading and some performance Had to run on lowest settings with my older pc specs A medium map on lowest setting could take a minute to load or longer if lots of action going on in map My new system I'm playing runs CMBS with all settings maxed out and loads in around 15-20 seconds on a medium sized map same size etc as one I mention above Not sure what the crucial factor is to speed up the old engine My GPUs fan doesn't spin when running game Stays idle Hardly using the GPUs specs / no heat Combined with my fans cooling system GPU temp stays very low Glad I upgraded It does make a difference to cm Plus I can super multitask with ryzen I also play other main game titles So if you thinking of upgrading you get better performance But don't expect too much with the older graphics engine it was based on I'm still testing full specs with bigger battle vs lag Haven't seen any so far Just got my new PC a week ago Cheers Gaz
  6. PM me with ya email and show you its a bug ill link you to my bugs drop box it cannot go under it explodes quite some distance behind if you happy to view other bugs ill put them in file
  7. I want to see KORDs / Hvy Mgs and new sniper rifles / higher Calibre to SVD Love all the RUS and UKRAINIAN kit with all the cannons / missles More Toys lol
  8. On the topic I saw this and found it very interesting New Russian anti IED mine vehicle Listva Operational with Russian nuclear convoys
  9. Oh really Buildings degrade with small arms fire over time with big joined building in CMBS Are they made different in CMSF2?
  10. Building damage seems fine in cmbs (cm2 engine) from a visual perspective SF2 will be the same Buildings degrade with small arms fire over time Bigger guns, cannons HE etc do more damage quicker and flatten buildings faster I think it could be coded to maybe degrade faster with .50 Cal Else seems fine in general Given the engine used you cannot be too picky about it
  11. Ok In response to Mords comment I'm not a newbie being a highly experienced ladder player I have files to show people Who wants to pm me with there email and I'll link you to a drop folder Are you sending these off to Battlefront or just being critical of people's posts? I play many games with 000s of files and limited drop box space so I was unable to keep all examples but have some plus more that occur all the time I saw a bug this morning Russian AT 13 goes through Ukrainian Tank lol and explodes behind Also missed a few times not as bad as bugged firings I've seen File saved Also here is an example why Tank crew don't spot well lol
  12. Its great we have a new game CMSF2 coming out However as it is the same engine as CMBS and many of the same weapons will be used in that I have to ask have the bugs been fixed for these as are present in CMBS? and Is CMBS going to be patched? How many of these weapons systemsare going over to CMSF2? Observations from extensive play testing and many ladder games of CMBS since it was released Take this on board when playing CMSF2 USA vehicles M1167 Humvee Must be manually shot - TOW doesn't engage enemy vehicles M1 Tank inconsistent behavior With Crack crew and high morale +2 ldr MI spotted Enemy Rpg unit - M1 fired at them killing one and the Russian survivor ran away But Tank spends the whole game panicked M1 runs away from everything whole game - its a joke In other games I take M1 and it's hit by 5 AT 13s and multiple RPGs etc keeps on going Morale is fine - they are running same setup as previous example Has happened in a few games Another game my M1 is hit in same place - upper front turret just once by At13 and they bail Its really inconsistent crew behavior sometimes / damage application I do not use APS on M1 as I find it too over powered and unrealistic I've seen my opponents M1 defeat 11+ AT14 and At13 shots shots with APS after being frontally Armour stripped from my 120mm Artillery and AA Tunguska fire The APS still works Russian - Ukraine Kit BRDM 2 (AT-5B) Doesn't shoot ( There needs to be a setup where the crew maybe get out - one observes ? the other is in car ) The whole thing doesn't work Its like the US Humvee TOW Russia Missing there heavy Mg equivalent 12.7×108mm NSV and KORD ( used in Syria ) Also KORD .50cal No Modern Russian sniper rifles - eg OSV-96 or SVLK-14 Sumrak Twilight (Also Used in Syria ) Man Portable AT Missile Problems AT13 At 14 AT7 and Skiff etc randomly just fly in random bizarre directions Have used in all terrains This is constantly occuring In Open areas with no obstruction to break wire etc It happens frequently and makes taking AT Infantry vs Tanks in open areas pointless it happens often making it pointless taking AT weapons only unless in built up areas You just use RPGs ( most reliable in the game engine ) I see Crews with AT 13 AT7 etc launcher also ran back and forth in building trying to Target tank which was clear to shoot St with Blue Los and lots of windows They did this for 4 minutes - 4 times after stopping them after each minute They were spotted and died Has happened many times - yes i've read heated discussions over AI path mapping etc on this forums but this is shooting Ukraine Corsar randomly goes off in weird directions also Crew are not suppressed Doesn't happen as much but happens more then it should I have games where they work ok and others where every shot missed fired from multiple units Same Crew experience Russian Grenade Launcher single guy ( unit ) has launcher and cannot deploy He cannot move after his final move point ends Ukraine And Russian vehicles and in one case a US Bradley Just sit and stare at enemy and don't shoot ( yes im aware it happens randomly as they dropped there smokes or drink ) but sometimes its just stupid Biggest disappointment is RPO-A and M Shmel I took 15 units of these in one urban fight 2 units fired the whole game as squads who were crack or vet panicked when shot at or never fired when not being shot at was a joke They just sat and watched enemy They had great command etc high motivation Of the two who fired minimal effect on building They should vapourise people inside building and set it on fire Instead tiny bit of flame and 1-2 guys of enemy 5 man team died and they were shot back at from inside building and they died As a general comment I've been playing ladder games with CMBS for a long time Players have been leaving/dropping off our ladder group due to the general bugs with no updates and overpowered US gear and M1 issues Its either super over powered or just stupid with panic etc Those of us who still play generally only play Russia vs Ukraine games now as a result of the US imbalance I try to use different Setups as a top player to challenge myself but with the AT bugs as i discussed I have to take tanks now with AT weapons being very unreliable Russian kit needs to be updated also It will be interesting to see how this all works in CMSF2 if its being ported over from CMBS Especially with AT weapons as they have done considerable damage in Syria vs Armour How this game shows it will be interesting vs CMBS I support battlefront having bought CM since it was first made but bugs are bugs and I hope these are sorted for CMSF2 Appreciate it if CMBS is also fixed in the process Cheers
  13. Ok thanks for the PC / Open GL info and comment about gravtactics which I also played I wasn't aware of CM2 being made with older graphics engine parameters Was hoping the new engine was a bit more modern I'd never really cared much for it's specs running an older machine lol I was upgrading to play other games and was hopeful of CM2 series loading faster and having better FPS I'll time it on my system now and do comparisons and post them when I upgrade in next 2-3 weeks If open GL loses support etc I wonder how long the game designers will continue to use It's a unique game , it's a shame they have not upgraded it - redesigned it for modern PC's to get the most out of current GPUs etc Cheers guys
  14. Has anyone found performance improved using Ryzen chips or latest Intel coffee lake etc? I'm about to get a Ryzen system with nvidia 1080 gpu ssds 3000mhz ram etc and I'm curious as to wether or not CM2 loads faster ; performs better in big maps with multi cores and better gpus etc Tech has gone a long way and does this game run well with newer CPUs GPUs? What's your experiences? What is the engine optimized for? Cheers
  • Create New...