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Everything posted by StieliAlpha
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Yeah, this may give some important insights:
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Soviet tankers bailing too soon.
StieliAlpha replied to Commanderski's topic in Combat Mission Red Thunder
Yep, from reading the account, I had the impression that it is more a translation issue. Probably the writer of the original account was not a technically expert, but tried to use technical terms and than the text was translated to English by another „non-expert“. Such texts usually need some „creative interpretation“ to decipher them. I see those things almost daily, when clients try to describe what their problem is. -
There we go.... 2016 by @IanL
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Thanks for mentioning that. Your previous query reminds me too: Quite a long time ago, say 2 or 3 years, I have seen a „complete“ list of CMBN scenarios and campaigns here in the forum. Very nicely done, even with download links. Probably, it is meanwhile outdated in terms of new content, but I guess the harder to find old stuff is more interesting for you anyway. Right now, I can‘t remember who made the list, but I may be able to find the thread.
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Features Requests/Corrections
StieliAlpha replied to RMM's topic in Combat Mission - General Discussion
Well, it is more of a feeling, since I obviously have no numbers, but I still think the TC impact is not big. My tanks mostly travel with closed hatches and when I order them open up, the Pixeltruppen usually close the hatches quickly. In any case, I don’t see much of a difference. Did anybody ever check that in a test set-up? In a normal game situation with loads of contributing factors, it is in anyway hard to tell which factor is governing. -
Features Requests/Corrections
StieliAlpha replied to RMM's topic in Combat Mission - General Discussion
Interesting, I found the loss of a TC in CM1 quite devastating (and tried to „hunt“ them with snipers), but I don‘t find a TC loss in CM2 too important. -
Any one remember this?
StieliAlpha replied to Bubba883XL's topic in Combat Mission - General Discussion
@Bubba883XL Try here: https://downloads.khinsider.com/game-soundtracks/album/desert-commander-nes Looks like they have the whole sound track for the game (and many other treasure from the past). -
Reading your history, I‘d say BN. Only BN, in a bundle or all content depends on how much you want to spent. Though the big bundle certainly is a good deal. And as @Vacilllator says, trying the demos first is highly recommend. I am not quite sure, to which version they have been updated, but I think that does not really matter for a start. You‘ll get a good impression anyway. Just don‘t be disappointed by the graphics of the demos. That can be fixed with mods in the full games.
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So you are saying: The leader, supported by scouting units, should be in a location, from which he has an overview of the operational area and which is close enough to the subordinate units, to control and direct them. Ah, ja. That‘s a new concept.
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Just for the fun another one.
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@Bud BackerAhhhhhh, got it! Thanks for the Dummy advise. And now, I'll beat you in PC.
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You mean, I insert this: https://imgur.com/a/4LIFK6H
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Next try. Hm, does not work either. Does anybody have an instruction for Dummies?
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Thanks for the feedback, I keep trying.
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I just wanted to try Imgur and thought, yopu might like this pic from the door to the maintenance shop of the Messerschmitt Museum: <blockquote class="imgur-embed-pub" lang="en" data-id="a/4LIFK6H" data-context="false" ><a href="//imgur.com/a/4LIFK6H"></a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script>
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If CM had a First Person mode ...
StieliAlpha replied to Thomm's topic in Combat Mission - General Discussion
Be fair guys. The buildings look nice... -
Trying to use real world tactics
StieliAlpha replied to Flibby's topic in Combat Mission - General Discussion
The issue is: You cannot easily apply text book solutions to RL situations. E.g., have you ever tried to apply a math text book solution to a RL technical issue? Just as in CM, you will quickly find out, that RL is a little more complicated. You may need to gather additional info, make assumptions, simplify things... And now back to @Sgt.Squarehead -
Next Final Blitzkrieg Module Speculation
StieliAlpha replied to Anonymous_Jonze's topic in Combat Mission Final Blitzkrieg
Yep, coming from that region, I would love to see a TF Welborn scenario. As I recall, this was the last larger tank engagement of the war and therefore certainly is some sort of „milestone“. There were one or two scenario attempts for CMx1, but they were not very convincing. Otherwise, I remember a pretty good Northeim campaign for CMx1, which I would love to play with CMFB. And the Harz should offer room for small scale actions in extremely difficult terrain. -
Why won't my halftrack fire?
StieliAlpha replied to John1966's topic in Combat Mission Battle for Normandy
Ok, uploaded. The clips are not exactly "big screen" quality but should make you greedy enough. And just for the fun of it, I uploaded 2 clips of the Churchill Crocodile in action, too. You may need the VLC Media Player or similar to watch the AVI files. My «normal» Windows player did not want to play them. -
Why won't my halftrack fire?
StieliAlpha replied to John1966's topic in Combat Mission Battle for Normandy
I‘ll try to make a video with a flail Sherman and load it to the Dropbox. Tonight or tomorrow or so.... -
Why won't my halftrack fire?
StieliAlpha replied to John1966's topic in Combat Mission Battle for Normandy
Agreed, the equipment is great. But, at least to my knowledge, there is still very little content for the beautiful stuff.