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Found 5 results

  1. Here is Umlaut's guide to making flavor objects. I've just uploaded it to mediafire so here it is for you all if you need this exceptionally useful and simple process. http://www.mediafire.com/file/0g35it41bg7sskz/Adding+Extra+Flavor+Objects.doc/file
  2. I have a fairly big city map (1072 x 1920 meters) with lots of Flavor Objects. Over the past week or so I have noticed the appearance of flavor objects in strange locations where they were not placed (a bench in the middle of an alley etc.) At first I thought I had incorrectly clicked on the map while working in the editor. However today I observed dozens of misplaced flavor objects. I realized they are flavor objects that I originally placed but they have now randomly changed to a different flavor object. Below is a screenshot of an alley with the yellow garbage can flavor object (inside the red square) by each garage. Several of these garbage cans have changed to other flavor objects (in the yellow circles). This seems to have happened on an older part of the map where the flavor objects were placed a few months ago. In newer areas of the same map the flavor objects look as they should. Anybody experience this before? Is this the games way of telling a scenario designer there are to many flavor objects on a map?
  3. Vehicle 9 Civilian Wrecked Car Flavour Object c/w ground tile Wrecked car flavour object [Based on Kieme's SF1 pale blue car] This is a destroyed car to put in your battlescenes. It is modded on the SF1 VBIED pale blue car. Put it in the Z folder It looks best with the ground tile Wreckage supplied with it. http://www.mediafire.com/view/3p5yyk20xu3dka3/Vehicle-9-Wreck-on-burnt-ground.jpg You can replace any ordinary ground tile. It has the mod tag [wreckage] applied. NOTE: flavour objects need consecutive numbers. You will need to put it in the next available vehicle flavour slot in your game and renumber the mdr file accordingly – e.g if you have three vehicles this will now be vehicle4.mdr Link again: http://www.mediafire.com/folder/vnvbrljke5n3s/vehicle9_car_wreck
  4. 37 selected Flavour Objects that I made for Black Sea have been combined and renamed within the SF2 editor as required to be available within SF2 Some textures have been reworked to fit within the Syrian environment. FO have been added to empty slots within the Map Editor and so the naming conventions in most cases are a little odd. Download https://cmmodsiii.greenasjade.net/?p=7737 Read Me Additional Flavour Objects for SF2 Additions to the FO as follows Aircon 3 – concrete barrier 4 – spray tank on wheels 5 – Disc rake 6 – picnic table 7 – fork lift truck 8 – rail buffer1 9 – rail buffer2 ATM 2 – kiosk1 3 – kiosk2 4 – loaded pallet 5 – stack of pallets 6 – pallet on trolly jack 7 – large aircon unit 8 – vending machine 9 – electrical box Log 3 – concrete pipes spilt 4 – concrete pipes stacked 5 – concrete pipe Shelter 5 – wooden pitched roof 6 – green plastic roof 7 – pillars and arch 8 – busstop Bin 7 – large yellow bin empty 8 – large yellow bin on side 9 – large yellow bin full Pallet 4 – pallet trolly jack (no pallet) 5 – handcart1 6 – handcart2 7 – handcart3 8 – handcart4 9 – handcart5 Barrel 3 – 3pipes standing 4 – 2pipes standing with base Telephonepole 4 – concrete telephone pole 5 – raised barrier 6 – basketball hoop 7- rail crossing X P
  5. Hi everybody, I have successfully modded one building - just a variant on a stock CMBS commercial building and got it to load in the scenario editor. After more reading-around, especially @umlaut 's work, I have come to the conclusion that modding modular buildings is never going to work. Today I modded CMBS independent building 103 - a commercial building, and called it building400 and put it in the Z folder including a renamed .mdr file from the original 103. After opening the Scenario Editor I cannot seem to find it loading. Any ideas? Please. Second request: I know know how to mod flavour objects. What I want to do is turn the posters through 90 degrees to make them into shop/wall signs and billboards. If info is right there is "space" for at least 5 more poster designs, but I need an appropriate .mdr file. AFAIK calling it poster5.mdr will mean it turns up in the right place in the scenario editor. Unfortunately I have failed to open a .mdr file and don't know what to do. Anybody able to manipulate one of the poster mdr files so the alignment is changed by 90 degrees? Thanks Julian
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