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Heirloom_Tomato

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Everything posted by Heirloom_Tomato

  1. You could load the file to dropbox and send over a link. I would be willing to attempt to load it see if it is your machine or the file.
  2. Since all the WW2 titles are all sold as the newest and most up to date there will be no difference in how the game functions between titles. That said, the game with the most variety you are looking for is the CMFI+ Gustav Line bundle. July '43 to May '44, only game with this long of timeline. Only game with two Axis nations, and yes the Italians play very differently. Only game with summer heat and winter blizzards possible. The variety of units is also unmatched for a base game and one module. There is only $20 difference between the base game and GL bundle. If you are looking to only buy one game, for now, and will be playing a lot, the extra $20 goes a very long way to expanding the game. As well, Battlefront have a new module for CMFI in the works and hopefully it will ship in the next 6 months to a year. This will expand the game through to May '45 as well as adding new nations, units and TO&E changes.
  3. As the creator of this scenario, seeing @Bil Hardenberger versus @IanL would be very entertaining for me! I will adjust for H2H if requested.
  4. @professionalXMAZ out of curiosity, how did you discover this series?
  5. If you are after the most variation in units, terrain, weather, Nations and TO&E, the only choice is CMFI with the Gustav Line bundle. CMFI is hands down my favourite game, even though I never thought I would like it to the extent I do. The scenarios are a challenge, the Italian forces are completely unique and everything from tiny little scout cars to the massive Elephant or Brummbar, CMFI+GL has it all.
  6. 1. The release date is "when the game is ready". There is no hard date set, but Battlefront is hoping for the end of September. 2. There most definitely is a download only option, all of my purchases from them have been download only. You have to select your preferred method at time of purchase. The store will ask for a shipping address but then note you are downloading the game only so no shipping charges will apply. 3. You do not need to buy any modules, however you will find you want to buy them, so just buy the big bundle! The base game will ship with at least one campaign, 20 scenarios and bunch of quick battle maps. The modules will add more campaigns, scenarios, quick battle maps and unit types. 4. All buildings and structures are destructible. Welcome to the forum!
  7. Well done @Mord! I look forward to using them once you are happy with them, which for my $0.02 is right now.
  8. Not too sure that what you guys are asking for isn't already in the game. It has been way too many years for me to remember what the combined arms from CM1 was but setting a QB in CM2 to mixed allows you to select any unit available in the game for the date chosen. I just loaded up CMFI, set a quick battle to huge and mixed. I chose an infantry battalion, took the machine gun platoon section Hq and added a tank, halftrack, breach team, sniper team and an FO all under his command. What are you hoping to do that I didn't just do?
  9. Correct. There is currently no preorder option for the upgrade, only for those seeking to add or purchase for the first time.
  10. Right at the top of the TO&E list it says: Not a complete list. I am sure a beta tester will be along shortly to give an answer to your question.
  11. As someone who never bought CMSF the demo is very welcome news indeed.
  12. @LiveNoMore this looks great. Thanks for making it for us to enjoy and destroy! If the attacker fails to achieve a victory in one of the first two battles, will it have an impact on the final third battle?
  13. The demos are on the main page with all the info for each game. Red Thunder: https://www.battlefront.com/red-thunder/cmrt-base-game/?tab=demo Final Blitz: https://www.battlefront.com/final-blitzkrieg/cmfb-base-game/?tab=demo Black Sea: https://www.battlefront.com/black-sea/cmbs-base-game/?tab=demo
  14. I took a look and it appears to me you are playing a huge battle on a huge map. There are lots of men and vehicles being ordered around, as well as arty falling. Some of your orders appear to be quite long, asking men to move almost halfway across the map. I wonder if this is not causing the problem. With so much happening on this map, is the TACAI having a hard time figuring out the correct path for your men to take and so they are in the still in the planning phase during the turn. A few questions for you: 1, How long have you let the game run without making any adjustments to the orders? 1 turn, 2 turns, 15 turns? If you leave everything alone, do the men eventually start to move? 2. When you gave new orders on turn 12, did you give the exact same orders to all your men? Or did you reduce the number or length of the orders? 3. On turn 12 do all the men start moving right away as if nothing was ever wrong? 4. Does this only show up in Huge battles or are you seeing the same thing happening in ALL the battle you play? 5. Is this a PBEM only problem for you or does it show up in single player battles as well?
  15. @Bil Hardenberger Do you have a blood board going for this battle?
  16. I have never seen this issue and have played several large pbem games. To clarify, both players have engine 4.0 installed? Those who do check this sort of thing are going to ask for a save game. Do you still have a turn available where this occurs? If so, can you post a link for others to check it out?
  17. It is a scenario with AI plans for one side, no briefing, no briefing maps, no extra goodies. In its current state it is only playable for someone looking for a quick battle experience with all the fun of not picking your own forces or having a clue what you are up against. When I compare what this file is to the scenarios uploaded to TSD3, most people would consider this to be 75% complete. I have no plans to upload this as a completed scenario.
  18. I will happily send you the file. If anyone else is interested let me know.
  19. I did this for mistermark, and it was simple. We talked about the battle he was looking to fight, I took his parameters and the map he wanted to use and then crafted an enemy force and AI plan. The whole process took me a couple of hours to do, including a quick play through to make sure the AI plan worked as intended. The bonus part for me anyways, is now I have a quick scenario to play in year or so, once I have forgotten all about the details of this battle. It seems the older I get, the quicker I forget things, so maybe it will only be a few months from now!
  20. Here is an updated link to the scenario now that the repository is gone. http://www.thefewgoodmen.com/tsd3/cm-black-sea/cm-black-sea-add-ons/vega-force/
  21. @Bud Backer Are you going to make tank identification comic booklet for all us CMSF2 rookies?
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