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MOS:96B2P

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Everything posted by MOS:96B2P

  1. Yep. There are seven different Unit objective groups. So in theory there could be seven different spot objective VP values. Also there are other choices that can be provided to the player like a variable end time. The player can be granted an extra hour (or whatever is appropriate) but it will cost him XX VPs. And in this extra hour another friendly reinforcement group (that is a unit spot objective) will also appear. So cease fire at the optimal time of three hours or take an extra hour to get that last remaining terrain objective? Will the VPs gained from the last terrain objective (if you can take it) offset the cost of the extra hour? Should I commit more troops at the cost of them getting spotted? Decisions, decisions. I did this with the scenario Coup d'etat. Lots of ways to make a scenario interesting.
  2. +1 @37mm Very cool. I really like the special effects of the weapons firing etc.
  3. IMO scenarios that provide the ability for the player to make decisions that have benefits vs consequences help make the scenario interesting. Your idea with the tanks sounds very cool. I might even consider expanding the idea to provide more choices. A platoon of light tanks is a 100VP unit spot objective. A platoon of heavy tanks is a 300VP spot objective if both are used it would cost 400VPs. An engineer unit equipped with flamethrowers (or something interesting) is a xxxxVP spot objective etc. Whatever works for your vision of the scenario and also allows the player make command decisions.
  4. Sounds interesting. So if I understand; at about the one hour mark Company 2 would arrive as reinforcements along the road network near the map edge back behind Company 1. Then Company 2 moves forwards, conducts a passage of lines with Company 1 and continues the attack. Or I guess Company 2 could pass by the flank of Company 1 and continue the attack with just a partial or no actual passage of lines. Of course the player may modify how the attack is conducted and feed the reinforcing companies into the fight as he sees fit. Either way this can work and should be fun. It sounds like the consensus is that the battalion attack frontage would be about one kilometer wide. I would consider making the actual map a bit wider than the recommended attack frontage. What game title are you considering for this? Some of the titles have master maps that can be cut and modified quicker than starting from scratch.
  5. I've not played Graviteam but if I'm understanding how you explained Graviteam's spotting it sounds very similar to Combat Mission. In CM you only see OpFor trenches when your troops initially spot them. However after that initial spot the trenches (fortifications) are always visible to the player. The player doesn't always know if the trench is currently occupied unless some friendly troops have eyes on it. But the CM OpFor trenches are not automatically always visible on the map all the time. Only after they are discovered by friendly forces. CMSF does have the ditch which is a terrain feature and not a fortification so it is visible all the time. Maybe that is the difference ...
  6. Yep, but down on 3rd Ave near Hamsterdam. The National Guard cleared Dekker Ave this time.........
  7. +1. Cool stuff. Using the call signs adds immersion. I've never gotten around to watching the entire Generation Kill series. I should probably add that to my list.
  8. The screenshot should display in the post. One screenshot per URL. Below is how I post screenshots from Imgur. Sign into imgur. Click Add images. Drag the photo into imgur. Click on photo (A menu will appear to the right). Click Huge Thumbnail (At the bottom of menu). (Original is same size as Huge Thumbnail) Click Copy – BBCode message boards & forums. Go to the forum Right click and paste the photo into the narrative box The URL will appear Submit reply and the photo will appear
  9. +1. Cool. Also agree, Tigers in the Mud is a good book.
  10. I have done something similar but not as laborious. I delete the offending flavor object (the one that replaced the original intended flavor object). Then clone the proper / intended flavor object and put it back in the original location. Then save. This will fix the problem with that particular flavor object. I'm not sure if it is a permanent fix (time will tell). You can move about the map with the camera to insure the flavor objects appear as they should, save and exit. However at some point in the future (usually after using the editor) you will observe more random changes to previously placed flavor objects. On a test map the random change occurred when there was only one flavor object placed per 8x8 meter Action Spot. Also with relatively few Flavor objects on that same test map. Also on that test map the flavor objects were not cloned but placed while in the 2D part of the editor. Also with no moded flavor objects on the test map. So I still don't understand what causes this random flavor object change to happen....................
  11. Not that I'm aware of. My first guess would be a problem with the spotter having a good line of site when the spotting rounds were called etc. At least that is generally where the problem is. If there was a problem in CMBN with mortar / artillery accuracy @Bulletpoint would probably have noticed and would have some insight. I've occasionally seen this behavior over many years playing the game (in fact one of the very first CMBN PBEM games I played). So while it is not good behavior I don't think it is new behavior or very common. If I notice it I cancel the mission and request a new one.
  12. +1 Interesting and informative. Looking forward to the amphibious operation.
  13. Cool. However it was probably a different MP unit involved so a different unit patch. The 933rd MP Company is part of the 33rd MP Bn., 404th Maneuver Enhanced Brigade. And of course I made up the "Street Sweeper" sign to go with the campaign they will eventually feature in.
  14. @Sgt.Squarehead Sure. Check the Dropbox. I put a tagged version [mp]. And an identical version with no tag.
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